Grim Dawn pines for the Pyramids in its next expansion

Grim Dawn: Forgotten Gods

Dry and dusty seems to be the In Thing for RPGs lately, action, MMO or otherwise. Among others, in developing a love of levelling and stats Assassin’s Creed picked up a fondness for Egyptology, and Guild Wars 2’s most recent expansion took the game out into the desert.

Not wanting to be left behind, Crate Entertainment have announced a second expansion for their satisfying little action-RPG Grim Dawn. Trading up its collection of traditionally european ghosts & ghoulies for a presumable plethora of mummies and scarabs, Forgotten Gods is officially in development and due late this year.

As teased last week with possibly the most bafflingly vague image ever used to promote a game, Crate Entertainment are sticking close to Grim Dawn after both its original release and first expansion – Ashes of Malmouth – saw a respectable amount of commercial and critical success.

Details are thin on the ground regarding Fallen Gods right now, although they do promise that your new journey will encompass the obligatory vast and rocky deserts, lush oases, volcanic wastelands and a forgotten, haunted city full of all manner of new treasures, beasties and presumably a few of the titular gods that nobody can quite remember anymore. So far, so Egyptian.

Fortunately, we won’t have to wait too much longer for more info. Crate are going to be doing fortnightly development updates on the new expansion, presumably released via their forums here. They say that the first update should be live on the 19th, so for those of you desperate for a fresh-ish (or at least differently embalmed) bundle of undead to bother, mark your calendars.

Grim Dawn is available on Steam, GOG and Humble for £20/$25, and the Ashes of Malmouth expansion will add another £14.50/$18 to the price.


  1. Eawyne says:

    This has to be the most endearing news of the year so far ! New content for the game ! =) Can’t wait to get my hands on that and expand the world’s game more.

  2. Vilos Cohaagen says:

    Tis a good game and I enjoyed it. This reminded me to write a positive review.

  3. DarkFenix says:

    The real star of the show (if any) will be any new class they add. Since any class can combo with any other class, even a single new one adds innumerable new build possibilities.

    • fuzzyfuzzyfungus says:

      I suspect that this is dreadfully softcore of me; but the sheer variety allowed by multiclassing makes me wish that there was an option to re-spec more completely (could be restricted to a specific difficulty level if desired, OK by me).

      You can re-spec points dropped into class skills for a modest amount of gold; but you can’t touch points allocated to ‘core’ class level and you cannot change a class selection once made.

      This has led me to a lot of pounding through the first 10 levels in order to reach the very beginning of a new combination I want to try.

  4. milligna says:

    A really solid ARPG, I hope they continue doing well with it.

  5. Cimprlich says:

    Do developers get rid of stupid normal/hard/megahard playthrough ? If not im not interested.

  6. morganjah says:

    Will it be historically accurate?

Comment on this story

HTML: Allowed code: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <s> <strike> <strong>