Warface’s Pripyat mission is more C&C than S.T.A.L.K.E.R.


Crytek’s name might not command quite the same respect as it did during the height of the Crysis series, but their free-to-play FPS Warface has maintained a steady (and slowly growing) player-base over the past year, in large part due to a steady influx of fresh content.

While the previous update to the game was a predictable me-too Battle Royale mode, the latest addition is a co-op story mission set in the irradiated wastes of Pripyat, and a bit of a genre-shift towards overt sci-fi silliness.

If you’ve never played it before, Warface plays kinda like Crysis 2/3 Lite. Less fancy special abilities, but plenty of pseudo-tactical sliding around and shooting baddies, up to and including some big chunky war-mechs. The competitive multiplayer is solid enough too. The business model for the game used to be quite abominable, based almost entirely around temporary rentals of gear, but it’s now possible to permanently unlock a decent range of weapons and armor through casual play.

The trailer almost makes the narrator sound like he’s disappointed in Warface’s own thematic predictability. Something weird is going on in Pripyat, so of course it must be villainous organisation Blackwood, and this time they seem to have finished their metamorphosis into the Brotherhood of NOD, with perhaps a little dash of COBRA for flavor.

Blackwood have cyborg zombie slaves mining a mysterious green transformative substance, there’s tanks with glowy red bits on, an ominous black-and-red tower in the middle of Pripyat and your obligatory boss fight against a laser-spraying, energy-shielded flying battleship. In gameplay terms, this mission is big, dumb and loud, with enemies jetpacking into the fight by the dozens, and each player should expect to be well into a triple-digit kill count by the time the job’s done.

The launch of the Pripyat mission is happening in parallel with more traditional festive Christmas/New Years events, although whatever winter goodies they hope to serve up probably pale into comparison with the luminous green ‘nuclear’ weapons skins that the Pripyat mission brought along with it. Stealth is for cowards; stand out and be visible across the entire visible spectrum and then some.


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    The Almighty Moo says:

    Well I did NOD see that coming.

  2. Rindan says:

    [blockquote]The business model for the game used to be quite abominable, based almost entirely around temporary rentals of gear, but it’s now possible to permanently unlock a decent range of weapons and armor through casual play.[/blockquote]

    Eh, pass. I have played enough free to play games to realize that if any component of their money making touches on the game play, that game play is going to suck. All of these games basically have a method of paying to skip over content. The only way to make people pay to skip content is to make it shitty. The “content” you usually skip is mindlessly grinding while under powered compared to your peers.

    I hate what “free to play” has done to gaming. Cosmetics are perfectly fine, but the second that stuff touches game play, the game is screwed. The only “free to play” games that I don’t mind that are not just cosmetic, are the ones where you can “upgrade” to a normal account. You pay your one time fee or monthly subscription, and you are done. Eve does this just fine. This bullshit of buying, unlocking, and making constant “micro” (is it micro when it is $10?) transactions though is just the death of game play.

    Any company that tells me I can pay to skip their shitty progression system with money is just telling me that their game sucks so badly that people will literally pay to avoid it. The world is filled with vastly better games that are built to be fun all the time, and as a bonus, they tend to be cheaper. That $40 I dropped over Overwatch or PUBG was better than any money I have wasted on one of these “free to play” games.

    Where it really hurts is when “free to play” is the only option. I’m looking at you Planetside 2 and Warthunder. I want my MMOFPS and World War II flight sim. Too bad “free to play” leaves both of those games crippled.

    • Don Reba says:

      Warframe sort of makes it work by making it not a big deal to be underpowered. You play with allies and enemies of your level, so it doesn’t suck.

    • Slazia says:

      Free to play can be great. DCS World is a good example of this. You can fly the SU-25T and the P51-D trainer. It all depends on the game and your finances, I guess.

    • pistachio says:

      The model you describe isn’t free imo. You pay with your time by being cannon fodder. Cripple-to-play-for-free. Excusez le mot.

  3. Javier says:

    Warface? Warface! WARFACE.

    • Person of Interest says: