Assassin’s Creed Origins gets ‘nightmare’ difficulty mode

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Have you been finding Assassin’s Creed Origins, a game where you can control the trajectory of your arrows, a bit on the easy side? Don’t fret — the December update will add a new “nightmare” difficulty mode, level scaling and two new quests, one of which introduces horde mode.

I’ve found myself unexpectedly taken with Origins. Bayek is one of the most charismatic and likeable Assassins we’ve gotten to control, Egypt is a joy to explore and even more lovely to just stare at, and while the RPG trappings are a bit conservative, they do a surprisingly good job of spicing up the series. All that said, it’s not a game that seems to need a higher difficulty. I just want to muck around with my bird and explore some ancient tombs.

The masochists among you might be a bit keener on the prospect, however. Here’s what you can expect:

Nightmare mode: a new Nightmare difficulty level will be available. The enemies will become more resilient to damages and more dangerous.

Enemy scaling: by popular request, we will add the enemy scaling option. When this option is activated, the game automatically scale the lower level enemies to your level.

Nightmare and First Civ pack items will be available in the Heka Chest.

And then there are the two new quests. Ubisoft is keeping schtum about one of them, but the other is an event quest, Here Comes a New Challenger, which introduces the horde mode. You can show off your combat prowess in the arena against ceaseless waves of angry enemies. I think I’ll just stick to robbing dead Pharaohs.

On top of that, there’s more tat that you can buy in the store, if you’re willing to drop some real cash on some gear and outfits, as well as the latest Trial of the Gods, where you’ll face Egypt’s top cat, Sekhmet. And if you missed the previous ones, against Sobek and Anubis, you’ll get another chance to take them on, too.

Judging by the official forums, I’m not the only one who was hoping for more HUD customisation. Some Assassin’s Creeds let you turn on or off individual elements, but in Origins, there’s just the presets, and they’re not great. You’re either stuck with a very noticeable HUD that never disappears, or no HUD at all, which means that you can’t even see what weapons or items you have equipped.

There’s also been some confusion over the Trials of the Gods. Ubisoft are calling the Sekhmet battle the final trial, but players were under the impression that there’d be four, not three. On the forums, someone fished out some old concept art that included the god Horus in the roster. It looks like he’s bowed out of the fight, however.

The update is due out later this month, and the new store packs will appear on December 12 and 26.

6 Comments

  1. Chaoslord AJ says:

    Difficulty should mean better AI, more enemies, better geared amd placed and in the case of AC, more damage makes sense.
    Increasing resilience, turning enemies into bullet sponges and fast fights into attrition festivals don’t equal more fun in my book. (Also a head shot should always be fatal in a semi-realistic game…)
    Consider classic Doom: more enemies to kill, more damage, additional ambushes, same resilience. Maybe it removes some items as well, not remembering exactly.

    • Zenicetus says:

      Most enemies in Origins are located in base areas that are heavily scripted for static and roaming paths. I don’t think it would be easy to just add more enemies. It wouldn’t allow room enough between soldiers for stealth kills, and would probably just encourage going full Rambo on every base attack.

      I think a better option would just be making Bayek more of a glass cannon. As it is, he can take an unrealistic number of arrows and strikes from heavy weapons, even at the high difficulty level.

  2. Spacewalk says:

    Nightmare they say? If it doesn’t have enemies that are twice as fast and who don’t respawn after death it’s a pose.

  3. fish99 says:

    Didn’t see anyone asking for an extra hard mode. I did see people asking for reduced CPU usage and a fix for the 1.05 stuttering though.

    • Tobberoth says:

      Exactly. I don’t even play the game anymore because I’m so disappointed with the performance on my beast of a computer, and when there’s finally a patch since 1.05…. it’s a bunch of extra gameplay crap? They need to work on their priorities.

  4. kdlastun88 says:

    Will definitely get this update.I love this game overall, the scenery is gorgeous definitely an improvement from previous installments. Take a look at The Anxious Gamer – Yet another gaming blog for articles.

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