Jealousy drives Gabe Newell to start shipping games again

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Valve’s new game Artifact has a vague release window of 2018, but thanks to a bit of jealousy on Gabe Newell’s part it won’t be the only Valve game we can look forward to in the next few years. Who do we have to thank for this? Nintendo.

“We’ve always been a little bit jealous of companies like Nintendo,” Newell said in a presentation regarding Artifact and the Valve corporation as a whole. “When Miyamoto is sitting down and thinking about the next version of Zelda or Mario, he’s thinking what is the controller going to look like, what sort of graphics and other capabilities. He can introduce new capabilities like motion input because he controls both of those things. And he can make the hardware look as good as possible because he’s designing the software at the same time that’s really going to take advantage of it. So that is something we’ve been jealous of, and that’s something that you’ll see us taking advantage of subsequently.”

This jealous has driven Newell to get back into developing games beyond the current lineup of multiplayer titles. There’s at least one single-player experience and up to three big VR titles… at least if Gabe’s comments from several years ago are still to be believed. So, take with a grain of VR salt.

“Sort of the big thing, the new arrow we have in our quiver, is our ability to develop hardware and software simultaneously,” Newell said. After spending most of the last decade investing in hardware, this is a big transition. Newell was worried about the iPhone’s closed ecosystem and the effect that had on the big gaming world, which spurred their investment in SteamVR and the Vive.

“You can see that Microsoft was like, wow, how can we make Windows more like that?,” Newell said. “Or Zuckerberg is saying, ‘well I tried to compete in the phones, I got my ass kicked, so I’m going to create this new thing, VR, which will allow me to recreate the kind of closed, high margin ecosystem that Apple’s done.’ And that really started to worry us.”

But this led Valve to a hardware experise that promises to give them a leg up when they return to the gamemaking space. “Five years ago, we didn’t have electrical engineers and people who know how to do robots,” Newell said. “Now there’s pretty much no project in the hardware space that we wouldn’t be comfortable taking on. We can design chips if we need to, we can do industrial design, and so on. So that added to that.”

So Valve are creators again, and excited about making games. You can see Newell get as animated as Newell gets in the video embedded below.

“Artifact is the first of several games that are going to be coming from us. So that’s sort of good news,” Newell exclaims. “Hooray! Valve’s going to start shipping games again.”

Say it with me: “Half-Life 3 confirmed.”


  1. Orphansmith says:

    I’ll believe it when I see it. Gabe saying something and it being reality are about as close as anything Molyneux says. Gabe just doesn’t have the braggadocio of Peter to make his lies enticing.

    • Premium User Badge

      Ninja Dodo says:

      Gamers reflexively calling every developer a liar is the trend of the last few years that can really fuck off.

      First of all, you don’t even understand what the word ‘lying’ means. Lying is *deliberately saying things you KNOW to be untrue*.

      Things lying is not:

      1) Talking about ideas you have or things you are trying and then not delivering those *exact* things to the letter that you casually mentioned as a possibility at some point…

      2) Changing plans or cutting features because of constraints like budget, time, or something simply being *not fun* and its removal actually making the game better.

      3) Changing your mind. At one point you may think one thing and then at another point in time, think a different thing. It’s magic!

      4) Trying to do something and not succeeding.

      5) Speculating about wild ideas, sincerely believing them to be feasible at the time. Then finding out they are not.

      6) I could go on.

      Speaking specifically of Newell here, while Valve has not been prolific of late in actually publishing new games, they have a history of being very open about what they’re interested in or working on and then proceeding to do exactly that thing with varying degrees of success. Not all of it gets released, and some of it fails, but that’s not *lying*.

      It’s just the most insufferably insulting thing you can say to a developer. It only serves to demonstrate both your ignorance of how games are made and contempt for the people who make them. Knock it off.

      • Scurra says:

        Absolutely. The difference between a liar and a bullshitter is quite considerable, and I suspect that good PR merchants (and yes, Newell and Molyneux are among them, as is e.g. Simon Cowell) are definitely in the BS camp, not the liar camp.
        That doesn’t excuse BS, of course, and the difficulty is that, on the surface at least, they look very similar, and it requires some due diligence to distinguish them at times.

      • Fleko81 says:

        Acknowledge this kicks off another thread about gamer entitlement but it is one of THE most painful themes I read in the comment section. We (And I mean “we” ais a group of people excited about an artistic medium though you could probably extend this to mean ‘as humans’ too) should LOVE and be excited by ambition and then, perhaps after reasonable disappointment, shrug our shoulders and move on and hope for the next or, god forbid, even try and do something ourselves.
        Healthy cynicism is fine (and even to some extent a result of biological evolution) but the immediate reactionary negativity is utterly tiresome.
        For the most part my (limited and recent) experience of RPS forums is one where the majority are likely to say “sounds interesting/ hope for the best” etc but certain trigger words (eg valve) seem to bring out a more “shoot first ask questions later” reaction. I get that Gabe Newell did seek out various RPS commentators to shag their wives / run over their pets, but even so for a business with a track record of doing some fairly interesting things in the PC gaming space (as other comments have highlighted below) I suspect they are due a bit of lee-way. Or at very least to acknowledge the distinction between lying and aspiration.

      • Synesthesia says:

        This, so much. Thank you.

      • Ghostwise says:

        It’s just the most insufferably insulting thing you can say to a developer.

        I’d think that rather the “liar” refrain, the one in this slot would be the “lazy !” refrain. Which usually means “this thing doesn’t match my exact personal taste and I have no idea of what projects, resources, budgets and time are”.

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          Ninja Dodo says:

          Actually, yeah… “lazy devs” is worse, but “liars” is a pretty close second. It’s not even the ignorance that’s the problem (that’s just unfortunate but understandable)… it’s the insinuation that devs only ever do anything because they either *don’t care* or are trying to scam you. If you think that, you don’t know game developers.

          If you don’t respect the people who make games, you don’t respect games.

      • LexW1 says:

        Indeed. Newell isn’t a liar, nor is Molyneux.

        They’re just both massive bullshit artists who paint incredibly pretty pictures of what they want to do, and then utterly fail to deliver on them.

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          Ninja Dodo says:

          “Bullshit” still implies intent to deceive. Shooting for the stars is a noble pursuit even if you only reach the moon… or even if you don’t get off the ground.

          Also, both *have* delivered plenty in the past. Newell moreso than Molyneux, but still.

          • LexW1 says:

            “Shooting for the stars” is absolutely NOT inherently a noble pursuit. That’s complete koolaid-drinking nonsense of an almost despicable kind.

            Shooting for the stars is only inherently noble if you’re seeking to help humanity or achieve something wonderful. Which a heavily monetized virtual TCG absolutely is not. It’s not some kind of noble goal. It’s a mediocre, short-term capitalist endeavour, and you’re treating it like the cure for cancer. Yeah, if you were looking for a cure for cancer, and you only cured, say, 10% of cancers, that’d be a noble goal.

            If you’re hyping-up your monetized TCG, though? No. That will never, ever, ever, ever be a “noble goal”. I am genuinely amazed that you would claim it is.

            Intent to deceive is a tricky thing, because people delude themselves. Valve, as a company, have deluded themselves on a number of occasions (and they’re far from the only gaming company where the internal culture produced what was, in the end, delusion – Blizzard in particular before about 3-4 years ago tended to delude itself). Bullshit artists very often believe, in their gut, what they’re saying. That’s what makes them successful. You say they have intent to deceive, but that’s your view. I don’t think much Molyneux has ever said was intended to deceive. I believe he believed almost all of it.

            The trouble is, he was being delusional, and hyping the shit out of stuff in a way that was not reasonable.

            Newell and Valve in general give off much the same vibe at this point. They’re vastly richer (hundreds or thousands of times richer than Bullfrog or Lionhead) and with a far deeper pool of talent, so they’re unlikely to fail as badly, but they’re still keen to spread unreasonable hype about stuff without having any real idea if they can achieve.

            I mean just look at the slide behind Newell’s head. For fuck’s sake. You think that’s a noble goal? Really? That’s just hype-y bullshit. I’m sure Newell believes it. I’m sure many of the people on the project do, but just because you believe something, doesn’t make it bullshit. Can you not see how that slide is more or less identical to the shit that comes out of Molyneux’s mouth?

            As for Newell achieving more than Molyneux, that’s true, but I think most of that comes not from any particular talent or even real difference from Molyneux, it comes from making Steam, and Steam being the right product, at the right time. Just like with Bullfrog and Lionhead, Valve had essentially two wonderful bursts of creativity, spaced years apart (producing first HL2 and the Orange Box, and second, Portal 1/2 and L4D 1/2 – Dota2 seems to be merely an exercise in applying high production values and massive marketing to someone else’s product and ideas).

            And what this will actually be, appropriate enough given the subject matter, is that DotA2 of TCGs. Ultra-high production values. Massive marketing. Massive e-sports push. Massive monetization (only with TCGs, it will essentially be buy-to-win – no doubt Valve won’t sell the winning cards – they’ll just take 10 or 15 or 30 percent of what YOU pay another player for them, and then claim it’s not “buy to win”, it’s just trading!).

            Yet for you this is “shooting for the moon”. Good god.

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            Ninja Dodo says:

            In the realm of creativity, shooting for the stars is ALWAYS a noble pursuit.

            I’m not talking about the card game, I’m talking about their stated broader intentions with developing hardware and new games.

            >You say they have intent to deceive

            No, what I’m saying is the opposite: There is NO intent to deceive. I’m saying calling it “bullshit” is implying there is.

            Valve has achieved remarkable things *both* with their games and their distribution business. I don’t give a crap about percentage of delivery on perceived hype or whatever it is you seem to be talking about. I care about game developers trying to do cool things (and sometimes succeeding). That’s what all these creatives who are constantly accused of ‘lying’ are doing every day.

      • Alberto says:

        This. Thanks.

        When filmmakers start a movie no one starts yelling “liar” at them if finally it’s not as good as hoped, or if it doesn’t include some ideas or scenes in the final cut.
        But it seems it’s cool to do it with gamemakers.

      • Smaug says:


      • ErraticGamer says:

        In general, yes, all of that is true, but when it comes to Molyneux there are plenty of times when he has said things that aren’t wild future speculation, they’re just things that are factually wrong that he doesn’t care about the accuracy of. He’s “misspoken” about his own team’s history, the allocation of work at his studio, the way they were handling past promises in the present tense, I could go on.

        Basically forgetting about Bryan Henderson for over a year after making his prize the centerpiece of a game Molyneux’s company massively profited from wasn’t “shooting for the stars”, it was dishonest business that he deserved to be called out on. Abandoning the people whose crowdfunding allowed Godus to exist and going to to other projects without ever delivering basic promised features like a DRM-free version of the game isn’t “lying”, but it’s absolutely negligent.

        That Molyneux is a dreamer with great ambitions is without question, and that he’s made a couple of incredibly important games is a statement I would never argue against. He’s also a terrible businessman, an unreliable narrator, and according to plenty of firsthand reports a nightmare to work for.

        No, we shouldn’t just call people who make games “liars” when we don’t get everything we want. That’s obnoxious. But so is ignoring legitimately harmful behavior that goes on for somebody’s entire very storied career just because he made a thing we loved once upon a time.

      • Daemoroth says:

        And people hopping onto Newell’s d*ck is a trend that can really fuck off. Also, Valve is little more than a storefront-running company (With exceptional talent for delegating QC to its consumers and being rewarded for it), it’s quite funny to throw them into the ‘developer’ bracket.

        You can stop defending him now, he doesn’t care. He is only interested in making the most amount of money possible for the smallest amount of effort.

        Why do you think their first game in forever is a TCG based on their most popular franchise?

      • AngoraFish says:

        Well said.

    • Baines says:

      Oh, it is entirely believable, and not necessarily anything good.

      Valve loves to invest in a shiny new idea, which is what this is. Valve just doesn’t have the attention or perseverance to follow through to true completion. They start work, but eventually lose interest. We’ve seen the results time and again in both Valve’s software and hardware efforts.

      What can make this worse is…well…this isn’t even necessarily one of Nintendo’s positive traits. It led to the Gamecube being saddled with a wonky controller design that, while comfortable and sturdy, ultimately hurt the system due to not offering the capabilities of its competitors. It led to the Wii being built around shoddy motion controls, and while the Wii rode the hype to mainstream success, it also ultimately hurt Nintendo’s image as well as the fate of the Wii U. It also leads to various one-off gimmick hardware items, designed for a single game and never/barely used for anything else. And it leads to gimmicks shoehorned into games that could have been better delivered without it (as was the case with Star Fox Zero).

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        Ninja Dodo says:

        It also lead to the analog stick.

        • Koozer says:

          And the Switch. I’ll happily take one weak generation of console (that was still pretty good for games!) to get the result of mashing a Gameboy and a Wii together with the technology refined.

          • LexW1 says:

            Indeed, the Switch is a much better example. It’s also an example of Nintendo actually sticking with an idea and iterating on it, and experimenting with it in a way we’ve not seen Valve do. I’m not saying they never could – but they haven’t. We expected them to. I know I did. They literally said the Steam controller was first iteration and another iteration would be out soon, and of course that hasn’t happened.

        • LexW1 says:

          What are you talking about? The Playstation had analogue sticks since 1996 (and in the conventional format since 1997). The N64, which I presume you’re referring (because otherwise “man what?”) came out around the same time as the early PS analog sticks. It certainly did not “lead to them”.

          They were developed around the same time, and even had the N64 not come out, they would inevitably have become a think by 1997, because the tech was there and the need was there in game terms.

          And that’s beyond the fact that analog sticks had existed on PC since the ’80s (I bought my first one in 1988, for Chuck Yeager’s Air Flight Trainer), and were merely being revived in a more convenient form and your claim is even more strange.

          • Premium User Badge

            Ninja Dodo says:

            “As we know it”, obviously… Mario 64 introduced the specific combination of 3D movement design and analog input that became the standard for third person movement in games, which was iterated on by Sony and later Microsoft.

            Nintendo64 (1996): link to

            PS1 Dpad-only (1994): link to

            PS1 Dual Analog (1997):link to

            Unless you’re referring to this thing: link to

            … which is just two joysticks + buttons and designed for controlling vehicles, not characters. Yeah, joysticks existed but that’s not even remotely the same thing.

          • Premium User Badge

            Ninja Dodo says:

            “As we know it”, obviously… Mario 64 introduced the specific combination of 3D movement design and analog input that became the standard for third person movement in games, which was iterated on by Sony and later Microsoft.

            PS1 Dpad-only: 1994 (see wikipedia – originally included more links but spam filter ate my comment)

            Nintendo64: 1996 (see wikipedia)

            PS1 Dual Analog: 1997 (…)

            Unless you’re referring to this thing: link to

            … which is just two joysticks + buttons and designed for controlling vehicles, not characters. Yeah, joysticks existed but that’s not even remotely the same thing.

      • DodoSandvich says:

        Well I daresay the Wii was awesome and really enjoyed it with Mario Kart, the SM galaxy series and a bunch of other titles. I think the problem with it was that it was radically different so porting over a title designed for the other systems just doesn’t work. But then blame the stupid execs that didn’t understand that and had them ported anyways.

  2. trjp says:

    Valve are obviously in a position where they can just sit back and watch money pour-in – however I’ll take “making something ” over the tech-company posturing they’ve been doing for the last few years.

    ANYONE could see that Steam Machines were a dud idea, Steam Link and Steam Controller would struggle (they did less-well that I thought and that’s saying something) and I maintain that VR is a gimmick and it will die-off too

    So – making actual games, given their rep for quality – has to be a good thing, however long it takes.

    The fact it’s another CCG tho – it had better be good and working with someone like Garfield, I’m not sure where the innovation will come-in

    Blizzard are not a company you compete with – ever – they just do their thing so well

    HL3 then?

    • TillEulenspiegel says:

      Steam Link and the (mouse-emulating) controller are good ideas, just probably a bit niche and less than perfectly executed. I expect they have enough cash to risk failure with interesting hardware projects, so that’s fine.

      You have to feel a bit grim about Half-Life 3, though. It’s slowly gone from an exciting upcoming game to this albatross around their neck which isn’t even a fun joke like Duke Nukem Forever was.

      • Ginsoakedboy21 says:

        My steam link works perfectly, not sure what you mean about not well executed. Great way to play PC games on the couch.

        • trjp says:

          I think we all expected them to iterate on the Link and Controller (and Big Picture tbh) but they threw them out into an indifferent marketplace with minimal promotion(*) so they’d stagnated and are – frankly – a bit dead as a result.

          (*) some countries couldn’t buy them at all, some had to pay big postage and duty fees to get them – even in the UK where they were supposed to be available through GAME, we had to buy ‘bundles’ with Steam Credit – few were actually available anyway – bit of a disaster really.

        • Werthead says:

          My Steam Link is excellent. I don’t really use it to play games (the lag is a little too bad for twitch games, but perfectly fine for turn-based stuff), but streaming Amazon TV, YouTube and music from my upstairs big PC without having to buy yet another box for under the living room TV is very effective.

          Thanks to a sale and credit, the Steam link cost me £3, which was great.

        • Alberto says:

          Mine didn’t even knew it was in a network (it did connect to the internet to update, though).

          Most of my games doesn’t even recognize the steam controller, or maybe I didn’t configure it properly, but my old 360pad is plug and play and it works and that’s all.

          I can’t have a good feel about valve doing hardware stuff

      • Zanchito says:

        I’ve got to say that I very much like my steam controller. I hope Gabe follows through, we all could use some of that great Valve pixie dust back in the pc scene

      • joer says:

        I found the controller very beneficial. The link just didn’t work very well for me.

      • DatonKallandor says:

        The Steam Controller led to them building the single most robust controller configuration and emulation software to exist. The sheer amount of incredible things you can do with steam controller emulation is staggering – it’s exactly the kind of thing nobody but Valve does (because it explicitly doesn’t make money and is manufacturer agnostic) and why they’re still at least somewhat of a good company.

        • LexW1 says:

          That’s really more to do with the structure of the company than anything else, though. Due to it being basically a flat-structure company (which is incredibly unusual outside the non-profit and charity sector), people are to some extent free to do what they want – so long as it’s small-scale. And that software development is – a small number of developers working on something they care about.

          The problem is, they can’t iterate on or improve the hardware, because that would require more of Valve to get involved, get interested – and Valve isn’t interested, or not much of it, anyway. Not enough, that’s for sure.

          Game developers have a similar issue – they essentially have to convince people within Valve to help them. That’s probably pretty easy if Newell is behind the project, but it seems to be part of why they had some much real talent leave last year.

        • Chrithu says:

          And it still fails in too many ways. Starting with emulating ONLY xinput, which limits it to two analogue sticks (4 axes). There is so much potential wasted by that alone that it hurts. It hurts even more if you think about the fact, that to fix this they “only” need to iterate on the software and don’t even need to touch the hardware.

        • gummybearsliveonthemoon says:

          “single most robust controller configuration and emulation software”…

          I don’t understand what you mean here, could you explain this to someone who knows nothing about the Steam Controller other than it looks like it has little annoying touchpads instead of analog sticks?

      • somnolentsurfer says:

        The Steam controller is amazing when it works. If only it could actually handle the Windows login screen, so I could use my living room PC entirely keyboardless as promised.

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          ooshp says:

          Doesn’t it emulate mouse?

          Bring up the on screen keyboard to login.

    • Abacus says:

      I don’t know if it’s posturing when they ARE a tech company.

      VR currently has so many applications in industries outside of gaming that I think anyone who claims it is a gimmick is a know-it-all luddite.

      • Premium User Badge

        Ninja Dodo says:

        Yeah, even if it doesn’t take off for games it has a lot of potential for creative purposes… if not full-on VR, then certainly AR or something inbetween. Being able to accurately view and manipulate things in 3D space is hugely significant. It’s definitely not going away.

      • LexW1 says:

        It’s been used for those industries for years. So talking about “potential” and as if it’s still in the future is some amazing horseshit. There’s also a fairly limited amount of money in that (there’s much more in AR for business, potentially, and that is very underdeveloped).

        The entire question revolves whether VR will ever see any significant home usage, and that remains a question.

        • Premium User Badge

          Ninja Dodo says:

          In industrial design, sure, but this new tech is considerably more precise and detailed than ye olde 80s and 90s VR making it much more suitable for complex tasks.

          It has certainly NOT been used in the entertainment industry as a creative tool in this way before. Stuff like editing levels in the Unreal editor in VR (link to, animating 3D drawings (link to or stop-motion-like rigs in real-time in virtual space around you did not exist before this hardware came along…

          It’s early days, too expensive, and not without issues but I’ll wager these tools are going to become very useful indeed.

    • MajorLag says:

      Steam Link, Steam Machines, and the Steam Controller weren’t dud ideas, they’re just sadly pretty dud executions.

  3. Railway Rifle says:

    A new correspondent, but surely “Brock Wilbur” must be a two-fisted adventurer seeking Nazi gold lost in a plane crash deep in the Amazon rainforest.

    Interesting news, though. Half-Life 3–still not happening.

    • Brock Wilbur says:

      You’re gosh dang right I am.

    • Paul B says:

      Either that or a US News Anchor:
      “Hi, I’m Brock Wilbur reporting for CNN news – we go straight to our economics correspondent, Peter O’Hanraha-hanrahan, in Brussels.”

  4. ThePuzzler says:

    I’d be more interested to hear why they ever stopped making games. Presumably they’ve lost a lot of talented development staff in the intervening period, making it hard to start up again. And they’ve lost a lot of good will with the gaming public. I used to think of them as “the guys who made awesome stuff like the Orange Box” but now I think of them as “the monopoly I put up with for the sake of convenience”.

    • trjp says:

      I think someone decided they’d become a ‘tech giant’ and start ‘talking up the future’ and ‘building a brand’ and all that shit.

      So we got Steam Machine, Controller, Link, Big Picture and SteamVR and – frankly – I think they’re all dead ends but I’m sure someone made a few quid along the way (see Kinect – obvious dead-end, still made MS a few quid)

      So yes, staff will have moved-on because they went there to make games, not pointless gimmick-tech

      From my dealings with Valve over the years, they’re a cultish company. Staff talk in odd ways(*) and have a weird view of themselves – clearly you either go there and ‘do things the Valve way’ or you leave.

      (*) Example: EVERYTHING is talked about as ‘bandwidth’ – whether it’s actual bandwidth, customer attention-span, feature availability – it’s all “bandwidth” – someone there REALLY likes the word “bandwidth” ;0

      • khamul says:

        Hmm. That’s not dumb. Bandwidth is a very important concept, and one I’ve seen a lot of business folks fail to get.

        For example, business cases for software projects. Most of the cost of your project will be headcount. What were you planning to do with those people if you didn’t do the project? In the industries I work in, hiring an engineer takes 6 to 9 months: so you’re not going to fire the ones you have, and you’re not going to add to them easily either. So the only *actual* question is whether *this* thing is more valuable than the other things those people could be doing: bandwidth.

        There’s all sorts of bandwidth limits: you can grow a business, but there’s a limit to the number of people you can put on the exec, and a limit to the number of things they can understand and pay attention to, so that limits how much a business can take on. There’s a bandwidth for Brand: do too many things with your name, or things that are too far apart, and people won’t buy it. I used to work for TomTom Sports – great product, but I think it was just too hard for people to hold the concepts of SatNav and Fitbit in their heads at the same time. Plus, you know, other issues.

        So I think obsessing about bandwidth is actually pretty smart.

    • icarussc says:

      Yeah, I’d be interested in this too. Anybody want to do this article, RPS persons??

    • Premium User Badge

      Ninja Dodo says:

      Between rumours and assorted behind the scenes material it seems they just worked on a bunch of prototypes over the last few years and none of them panned out… (ie they couldn’t agree it was the way to go, or it got shot down by those in charge, flat hierarchy notwithstanding).

      • AngoraFish says:

        This. Valve still employs a great many very talented people and a great many of them are there to make games.

        The biggest problem with Valve is the hacker culture, where everyone works on whatever they want whenever they want, which results in lots of effort being wasted running down useless rabbit holes.

        In any other company these false starts would have been released as full, buggy, games in an attempt to recoup some of the massive losses from all that sunk effort.

        In Valve’s case, however, they make more than enough money from Steam to simply write off all that wasted time and move onto the next thing.

        The one thing you can say about Valve is that when they have released games, the games they have released are second to none.

  5. Crafter says:

    >is to TCG what Half Life 2 was to fps.

    Heh, I am not sure I would want something like that.
    HL1 & 2 were great but have pushed an era of corridor shooters and scripted encounters. As far as their influence on the genre go, I would not say it has been all positive.

    And I will believe that Valve is making single player games again when they actually ship one. And I would probably stay away from anything story driven coming from them.

    • LexW1 says:

      Absolutely right.

      HL2 as a beautiful step backwards in game design, not forwards. Just when FPSes were starting to branch out (HL1 had a far more positive impact, I would not), starting to be more daring, HL2 came along, and was basically a series of corridors with heavy usage of cut-scenes, terrible vehicles and cheesy physics. This isn’t a revisionist opinion – I had it at the time.

      Further the actual game mechanics were deeply retrograde in ways I hopefully don’t need to explain.

      And yes, it just lead to more corridor-shooters and a focus on impressive cut-scenes over good or innovative gameplay.

      Presumably with TCGs they will likewise have retrograde gameplay combined with incredible visuals. I’m sure that’ll do well with Men of a Certain Age, but I don’t think it’ll have a great long-term influence on the industry, nor be seen as something wonderful in the long-term.

      • Splyce says:

        Let’s be honest, he doesn’t mean that in a ‘super cool, changed the soul of gaming’ way, I presume he means ‘like HL2 for card games’ in that it made them a truckload of cash and made FPSs mainstream media. This what Valve does best: take something already out there, and make a mint off of doing it bigger. I imagine they see hearthstone and gwent out there trying to be leaders in a new genre, and their new game as a reinvent tion that will define a genre, while pumping up interest in DotA and pimping the Steam integration, all things the other games can’t do.

      • Prankmonkey says:

        I’m so glad you said that about HL2. The original is one of the best games ever made. HL2, for all the reasons you stated, is one of the most overrated games ever made.

        One more reason I’ll add is Alyx. She has about 7 lines of dialogue with Gordon (who obviously doesn’t reply) and then at the end of the game when you’re going up in the lift she’s acting as if she has some sort of relationship with him!?!? I tried to shoot her because she was obviously a dangerous lunatic, but the game wouldn’t let me.

        • Crafter says:

          eurg, Alyx.

          She makes replaying this game painful.

          It would be less jarring if she was not often described as some great character. The only reason she is the depressingly low bar for female characters in games.

          Sure, she is not a dead or alive character but she is just another kind of fantasm.

          She has no agency except helping the player. She has grown up in a fucked up world but apparently it has not affected her in any way.
          She has no boyfriend or even romantic interest and just swoons as soon as she sees the player-character. What does she share with Gordon/the player exactly ?

          No hobbies, passions, fears, interests, she is a fixture making the game more engaging and that’s it :/

  6. d3vilsadvocate says:

    I’d be happy to get a better Steam client and HL3.

    All I see from valve are half-finished projects that fail to fully convince…

  7. Shaz says:

    Nothing would make me happier than Portal 3, but I’m not feeling any confidence in that happening. As for what was mentioned: Trading card game? No thank you. VR? Not my thing. Ah well.

  8. CloneWarrior85 says:

    Valve, the devs behind the great series of HL, CS, TF2 and Portal are back into making games.. a Trade Card Game where you’ll spend +500$ bucks in hopes of getting that rare drop card.

    • ludde says:

      Hurry, better get in on that gambling thing.

      • April March says:

        What, have you never seen a TF2 crate? They were pretty much pioneers of the gambling genre.

  9. Wednesday says:

    Valve? Are those the Sonic guys?

  10. edwardoka says:

    10,000 hours in DOTA2. What’s that old saying about not getting high off your own supply?

    This video makes me vaguely sad for reasons that I am unable to articulate.

    • BooleanBob says:

      In all likelihood the vast majority of those 10,000 hours will have been the client idling in the menu while afk. Most professional Dota 2 players don’t have 10,000 hours logged on their accounts.

  11. DeepFried says:

    HL3 confirmed.

    Seriously though, i’m already sick of TCG’s and I haven’t even played any of the big name titles in the genre. Just not my thing I guess. I’d like to see valve get back to some of the single player greats of the past, like HL and portal, or just make new IP. They don’t really have anything to lose aside from a very small portion of their ever growing money pile.

  12. racccoon says:

    Valve been sitting on their hands watching & reeling their Steam clients they hold in their parasitic monopoly! its all they can do!
    Now they want to make games funny.
    Oh a card game, & a Half life update so dam original..NOT! This is worse than boring.
    Valve, just go back to sitting on your hands, or make your copy console & go away from the PC please we really won’t miss you at all. :)

    • Cederic says:

      I’d miss them.

      Valve have created a combined game library and storefront, added community and social features, and on top of that make truly great games. All the while they’ve done a great job of making the Steam client unobtrusive and consumer friendly.

      Improvements could be made, but they continue to do a very good job of avoiding the really terrible mistakes, and at the same time are forcing the rest of the industry to avoid them too or be rejected out of hand.

      What I would like is a full library integration between Valve, EA, Ubisoft, Microsoft, GOG and any others out there so that you can buy from whoever you like and access your games from a single library. Then proper competition on features and usability would allow people to choose the software that best meets their needs.

      But in the meantime I’m primarily and happily Steam only with occasional rare games getting installed standalone.

  13. Seafoam says:

    Valve is a big company, but unlike many other companies it has Steam that basically prints money, so they could take the risk of new games.

    But considering their legacy and brand, I doubt we’ll see Portals or Half Lifes of the new age soon. Why take that risk for lower profits than you make already, and the possibility of tarnishing your image? Valve is too big to make it for “the art”, so I remain skeptical of these claims.

  14. DoomBroom says:

    Looking forward to the VR games and the new VR hardware Nintendo style. I applaud Valve for doing this! It’s going to be fun seeing all the naysayers kicking and screaming when they release the stuff :p

    Also Gabe Newell has a son haha :D

  15. biggergun says:

    Soon every major studio will have a MOBA, a CCG, an Overwatch clone and a Battle Royale game, and then we’ll be stuck playing that and Assassin’s Creed for all eternity.

    • Captain Narol says:

      There is an innovative indie scene out there, you know, so just let the major studios rot in their stale formulas and play interesting things for cheap prices instead !

  16. Don Reba says:

    There’s at least one single-player experience and up to three big VR titles…

    They say they have three games in development, but, of course, they will only release the first two.

  17. Turkey says:

    “On behalf of everyone here at Valve, I’m happy to announce: Half-Life… the energy drink!”

    “That’s great, Gabe.”

  18. Skabooga says:

    I like that the head of a wildly successful gaming/technology company still makes and presents powerpoints every bit as crap as the ones I do.

  19. Vodka, Crisps, Plutonium says:

    I wonder, whether or not Valve empire will be able to persevere, same way Disney did, after Gabe stepping away from business for various reasons.

  20. wyrm4701 says:

    Remember when the games Gabe Newell shipped spoke for him?

  21. MajorLag says:

    This could go very badly for Valve depending on how hard they lean in to VR. As a concept it was always a bit of a tough sell, and the price didn’t help. Personally, I think there’s actually a lot of potential there, buy yeah, $$$.

    And now we’re living in a world where a half decent video card will cost at least as much as the rest of your gaming rig, and you’re supposed to pony up for VR on top of that? Yeah. Investing big in VR right now is probably not a good idea. You’d be hard pressed to have worse timing.

    • Don Reba says:

      TBH, I think the price is a non-issue. VR has been cheap enough for a while. There are still serious technical problems with wires and low resolution, as well as lack of vision of how to apply it to games.

      • DeepFried says:

        That it, i’m not going any where near it until the hardware improves significantly. I mean HUGELY. So perhaps in 10-15 years at the current rate i’ll give it a go.

  22. gtb says:

    Oh cool, I didn’t know valve was making a new ga-

    A fucking card game.


  23. RobinOttens says:

    I’ll see it when I believe it etc

    There was a time when this would have gotten me soooo hyped. But I don’t have the money to waste on a VR kit any time soon and I’m not interested in another card game, there’s more than enough of those already.

  24. Kalamity222 says:

    Lies, get ready for a lot of games with mobile cash shop features and nothing close to how fun Left4Dead is or Portal.
    Prove me wrong Gabe. Make a sequel to one of your games or something new and fun in their footsteps.

  25. Stijn says:

    “When we’re talking about card packs what we’re really talking about is users injecting value into the shared economy everyone has.”

    Sure, Gabe. Looking forward to being able to “inject value” into the “shared economy”!!

  26. Premium User Badge

    The Almighty Moo says:

    On this Nintendo link, I seem to remember John Walker extolling the virtues of the switch as a console and asking for Steam Machines in a similar vein- the type of thing you could take with you and play “full” PC games on. If Valve could pull this off there’s almost definitely a market, especially for something you could then plug in later. Either way, the Switch is quickly becoming a home to great indie titles that you can play on the go, as well as Nintendo’s stable of AAA and AA games.

    What nVidia got out of the relationship with Nintendo was a stable games ecosystem and predefined control scheme- something they could never have had from Android, while Nintendo got Tetra tech for its portable.

    The problem from Valves point of view of they try to do something similar is Windows, and the fact that most high end PC games require it to play. They could try releasing a Linux box thing, but then you are essentially creating a whole other system to get stuff ported to, which waters down the appeal somewhat. They would need to prove market interest before Devs are likely to sign up to that. Don’t know, just speculation at this point.

  27. genoforprez says:

    Valve is actually going to make games again? Hey, maybe now Marc Laidlaw and Erik Wolpaw and all of the other writers who quit will come back.

    Little disappointed that their new game is a CCG. I’ll wait and see what else they got.

    I love Valve most when they are innovating and creating genuinely fresh and original in-game experiences (Half-Life, Portal, Left4Dead) rather than joining/leading bandwagons (mobas, ccgs, I assume they’ll get into battle royale next?)

    • Premium User Badge

      The Almighty Moo says:

      Well given that they have just made a MOBA based CCG, maybe the next thing will be a Battle Royale based one…

  28. flappybun says:

    Disappointing that a company once producing amazing games can only create crappy card games and boring mmo now. Where are the VR games? At the very least update existing valve NON-CARD games to support VR.