Space-Dwarf sim Deep Rock Galactic launches February

Deep Rock Galactic

Whether deep under-mountain or out in the void of space, Dwarves are one of the most stable of fantasy archetypes. They love their drink, they love their gems, and when given the chance they’ll always dig too greedily and too deep. You’ll get to do all of this in upcoming co-op shooter/mining expedition Deep Rock Galactic, which looks to blend Minecraft-ish spelunking with Left 4 Dead style procedural combat encounters, all wrapped up in a neat semi-low-fi art style.

While the final release of the game is stillĀ some ways off, developers Ghost Ship Games will be opening throwing open its doors to brave bearded pioneers later this month, with the first public build available via Steam Early Access on February 28th.

Deep Rock Galactic promises a co-op experience built for replay value. Thanks to the texture-lite art style, generating convincing looking cave networks is made somewhat easier, and as such every expedition will worm its way through a set of entirely new caves and tunnels in search of gems and metals to extract back to the surface. Being both in space and deep underground, light is at a premium, meaning that outside of a narrow cone of visibility granted by your flashlight you’ll have to light your way step by step, which is where the class system comes in.

Each player is able to do a little bit of everything, but also has a distinct specialization. The Gunner does what it says on the tin; he guns things, presumably with guns and it’s safe to assume that he’s the fella with the enormous rotary-barreled auto-cannon. The Scout is much less heavily equipped but looks to move at a fair clip, and carries flares to light the way. The Driller lugs around a heavy mining rig that lets him practically swim through stone, and the Engineer can deploy turrets and other fortifications to hold off the cranky space-bugs that aren’t taking too kindly to you drilling extra ventilation into their homes.

Levels look to be very vertically oriented, and players can use grappling hooks and ziplines to make these spaces more navigable, giving it a simultaneously liberating and claustrophobic feel. Deep Rock Galactic has been in closed alpha testing for a while now, and the feedback from the first wave of players looks positive, from what I can find of it. You can play the game solo if you so wish, but you’ll be going it entirely alone with no AI buddies forĀ help (outside of your robotic pack-mule), so unless there’s a vast upswing in the number of players on Early Access day, expect to bring your own buddies, if any.

The Space Hulk-esque expedition is due to launch on February 28th, and you can keep an eye on the launch on Steam here. No price has been announced yet, so far as I can find with a casual googling, so we’re just going to have to wait and see on that point.


  1. Vinraith says:

    Any word on whether this will be able to support smaller numbers of players? Say, 2? I adored Sanctum, but coordinating 4 player co-op is almost always unrealistic.

    • Dominic Tarason says:

      Can’t see anything specific about scaling, but it would only make sense. If the game works solo, then presumably it’s throwing smaller challenges at a single player. Hopefully it matches 2 and 3-player groups.

    • Inkano says:

      Had a go at it in open alpha and it completely possible to play with less than 4. There isn’t any real must-have role either, so no pressure.
      I’m also pretty sure it was even possible to join game already in progress.

  2. fuggles says:

    This looks fun, but seems to have the problem of scale that plagues a lot of giant robot games, like quake 4 where when you giant, so does everything else.

    Beyond being greedy and digging, there does not seem to be anything about ‘being’ a dwarf as everything is dwarf size, such as guns or the spaceship. Just a thought.

    • dare says:

      Being a dwarf is a state of mind rather than a matter of size … but I think the dialogue here was not really, y’know, dwarfy? The lines sounded rather generic and gruffy instead of the kind of sullen, manically obsessive yet poetic I associate with dwarves. “Die creep!” – really? Give me “Baruk Khazad!” or something about a diggy hole or the monster menacing with spikes of bone or something.

      Still, I’ll probably end up getting this, because dwarves and mining = good stuff.

  3. Kollega says:

    I’m actually very interested in this game, and has been for a while. Co-op shooting with character classes, plus high degree of replayability, plus science fiction, plus dwarves? Sign me the hell up! The only problem that I personally have is that assembling a full four-player group may be a little difficult.

    On another note, this feels like the sort of game that Early Access is going to be good for. In the optimal case – developers updating the game frequently enough and regularly providing information bulletins – it’s going to be extremely interesting to see the game as it grows and evolves.

  4. LuNatic says:

    Hmmm, I find having dwarves who don’t speak in badly mangled faux Scottish accents to be immersion breaking. Literally unplayable!

  5. akshat1984 says:

    I am very excited for this game. Cant wait anymore.

  6. fuzzyfuzzyfungus says:

    Could it be that the first decent contemporary incarnation of Space Hulk actually involves the Squats; with things genericised enough to keep GW’s lawyers(Takedowns for the Takedown God!) away?

  7. unacom says:

    Why is it that “engineer-class” actually always seems to mean “COMBAT-engineer”?
    There are a lot of things that may need engineering, other than putting up gun-turrets, defuse things that go BOOM or fill-in sandbags.
    Hell. Filling-in sandbags is grunt-work.
    Get the engineer to do some real engineering. Have them Stabilize cave ceilings, have them keep the damn diggers from drilling into vacuum, make them set charges to a dead-end tunnel. I think something like this can be more fun if players need to coordinate.