Outer Wilds returns from the void with a new trailer

Outer Wilds

Do you remember Outer Wilds? If you’ve forgotten, that’s understandable – the last time we saw anything concrete about this miniature-scale game of space exploration in a solar system mere minutes from destruction, it was three full years ago.

Between now and then, all we’ve seen was a brief confirmation that the game (which first surfaced as a prototype demo in 2013) was officially in full-time development, followed by a whole lot of radio silence. We were starting to worry if the game hadn’t gotten lost out there, but it’s back on our radars now with a release window and a flashy new trailer.

From the looks of the trailer, the core conceit of Outer Wilds (that the solar system you’re exploring in your rickety little landing craft is trapped in a time-loop) is present and correct, meaning that over the course of many deaths and failures will you gradually piece together the mysteries of these crumbling, miniature worlds, and your knowledge of previous loops will give you access to new areas. It’s all a bit Majora’s Mask, although on a somewhat smaller time-scale.

This doesn’t mean that you should hurry – quite the opposite. When you’ve got infinite loops and infinite lives, there’s always time to sit down at the campfire, listen to some music and roast some marshmallows. It also means that smashing your ship into a million little pieces of wreckage isn’t the problem that it would normally be, but should still be avoided, ideally.

Earlier prototype builds of Outer Wilds were a magical experience, with the game somehow managing to hit a perfect tonal blend of casual no-pressure exploration and building dread. If there’s anything that ’90s sci-fi TV has taught me, it’s that time loop episodes contain near limitless potential for mirth and menace in equal measure.

Outer Wilds will be releasing this year, assuming all goes to plan, and can be wishlisted on Steam if you so desire.


  1. JB says:

    I was just thinking about this game earlier today! This is great news.

    • RanDomino says:

      That’s really weird because I was too. Then again, I think about it a lot.

  2. Ben King says:

    This is one of just two games i’ve ever backed and I’m not going to lie, when i got the trailer link and the news of Annapurna as a publisher I totally teared up a bit. Those tears were only partly because i have the distinct sense that I’m going to need a new PC to play it… All that aside I’m really proud of the people at Mobius working on this game.

  3. Shazbut says:

    I certainly do remember and it was a beautiful experience. Excited for this!

  4. Crafter says:

    I backed this and I try to do not spoil myself too much but so far what I see from the devs updates make me very excited !

  5. MajorLag says:

    Why am I not the least bit surprised that an announcement wasn’t made to the game’s backers*? We seemed to be routinely forgotten, receiving updates so rarely I often forgot the game existed at all. When we did get updates they were often pretty much devoid of content. Promises of more updates were made, then months and months of silence. It’s part of the reason I have never backed, and might not ever back, anything else ever.

    Their communication was absolutely terrible, but at least the game is finally going to be released and it really does look like an incredible improvement over the free version, which was already magical. I’m pretty excited for that.

    *Apparently there was an announcement, and more updates than I was aware of. They’ve just been going to my spam folder for some reason, so you can disregard part of that criticism.