Sword Art Online: Fatal Bullet launches on PC today

Sword Art Online: Fatal Bullet

The latest in a series of tie-in games based on Sword Art Online (a popular novel/anime series about a brooding teen’s adventures in a VR MMO), Sword Art Online: Fatal Bullet has rolled out onto PC today, worldwide and alongside the console version.

Based on the second season of the anime, which traded up its sword & sorcery MMO setting for an action-oriented sci-fi game, Fatal Bullet promises light party-based JRPG adventuring paired with a shooter-style combat engine not entirely unlike Mass Effect.

Released in parallel with its console version, and developed by Dimps (the team behind  Dragonball Xenoverse and a thousand other decent licensed titles) Fatal Bullet puts you in the shoes of a hand-made protagonist, playing out a story that runs roughly parallel to the events of the anime series. Despite the MMO theming, the game is primarily a solo RPG, but offers the option to go online to play 4v4 team deathmatch against real human players, or co-op boss fights in parties of four.

In addition to tussling with alien monsters and robots of assorted shapes and sizes, Fatal Bullet leans into the idea of playing a virtual MMO by having your party cross paths with rival groups of (simulated) PVP’ers that will use cover, revive each other if knocked down and so on. It’s a nice concept and an interesting way to round out enemy variety and behavior, although for those wanting a pure sci-fi shooter experience without being reminded of the game-in-a-game conceit, it may be a bit disappointing.

Reviews of the PS4 version are rolling out elsewhere, and the game seems to be relatively well received, although by no means a classic. Perhaps one to look out for in the sales if you’re a fan of the series? Still, it’s nice to see major publishers bringing out titles like this simultaneously worldwide and across multiple platforms. It finally feels like we’re getting away from the dark ages of gaming, divided by oceans.

Sword Art Online: Fatal Bullet is out now on Steam & Humble for £40/$50, and there’s a £20/$25 season pass covering DLC for the rest of the year, although I shouldn’t have to remind anyone that it would be very silly to buy that until we know exactly what the contents include.


  1. Nauallis says:

    But Dominic, you didn’t answer the only important question: why is the inside of that worm more illuminated than the outside?

    • Dominic Tarason says:


      Also, it probably shoots cool laser beams that cause explosions a second after impact, which is also Anime.

  2. vecordae says:

    The interesting thing to me is that the game as presented in Sword Art Online is a masterclass in bad MMO design. I wonder how much the actual video game here resembles it.

  3. Phasma Felis says:

    I am not nearly meta enough to play a single-player game about a multiplayer game. Same goes for combat simulator simulators (i.e. paintball) and video games about card games.

  4. DoomBroom says:

    We HAVE VR! Give us a VR MMO based on the universe. Not this crap for flat screeners!

    • Don Reba says:

      A moderately-multiplayer online game for the VR owners.

    • Chromatose says:

      That sunk cost fallacy must have hit particularly hard.

      • GHudston says:

        I don’t know, I think it’s pretty fair to want a VR game based on a fictional VR game.

  5. anHorse says:

    “and developed by Dimps (the team behind Dragonball Xenoverse)”

    Might try this when it gets to like £10 then

  6. BeefChesthair says:

    The best thing about this is that it is Freedom Wars 2 only Dimps had to tack on SAO garbage to get it made. I just speed through all the dialog and kill stuff for loot to make better stuff to kill faster for more loot and make snazzy outfits.

    If only the grappling hook was as good as the thorn.

  7. ferhatboy38 says:

    schön habe mit euer Update Probleme bleibe bei der Ladescreen hängen