EVE developer CCP hiring for a ‘new and ambitious’ MMO

Eve Online

Sometimes, a single job posting can tell you a lot about the future of a studio. In the case of CCP’s latest position listing, it’s quite explicit. They’re looking to hire an experienced lead designer to head up production in London on an as-yet-announced MMO. While thin on fine details, we can at least infer some interesting details about the Eve Online studio’s short-term plans, and it paints an interesting picture.

According to the job posting, CCP hope to establish a ‘small, tight-knit’ team in London, headed up by someone with extensive industry experience, including ‘fantastic knowledge’ of MMOs both classic and contemporary.

Even for a well-known studio like CCP, it feels like an especially ambitious job posting, with them asking for someone with lead designer or design director experience on at least one major MMO or similar game, with the skills and experience to lead their London division. That’s an impressive piece of talent they hope to attract, as successful MMO launches these days are a rare thing indeed. Interestingly, they mention that Unreal 4 engine experience would be a major advantage, hinting that whatever this game is to be, they likely already have an engine in mind.

This comes at an interesting time for CCP. The company seems to have spent much of the past few years restructuring after plans to branch into both VR and other MMOs failed to pan out. It’s been some time since the World Of Darkness project fell through, so perhaps they’re feeling confident enough to give it another shot. While there has also been some talk of them reviving their now-defunct EVE spinoff FPS Dust 514, we don’t know much about the reboot beyond a name – Project Nova – and that flexible British studio Sumo Digital are collaborating on the project.

This announcement also comes not long after Eve Online – now fully transitioned to a hybrid free-to-play model – greatly expanded the range of ships available to its rank-and-file free players. While it does significantly lower the barrier for entry to CCP’s existing MMO, the very nature of the game (highly social and overwhelmingly PvP-focused) means that it’s still a hard sell, even if newcomers can get a significant chunk of the game for free.

36 Comments

  1. Morte66 says:

    Do they have the money/creditworthiness to do this themselves?

    Is there some sort of external finance (a publisher) in the frame?

    Have CC”Not Invented Here”P finally been bullied into using a decent third party engine instead of coding a bad one?

    Inquiring minds want to know.

  2. Ghostwise says:

    While I’m hoping for something cool to emerge from this, I’ll join the chorus when it comes to CCP’s less-than-inspiring track record.

  3. medwards says:

    *eyeroll* here we go again…

    I think its pretty funny that CCP is doing this like its a New Years resolution that will never be fulfilled…

  4. Premium User Badge

    phuzz says:

    Well, I’m sure this won’t effect the Eve player-base much. They’re always so calm and rational and forgiving.

  5. buzzmong says:

    Wasn’t it only a few months back they sacked their North of England studio?

    Either way, I’ll believe it when I can play it. CCP have already shown epic foolishness when the one other game they released and could have run with was made a PS4 exclusive FPS.

    • LewdPenguin says:

      You mean a PS3 exclusive FPS, right before PS4 came out.
      If they’d made the jump to being a PS4 launch title it might have fared a teeny bit better, assuming of course they’d made it look decent enough to sit on that platform.

      • Baines says:

        It would have helped if it had from the start been on PC as well. That is where the EVE player base was, some number of which would have been willing to support a connected spin-off FPS even if the game itself wasn’t that great.

        Making your tie-in game for a completely different system, and then making it for what was soon to be the last gen version of said system? It would have taken a miracle to survive.

        • LewdPenguin says:

          To be fair it was never meant to arrive when it did, the game went through development hell and was years late when it finally arrived, I think the prospect of re-engineering the whole thing for a new console was just too much for them once it became clear they were missing the boat, given how many years it took to get to where they did.

          You’re right that not having a PC version in the pipeline was a huge disaster though, ok the original idea was that it would take the EVE IP to a whole new audience some of whom would then filter back to EVE itself, and there was I believe cash coming from Sony too, but they should always have been planning a PC release after say 6-12 months exclusivity deal on PS3. Who’s looking forward to this exciting new project being announced in 2 years time exclusively coming to Wii?

      • buzzmong says:

        Oops, yes, PS3. Shame I can’t go back and edit now.

  6. LewdPenguin says:

    Good luck to them finding anyone high profile/with the sort of experience they want that’s willing to take a barge pole anywhere near a project with a 90% chance of being canned without ever seeing the light of day, and even if it does surface then being killed off after a year of mostly positive coverage/response.

    Not that I want them to fail (again), many of the ideas they have that hit the junk pile sound pretty good, but if ever a project has DOOMED all over it from day 0 it’s anything not-EVE from CCP.

  7. TheAngriestHobo says:

    The company seems to have spent much of the past few years restructuring after plans to branch into both VR and other MMOs failed to pan out.

    I know hindsight is 20/20 and everything, but damn, talk about betting on the wrong horses. VR and MMOs? If they wanted to make a bestselling game, it’s way too early for the former and way too late for the latter.

    • TechnicalBen says:

      If they make Lootcrate the MMO they cannot loose*.

      *That boat has sailed, and they would release it the day lootcrates get worldwide ban. ;)

  8. Someoldguy says:

    Has any company hiring staff ever failed to describe their next project as ‘new and ambitious’?

  9. Hyena Grin says:

    “It’s been some time since the World Of Darkness project fell through, so perhaps they’re feeling confident enough to give it another shot.”

    Didn’t they sell White Wolf to Paradox? I don’t know that CCP even kept its WoD assets in the transfer. Maybe they did. Maybe they’re comfortable enough to be willing to license the IP, or maybe they kept the right to their MMO in the sale. But I’m definitely putting my money on an EVE-adjacent MMO product.

    Either way though, I’m excited to find out why this project will inevitably need to be cancelled too. =P

    Harsh? Maybe, but it’s not like CCP has any kind of positive track record outside of EVE.

    • LewdPenguin says:

      They did indeed offload WW a while back, and I highly doubt they kept anything WoD related as that project was long dead, however much of anything may or may not have ever even existed.
      Parting with WW was just tidying up afterwards, since with no joint project there was no reason to keep an otherwise entirely unrelated company.

      As for what it’ll (attempt to) be I’d actually bet on another entirely none EVE related project, I think they’re still desperate to diversify away from EVE as they see that revenue stream only heading one way in the longer term.

  10. ThePeon26 says:

    Lets set Dust 514 was made but abandon that vampire mmo abandon then that dust version for PC abandon does ccp plan to have the world record of most abandon games ever ? Keep doing eve until it dies in 2019-2020.

  11. Enko says:

    I love their games, but Glassdoor tells a bleak story.

  12. SaintAn says:

    If you want to read about how poorly CCP handaled their last MMO they said they were making look at this article that breaks down how CCP failed at making World of Darkness. link to theguardian.com

    They are incredibly incompetent and there is no chance of this MMO ever being born. This will probably ruin CCP too since EVE is nearly dead, the fans are revolting against CCP’s poor treatment of them, and the MMO genre is a dead and rotting corpse covered in maggots.

    • zhivik says:

      And to think how they almost destroyed the World of Darkness tabletop games as well – it’s hard to win any trust after that debacle. If it weren’t for Kickstarter back then, which let Onyx Path Publishing exist in a very difficult market, there would be no more World of Darkness games, either classic or Chronicles of Darkness (it’s how Paradox renamed the new World of Darkness lines).

      • SaintAn says:

        Yeah, when they sat on the IP doing nothing for years, and forced a fan mod project to fix Bloodlines that CCP gave permission to at the stat to shut down a long time into being worked on was really just disgusting, I ended up hating CCP and boycotting them. Awful awful people running CCP on top of their incompetence.

  13. morganjah says:

    But we must support CCP best we can. Otherwise all those sociopaths who spend all day Ayn Randing in space will be out poisoning their neighbors’ kittens instead.

  14. Parrilla says:

    Interesting they are basing the team in London, despite Brexit.

Comment on this story

XHTML: Allowed code: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <s> <strike> <strong>