Payday 2’s latest heist is a Reservoir Dogs crossover

Payday 2

It’s been a rollercoaster year for co-op hypercrime FPS Payday 2. After a gutsy decision in summer to give away five million copies of the base game for free, a re-launch as the Ultimate Edition heralded the end to the piecemeal DLC model of the game in favour of a single purchase of the new Ultimate Edition getting you all but the most questionable cross-promotional content for the game.

There’s been several free updates for the game since the re-launch, but the most exciting of the year has been saved for last. You might want to dust it off for another round, because the latest free update has brought a positively nostalgic heist to the game, in an official crossover with Reservoir Dogs.

Befitting a Tarantino tribute, the two-part Reservoir Dogs heist begins at the end, after everything has gone unbelievably badly wrong. In this parallel universe, the Payday gang (always consummate professionals, even if their body count is high) swoop in at the last minute to make sure that things don’t end in a bloody and self-destructive mexican standoff, but things are still pretty messy.

Once the aftermath is all wrapped up, the game cuts back to the main event. The gang are in LA to assist in the iconic diamond store heist from the movie, and for the most part things go smoothly, but the final bit of radio chatter may be an exciting little twist for veteran Payday fans. Your long-time mission co-ordinator Bain thinks he’s finally close to something big, but you lose contact with him just after he puts you under the command of South African mercenary-turned-career criminal Vernon Locke.

If the dialogue in this heist is to be believed, this may signal the possible beginning of the end for Payday 2. Bain’s disappearance seems to be building on top of an ARG-spawned mystery that players were picking away at in the run-up to the game’s release, but never seemed to quite pan out in the finished product. Now that Payday 2 is back and fully in Overkill’s hands, it’ll be interesting to see what the next major update to the game brings.

Thinking back, Payday 2 has seen a lot of crossovers since it was first released. A strong argument could be made that now John Wick, Hardcore Henry, Scarface, Point Break and Reservoir Dogs are all shared canon now, with Hotline Miami and Goat Simulator bringing up the flank. I can’t help but wonder how much more they have planned before the curtain inevitably falls on this long-lived game.

13 Comments

  1. FredSaberhagen says:

    Those masks! Clowns to the left of me, jokers to the right!

  2. Chorltonwheelie says:

    I bought this for me and Sonbuns to play together an absolute age ago but never got ’round to starting it (we loved the first one, father son crime capering is tip top fun).

    This seems an opportune moment to jump in. Great!

    • Dominic Tarason says:

      Yeah, the game is positively huge now. A quick glance at the wiki reveals that there’s 60 missions in the current version of the game, many spanning up to 3 levels, and all built for replay with multiple random elements.

      If you’ve got the ultimate edition there’s though there to keep you going for weeks before you even have to start seeing stuff repeated.

  3. FurryLippedSquid says:

    Shame they couldn’t spring for the actual tune.

    • Dominic Tarason says:

      Music licensing is ferociously expensive, and almost always time-limited, or liable to be revoked if the rights-holder changes at some point. Much safer to go with a soundalike.

      • KDR_11k says:

        Yeah, it’s a reason some games disappear from online stores after a few years.

      • April March says:

        I hope the soundlike is called “The Middle In You”, so devs who can’t afford the rights for the real song can say they’re stuck with The Middle In You.

  4. DeepSleeper says:

    Is this any good at all as a solo experience?

    • KDR_11k says:

      I’d say so, especially since the somewhat recent bot rework that made the whole game much more playable solo. There are a few bonus challenges and achievements that can’t be done solo (and other things that get more difficult) but nothing critical.

  5. zauberkraut says:

    I tired the game when it was free and found graphics fugly, mechanics confusing and gameplay not fun – also got thrown out of matches a lot – community seemed positively toxic.

  6. Asurmen says:

    I bounced off this when it came out, when it became apparent from the skill trees that being able to do a ‘perfect’ run required grinding. Did that ever go away?

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