The Tomb Kings are not a crust punk gang who meet in the vaults of Greyfriars Kirkyard. No, they’re a Warhammer rabble riffing on Ancient Egyptian beliefs, a faction of ancients pharaohs and their servants, risen to rebuild their empire. We’ve known for a while that these sandy sorts are headed to Total War: Warhammer II in paid DLC, and now we know when: January 23rd. Alongside this news, the developers today released a cinematic trailer giving a peek at the Tomb Kings, them with their skeletal warriors, animal-headed giants, scorpions of stone and bone, serpentine sentinels, bonebirds, Necrosphinxes, and oh my god is that a giant statue shooting zapbeams out its eyes?
Yes, I believe it is.
The Tomb Kings will be playable on Total Warhammer 2’s Vortex campaign map with, I’m told by today’s announcement, “a raft of race-specific gameplay mechanics, victory objectives, and lashings of authentic lore.” They’ll also come to Mortal Empires, the campaign smooshing together the worlds of the first two Twarhammer campaigns – which Fraser Brown declared “Total War’s best grand campaign.”
It is a little different to some other Twarham DLC, and the devs say that’s on youse:
“In response to player feedback, Rise of the Tomb Kings does not contain a supplementary story campaign, but instead 2 additional Legendary Lords for a total of four, with their own skills, traits, quest-chains, legendary wargear and situational challenges. Players may embark on Tomb Kings campaigns as Settra the Imperishable, Khalida, Khatep and Nagash’s former lieutenant, the malignant Arkhan the Black.”