Fallout 4 stealth mod borrows some Metal Gear tricks

Though stealth has always been an element of the Fallout games, it’s never been interesting stealth. It’s been powerful at times, sure, but always a bit bland and never explored in much depth (hey, it’s an RPG, not a sneak ’em up). A new mod for Fallout 4 attempts to shake this up a little by introducing two Metal Gear Solid-ish sneaky tricks: whistling and throwing bolts to lure and distract enemies. It’s not quite on the same level as walking around wearing a cardboard box with a picture of a sexy lady on to distract horny guards, but the Tactical Distraction System mod does sound neat.

It gives you a whistle as an item, then you’ll need to craft bolts (which I think are actually nuts?) from steel. Whistling lures enemies to the spot you whistled from, obvs, and if you hurl a nut they’ll go investigate where it landed. Metal Gear’s tricks are knocking on objects and hurling empty magazines, but this essentially works the same. Creator ‘FLipdeezy’ points to Manhunt as another inspiration.

“The mod is pretty simple, but works well,” FLipdeezy says.

“Enemies won’t immediately be able to find you, they will search the location you were last at if you whistle, or wherever the bolts land if your throw them so get out of there quick and you can lure them around pretty effectively. NPC’s aren’t stupid though (well, no stupider than vanilla haha) they won’t automatically come right to you out in the open, they will search, hide behind cover, peak out etc. Keep in mind they will also ignore you if they are in the middle of a fire fight or distracted by something else.”

You can download Tactical Distraction System from NexusMods. FLipdeezy says it dovetails nicely with registrator2000’s cover system mod too.

Someone has actually made a Fallout: New Vegas mod adding Metal Gear-style cardboard box stealth, though only with plain old boxes rather than sexy modern boxes.

Ta to cheery RPS fanzine PC Gamer for pointing out Tactical Distraction System.

12 Comments

  1. bramble says:

    This is pretty cool. Whatever weaknesses Bethesda’s open world games may have, the passion and productivity of it’s modding community is something to behold.

    I played a mostly vanilla game of FO4 last summer for a month or so before I got bored and wandered off. With all the buzz around FO4 VR piquing my interest again, maybe it’s time to jump back in with a heavily-modded new campaign…

    • dontnormally says:

      Mods don’t necessarily work with the VR version; be sure to check on which ones you want before rebuying the game

  2. dagnamit says:

    Snake?!?

  3. Turkey says:

    I didn’t see a mudcrab the other day.

    Sneaky creatures.

  4. Joe The Wizard says:

    It gives you a whistle as an item, then you’ll need to craft bolts (which I think are actually nuts?) from steel.

    They are definitely nuts, even if they are called bolts.

  5. SaintAn says:

    Cool, just yesterday I was playing and wishing I could lure an enemy out with a noise.

  6. Michael Fogg says:

    Stealth is only ever fun if you’re tasked with infiltrating a protected place, with dumb guards on logical but predicatable patrol routes muttering to themselves constantly so the player is up to date on their position and state, AKA the Thief model. Games where you need to strip-mine the place of recyclable resources with enemies just kind of hanging around are not good stealth material. Fallout and recently also Prey had this problem IMO.

    • fuzzyfuzzyfungus says:

      It might be more accurate to say that sneaking is a poor match for situations where the objectives are widely dispersed and the opposition is static or in impossibly vigilant clumps.

      Fallout doesn’t really do the ‘sneak in, grab objective widget, sneak out’ mission very satisfyingly(and the TES titles mostly do it when you are on thieve’s guild or dark brotherhood business, not so much in random bandit caves); but that’s largely because it spends most of its time throwing you into environments where you need to kill everything.

      As long as you are OK with that being the objective the ‘stealth’ tools for doing so(backstabbing, silenced pistols, the occasional reprogrammed land mine) are at least as entertaining as just going in rifle blazing; and, somewhat disappointingly, probably more fun than the somewhat anemic heavy weapons options. The minigun gets its one setpiece in the beginning; flamers are appallingly worthless the entire time; rocket launchers offer substantial weight and scarce ammunition for DPS that often fails to exceed a prosaic combat rifle with appropriate perks.

      If what you ultimately dislike is the fact that Fallout offers basically no infiltration; just a lot of either search and destroy or base defense I’m certainly not going to argue on that. It’s easily the most kill-focused Fallout yet.

      Within that context, though, the stealthy methods can be quite entertaining. If anything, what eventually spoils them is that they are just too powerful: between the crit bonuses for sneak attacks and the reduction in incoming fire from enemies who have noticed you there are very few situations where you aren’t better off running around in the crouch that means you are sneaking now.

      In TES ‘stealth’ played somewhat distinctively because you had limited ranged options and had to do a bit of maneuvering to close in for the stab. When you have guns; and everything except heavy weapons can have a silencer attached, ‘sneaking’ starts to turn into an all-purpose buff rather than a distinct play style.

  7. Artea says:

    Wouldn’t it have been better to take a cue from Thief and let you throw/drop any item in the environment to distract/lure guards?