Mavericks: Proving Grounds talking 400-player battle royale at Rezzed

What do you get if you cross a video games show with a 400-player battle royale game? A newly-announced session at EGX Rezzed in April where a developer will gab about the upcoming Mavericks: Proving Grounds. The Plunk ’em up will use Improbable’s much-vaunted SpatialOS cloud server technology for fancy features like trackable persistent footprints and destructible buildings, so even if you’re not interested in battling royale you might enjoy nodding along and murmuring “Ah yes, building games in the sky, truly we live in the future.”

Mavericks is meant to eventually become a big MMO doodad with up to one thousand players, but developers Automaton plan to start slightly smaller with a 400-player battle royale mode due this year.

Automaton boast of “unprecedented world simulation and effects, including environmental destruction, roaming wildlife, dynamic weather, foliage displacement, tracks, blood trails, fire and water effects,” and I’d imagine CEO James Thompson will talk plenty about all that.

All I’ve seen of Mavericks so far is a few environment shots and a lot of feature bullet points, which don’t say much about what it’s actually like, so I am intrigued by the mention that Thompson will “show off” the game.

EGX Rezzed, to remind you, is the London games show run by our corporate siblings, running April 13-15th. Tickets are over here. This particular session will be at 4pm on Friday the 13th, and will be streamed online for free too.

Most of the RPS gang are attending Rezzed this year, hosting a number of sessions and lurking in pubs. I myself am not going so I would be grateful if one of youse could go to this and during the Q&A ask petulant questions like “But how do you reach the clouds to put the games in? Do you have a long ladder? Isn’t there a serious risk of computers raining from the sky and crushing people?” until the moderator wrenches the microphone from your hands, and even more grateful if you covered for me with The Man by saying it was totally your idea and you’ve never even heard of RPS. Ta!

3 Comments

  1. jedics says:

    If Mavericks can at least deliver something as good as Bluehole promised but couldn’t, I can stop playing that steaming turd they had the arrogance to call pubg version 1.0 forever…..

  2. My_Nuggets says:

    PUBG biggest issue is dropped packets between player and server, i cant see how this will ever be decent and stable…..
    destructive buildings… just more issues to add.
    animals so more data.
    12 square km’s map
    this game has been all talk to a long time now and yet they just talk nothing to show it works, and the devs… who are they…… sounds like its gonna be a shock to the devs when its a flop when live

  3. My_Nuggets says:

    they have a tiny trailer and even in that trailer you see a glitchy person slightly rubber banding? i can make an awesome trailer in UE4 but fail making a game, if you cant even get a smooth trailer why release it? and early 2018 beta? but seems to still be talk.
    and the size of the game? just sounds like were all gonna need a new HD just to download the game and beta so im guessing 20gb updates all the time….

    show a decent trailer of the game before you talk it up, or show some gameplay