Into The Breach’s launch trailer stomps out a little early

From a conclave of Earth nations comes the order: DESTROY ALL MONSTERS. Such is the way of Into The Breach, the kaiju-fighting turn-based tactical game from FTL studio Subset Games. Everyone at RPS who has played Into The Breach–let’s call them ‘the jerks’, for simplicity’s sake–has raved about fighting monsters with warbots through its small, focused battles on little grids in only a handful of turns. It’ll launch tomorrow but the launch trailer is here today, so let’s have a look at what the jerks have been playing.

Monsters from the bowels of the Earth are coming up to the surface to smash our shiny civilisation, so we have to destroy them using our customisable mechs in turn-based action. Battles rage across small grids–think 8×8–and don’t go on for long, five or so turns to stop monsters from crushing vital infrastructure buildings that power our war machine. As Slay The Spire does, Into The Breach shows enemy intentions clearly so our turns are about interrupting their actions using our fancy technology and just plain violence.

Here’s something Adam the jerk said in the jerks’ Into The Breach group chat about how it escalates:

“My point is, it’s a game that increases in complexity as you unlock stuff, but it’s the complexity of what you can do, so instead of just punching or shooting, you’re ejecting smoke that prevents baddies from attacking, or pushing and pulling enemies around the map without actually damaging them. And then there are pieces of equipment that change the way scenery and weapons work. The islands get more complex too, throwing in a third faction in the form of robots that have lost their artificial minds and attack EVERYONE. And half the time you have to defend them, even though they’re trying to kill you.

“It keeps adding these new wrinkles without losing the simplicity of its tiny maps and brief missions.”

All right, that’s enough from that jerk. Alec the jerk has delivered an after-action report from some of his scraps too.

Into The Breach is out tommorow, Tuesday the 27th of February. It’ll be on Steam, GOG, and the Humble Store for $15. The Windows version is out first, with Mac and Linux releases planned to follow later.

11 Comments

  1. Kefren says:

    I rarely buy games on release, but for this: yes. For the last week I have been playing FTL. Even though I have completed it in the past a few times, I decided to install it and have another go, and a week later I am still playing with different ship combinations. It is one of the best games I have ever played for replayability. Funnily enough, I gave No Man’s Sky another go this week too – that lasted two shortish sessions before being uninstalled. But FTL just keeps begging me to reload it and play again. It should be banned, I find it too addictive. :-)

    • Xelias says:

      I’m really, really excited for that one. That trailer while I still have 24 hours to wait is just salt on the wound: I’ve been looking forward to play it for the past two months. THANKS ALEC THE JERK FOR HYPING ME.

      • dontnormally says:

        There’s a few let’s play videos on youtube already if you need to see more!

  2. Don Reba says:

    From the creators of FTL faster than light

    And I thought “ATM machine” was bad.

    • poliovaccine says:

      What is the word for that, by the way? Needlessly repeating a word from an acronym, I mean, like ATM machine or IED device? I know there is a name for that but I can’t remember it. I keep thinking “spoonerism” but that’s not it, that’s like a “twenty-one sun galute.”

    • Nouser says:

      The game’s actual name is “FTL: Faster Than Light”, the acronym and its complete version.

    • ventricule says:

      RIP in peace grammar.

  3. poliovaccine says:

    From the gameplay in the trailer and as described, this sounds like the chess version of tic-tac-toe. Which I mean in a good way.

  4. nudes says:

    Reminds me so much of Zone of the enders for GBA and Front Mission for NES. Both the games of my childhood. Going d1 for this