Q.U.B.E 2 gets a new trailer 4 U 2 view


For some reason, I pronounced Q.U.B.E. 2 as ‘cubey’ when I first saw it and now it’s stuck that way. Help.

Q.U.B.E.Y Q.U.B.E.Y 2, where are you
We’ve got some work to do now…

While that plays on a loop in my head, you can check out the puzzle-platformer’s latest trailer below. Those pristine testing chambers from the first game are looking a little worse for wear, which doesn’t surprise me when some of the puzzles this time round revolve around setting fire to stuff.

For a more substantial look at how the game plays, here’s 8 minutes of footage from October.

As a first person puzzle game set in a sinister testing environment, I can’t help but think of Portal when I see Q.U.B.E. That overgrown test lab aesthetic makes the Portal 2 comparison even more inveitabl-er, though there are other environments on display too. That first shot resembles some kind of church, while later on things go a bit Tomb Raider.

That’s only fitting, given the job description of protagonist Amelia Cross. She’s “a stranded archaeologist who has awoken among the ruins of an ancient alien landscape”, who must use her technogloves to “change and adapt the architectural structure in her search to rendezvous with another survivor, finding a way off the planet.”

I thought I remembered playing the original Q.U.B.E and giving up when I couldn’t figure out how to stack some objects up in the right way to get past a wall, but it turns out I was actually thinking of Quantum Conundrum. Apparently my brain can’t handle there being multiple portal-esque games that begin with the letters ‘Q’ and ‘U’, so who knows how it will fare in the face of actual puzzles. Not well, if that wall obstacle is anything to go by.

Adam liked the first game, though thought it could have been a tad more challenging:

“I enjoyed it. I even like the way it looks – crisp, clean and with no confusion. I doubt I’ll ever play it again and I won’t feel compelled to wait for DLC, free or otherwise, because I think I’ve about had my fill. There’s nothing about the concept that particularly amazed or excited me; it’s a series of well-designed puzzles that avoid too much repetition but never really become tough enough to provide total satisfaction.”

He missed the lack of a story too, though interestingly that did get added in with its Director’s Cut update. Q.U.B.E 2 will take the unconventional move of including a plot right from the launch date, and hopefully its later sections will prove more difficult than those in Cubey 1.

Q.U.B.E. 2 will be out at some point in early 2018.

(I’m just making things worse for myself, I know.)


  1. Vodka, Crisps, Plutonium says:

    It’s a strange phenomenon to witness so many good and even great first-person “puzzlers” (Parallax, Antichamber, first QUBE and that other game that was made by some folks behind Portal) going completely under the radar of public attention, presumably, all thanks to being overshadowed by Portal 2.

    I found the first QUBE quite enjoyable game that got a bit too repetitive with the puzzles halfway through and seeing lots of them plainly copy-pasted into the trailer for the second one doesn’t make the sequel look too promising (seriously, how many people who have completed first Legend of Grimrock actually have finished the second one or even considered buying it for the privilege of playing seemingly the same game, but with wider backgrounds and more greenery… I mean, people came back to Portal 2 not for that, but mostly for funny dialogues)

    Still, QUBE 2 is doing one thing right with its outdoors and that is making the outside walls of the “Cube” look very similar to the wall from “Against the Wall”, so let’s keep our hopes up!

    • Xocrates says:

      It depends on your definition of “overshadowed”, I find it more telling that you can name only 4 games in what is the reasonably large genre of Portal-likes (technically 3, since you didn’t remember the name of the other one – Quantum Conundrum, I assume), since fact of the matter is that Portal 2 had one thing those games didn’t: a marketing budget.

      The problem wasn’t that Portal 2 “overshadowed” those other games, problem was that few people heard of them, and few to none of them were good enough for word of mouth to spread. At least not past its own niche.

    • KingFunk says:

      Funny thing is, I bounced off Portal 2 because I found Stephen Merchant annoying rather than funny. But then I always have done…

      Antichamber is good, but perhaps too obtuse for mainstream audiences, but I’m surprised that The Talos Principle has not received mention. Playing it currently and I guess it’s easy to ignore the philosophy if you’re not interested. However, as a game, I feel it’s very difficult not to compare it with Portal. That said, I’m under the impression (based on no stats whatsoever) that it did sell pretty well…

      • Vodka, Crisps, Plutonium says:

        Gonna be frank here – Antichamber was the only one I was actually bothered with not getting any major attention (then again, I didn’t mention Talos Principle exactly because I THOUGHT that it fared much better than any mentioned above, but Steamspy sell figures, not counting the price, proves me otherwise)
        And, whilst we at it, why hasn’t the final Solus Project release received any WIT review from RPS?!

        • Xocrates says:

          According to Steamspy, Talos principle sold about 1 million. By most metrics (i.e. not huge AAA) that means it WAS successful, heck, many – if not most – AAA struggle to get that number.

          Portal and Portal 2 numbers are an anomaly, not the rule.