Warhammer: Vermintide 2 washes in on March 8th

Vermintide 2

The Vermintide will be coming in on March 8th, developers Fatshark have announced, giving us less than a month with which to sharpen our axes, re-string our longbows, and generally mentally prepare to carve up hordes of ‘orrible ratmen in Warhammer: Vermintide 2. We’ve not covered the co-op FPS since its announcement last year, but since then it’s been made clear that the ratty Skaven have teamed up with those jerks from the Chaos army, meaning we’ll be fighting humans as well as rodents this time.

Vermintide 2’s Big Thing is its customisable heroes, the game allowing you to take its five champions down 15 differing “career paths”, including Manager, Area Manager, and Assistant to the Regional Area Manager. (Alternatively, some stabbier ones that haven’t been detailed yet.) The other Big Thing is the Heroic Deeds system, a pile of “consumable” quests that will take the game’s maps and “dramatically alter enemy composition, level settings, weapon use and mission objectives.” Fatshark want you to keep playing this forever, basically.

The developers revealed the release date as part of a recent livestream, during which they also showed off a few minutes of hectic footage. See our brave heroes slice up some humans and a disgusting ‘bile troll’ in an otherwise lovely sun-dappled forest:

If you want to wallow in all that bile before March 8th, there’s a beta starting February 28th. You’ll need to pre-order to gain access to it, however.

The Steam page is worth perusing if you want to bone up on the game before release, as it contains plenty of titbits and attractive screenshots of Fatshark’s sequel.

13 Comments

  1. tekknik says:

    Wait the first one is a finished product? Yea definitely not picking this one up then.

  2. DarkFenix says:

    First one was rather light on content and had a frustrating and punishing metagame. I think this is a “wait on a Humble Bundle” purchase for me, assuming it’s good enough to bother with at all.

  3. Shaftburn says:

    pre ordered long ago. loved the first one. can’t wait to slaughter more rat-men and those evil chaos bastards too! for sigmar!

  4. OthonVS says:

    The first one was good… the first 10 hours. Then, you realize that all the game consist on repeat the same few missions again and again, with the same few enemies and the same few characters. And this look exactly the same, with some new skins for the enemies, meh.

    • cpt_freakout says:

      It’s too bad they’re committed to not adding a PvP aspect. I played Left 4 Dead 2 with my friends for more than a year straight – we played Vermintide for like three weeks once we had finished all the maps once in normal and were making our way through hard. Eventually we realized there was no point, and it’s sad because the game is really, really fun.

      • haldolium says:

        I never bothered too much with PvP (even though it was great when I played it) in L4D yet I sure played through the campaigns a lot more as I ever did with Vermintide.

        L4D was much more dynamic and also shooting stuff there was at least 50-100% more satisfying as the combat in Vermintide.
        The moment-to-moment gameplay was the issue (among other things). Not repetition. If repetition in general would be the issue, a lot of games would not be were they are today.

      • akaks says:

        if you have not played nightmare you know nothing jon snow

    • po says:

      I played a fair bit of L4D, solo’d some L4D2, and then eventually got around to Warframe, the initial concept for which was ‘L4D in space’. I’ve played that solidly for a few years now, with only a 6 month break to play Vermintide.

      Vermintide’s maps did manage to provide a good bit of diversity, and were overall made to a really high standard, but compared to others in the genre like L4D and Warframe, Vermintide did suffer from there being such a limited number, even if the solid difficulty level scaling, and the player’s ability to add an additional sub-level of difficulty – by picking up relics at the cost of losing a sizable chunk of health – did provide each map with a good degree of replayability, along with the excellent diversity of the classes and the weapons available.

      L4D avoided the always present ‘player content consumption rate vs developer content production rate’ issue, by allowing players to make their own maps. Something possible because Valve owned the Source game engine, and provided content creation tools for it to modders.

      Meanwhile Warframe got over the content issue by using randomly generated maps from a set of tiles, meaning that rather than having to add an entire new map to the game – which would take a lot more work to complete – single tiles could be added, which would regularly add variety, novelty, and replayability to existing tilesets.

      Vermitide on the other hand suffered from low new content availability, because of the sheer production quality of its monolithic maps, and the use of Autodesk’s proprietary Stingray game engine preventing the possibility of player-made content, without also putting a lot of work into creating a set of modding tools, separate from the existing ones for the engine, that were only available after paying a large licensing fee.

      Vermintide 2 is supposed to be getting modding support, which if it does include map creation tools, or at least game-mode modifiers, could go a long way towards mitigating the whole issue.

  5. Ghostwise says:

    I hope there’ll be a small but vicious dog, as per Warhammer ratcatching tradition.

  6. sosolidshoe says:

    I enjoyed the first game for exactly the amount of time it took to develop its own “hardcore” community who would throw colossal shitfits at newer people for not knowing every minute nuance of every phase of every map, so about two weeks.

    However, it did give me one thing that I still get a lot of use out of – the soundtrack. I have never heard anyone capture WHF as a setting in the way Jasper Kyd did for that game, so I really hope they get him back to do more or find someone who also “gets” the IP in the same way. If it just reuses the existing music or brings in some boring generic Trailer Music bombast it’ll be a huge disappointment.

    • sosolidshoe says:

      Bloody edit button’s gone again I see: I should lrn2google it seems, Kyd is back and he’s apparently doing a dark tribal-scandi theme based on the Norse, which is music to my ears(aha, here all night folks).

    • po says:

      It’s one of the flaws of co-op games: Getting new players up to a level where they can contribute, rather than be a burden to the group. Thankfully Vermintide’s absolutely brutal higher difficulty levels did a good job of weeding out those who are utterly uninclined to ever learn anything.

      The remaining new players though, are only ever going to learn to play through help from others, so it’s on the more experienced players to make that effort, instead of just complaining.

      There were a few that would answer questions and give advice, who would play the lower levels to give such basic advice as ‘you can block and push to avoid damage’ or ‘save your healing stuff until you’ve lost enough health to use all of it’ when it’s initially needed, and it’s easier to type, rather than in the middle of a tougher higher level mission, that’s even harder because you’re having to carry a player who should have been helped sooner.

      But yeah, you’ll always get a good portion of any game’s playerbase making no effort to ensure the people they play with are helped to improve, and 9 times out of 10, they are also the ones who make very little effort to learn themselves, so they end up relying on exploits and sticking to the meta to get by. You could almost guarantee that whoever was playing the elf in Vermintide was going to be a dick, who’d go off on their own, leave the rest of the group to die, and then blame everyone else.

  7. Spacewalk says:

    Shouldn’t “teamed up” be surrounded by quotations?

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