The turn-based tactical MechWarrior-o-rama BattleTech will launch in April, publishers Paradox announced today. When in April? That’d be telling. But at some point. Our Adam called it “the mech game I’ve always wanted” when he played a preview version almost a year ago, so it’s nice we’ll soon get to see what the robofuss is about. We’ll have to mech up for lost time. Mech. MECH. MAKE. On the subject of explaining things, a new video series has started with some Harebrained Schemes fellas (including BattleTech co-creator Jordan Weisman) explaining a bit about how the game works:
BattleTech will have a campaign mode along with multiplayer battle action and AI bot-bashing skirmishes. Edwin Evans-Thirlwell had a go on the campaign mode in November and came away saying:
“If, like me, you’re mostly familiar with the Battletech universe care of the MechWarrior spin-off games, you may be shocked by the sheer amount of ground there is to cover. This is a vast and engagingly ramshackle fiction, encompassing over a hundred spin-off novels and dozens of tabletop and computer games, all of it funnelled into the mournful spectacle of massive, ancient, rickety robots laying each other out for the count. I’m not sure the new game’s campaign options can match the volatility and variety of XCOM or the later Total Wars, but the battling continues to be excellent, and while I’ve picked over the spoils of imploding empires in many games, this is among the few that really explores the premise at the level of systems and tactics.”
BattleTech is coming to Windows and Mac via Steam, priced at £35/€40/$40.