Treasure Adventure World completes its long journey

Treasure Adventure World

It’s been seven years since Robit Games released the original freeware Treasure Adventure Game. The charming exploration-focused platformer won over a lot of hearts, and claimed itself a few awards in the process, and so its teensy-tiny two man development team (one programmer, one musician at the time) set their sights a little higher.

Despite recruiting a few new friends along the way, it must have felt like an eternity of struggle for the developers, but today their sequel/remake/followup Treasure Adventure World is available to buy under the banner of Starbound devs and Stardew Valley publisher Chucklefish Games. If the trailer within is to be believed, it looks to be everything the original was and then some.

Don’t let the slightly stiff (by modern standards) sprites put you off giving this one a look. If it’s anything like its predecessor, for your money you’re most likely getting a surprisingly long (the developers estimate 18 hours on average) and varied platform adventure that marches to the beat of its own drum. Part Knytt, part Metroid, this is a game first and foremost about exploration and discovery, solving puzzles with interesting new tools, and occasionally tussling with baddies both at sea and land, and plenty of optional encounters that’ll only reveal themselves if you dig deep.

The central tool in your adventure is a magical little ship which can shrink down to fit in your pocket, meaning that every body of water you encounter is the potential start of a new adventure, or at least no obstacle to progression. Along the way you’ll pick up a metroid-esque collection of tools and powers, and early on you’ll find yourself swapping control between your young protagonist and their loyal talking parrot, opening up a surprising number of routes and possibilities. If it’s anything like the original freeware game, expect that sense of expanding freedom to carry the game all the way to the finale.

Treasure Adventure World is available now via Steam and GOG for £7/$10. The original Treasure Adventure Game is still free as it ever was.

3 Comments

  1. clockworkerr0r says:

    I’m a big fan of puzzle games, and this one looks really interesting! I haven’t played the first one yet, but I don’t think that’s going to stop me from trying this one. The concept of controlling the parrot seems especially fun to me, lol. It seems like we’re getting a ton of great indie releases this year though! Another game that I’m really looking forward to is Nova Nukers. It really stood out to me because it’s a multiplayer game that’s using a spherical rotating map/stage design. I’ve never seen this kind of stage used in a multiplayer environment, so I’m really excited to try it out!

  2. Scurra says:

    As a long-time backer (I think I originally paid for this about five years ago!), it’s lovely to see the “final” version appear. It hews closely to the original – but not so closely that it’s identical, which can catch you out at times – but is generally an improvement in almost every way (apart, perhaps, from the items menu, which is horrible to use with a controller.)
    And, as noted, it’s bigger than it looks. This is the main flaw, really, as – like with most of these sort of games – previously inaccessible routes are opened up when you get new tools, but you can’t always remember where they are by the time you can access them, so there are times when you just sail about trying to figure out how to get to the next section or what you need to do first.
    But the writing is quite funny and it generally manages the difficulty curve quite well.

Comment on this story

HTML: Allowed code: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <s> <strike> <strong>