From Primordia’s creators, Strangeland issues forth

Strangeland

First, a confession: I grew up playing adventure games. Sierra, parser-based adventures, even. Later, point-and-click adventures. I was consistently terrible at them, right up to and through the ‘golden age’ of Lucasarts’ less sadistic designs. Those games hated me, and I often hated them in kind.

I loved Primordia, though (moreso than Nathan Grayson did, it seems), Wormwood’s short, sweet and perfectly paced puzzle adventure. The story and characters fascinated, and the puzzles satisfied without being obscure or frustrating, and the art was dark and moody while still being readable, bypassing the worst of pixel hunting.

As such, I’m rather excited for Strangeland, their next game. Lost in development hell for some time now, it’s almost ready for launch. Just a little bit further…

Originally planned as a¬†quick project-between-projects after spending far too much time on Primordia, reality once again collided headlong with Wormwood’s three-man development crew, and the resulting pile-up led to a years-long, complex and messy development cycle that thankfully seems to be near it’s end. Rather than have the game bumble around in obscurity for years, Wormwood opted to save the announcement for near the end of development, and here we are.

Strangeland, as you can see from the trailer above, is a pointedly surreal point and click adventure set in a seemingly allegorical dreamscape. You can still see a lot of family resemblance to Primordia, right down to its rather disheveled, world-weary protagonist. Strange things are afoot, and a stranger in a strange land needs to Use Items with Other Items in order to solve some puzzles, presumably. It seems a safe bet, at least.

Strangeland promises to be a somewhat shorter experience than Primordia (which admittedly wasn’t the hugest of adventures to begin with), but that’s not going to dissuade me from pouncing on this one the moment it’s available. There’s no release date on this one at the moment – Wormwood are working out distribution and publishing, but it doesn’t sound far off at this point. You can soak in a little more of the game’s atmosphere in the announcement blog-post here, and we’ll be covering this the moment there’s something to get our grubby mitts on.

7 Comments

  1. Catterbatter says:

    This is looking like a good year, between this, Unavowed, and Lamplight City. Maybe even Whispers of a Machine? Might be time to invest in a gaming mouse for all that pointing and clicking.

    • Risingson says:

      I really haven’t feel that adventure games have slowed down so much (I mean, this is surprising, given how many times they have been declared dead since 1995, how relatively strict is the gameplay, and how many other gaming genres that were everywhere in the early 90s have been vanished from existence) but what it’s true is that making a long detailed adventure game is more difficult now (see the recent interviews to german developers in adventuregamers: they are quite interesting in what they see as their problems developing and the current state of their projects). So when some friends or someone else says something about being tired of the low resolution of lack of voice acting, I answer, “well… as if we had a choice….”

      But yes, more adventure games, Primordia is awesome, I am happy.

  2. revan says:

    First time I’m hearing about this. Definitely looking forward to this game. Primordia was great. Itching to replay it again and do things differently.

  3. Sic says:

    Primordia was excellent. One of the most underrated adventure games of the last ten years.

    Will keep my eye on this one.

  4. Vilos Cohaagen says:

    I loved Primordia so I’m going to be all over this. What delightful news!

  5. Don Reba says:

    I liked Primordia. Wish Strangeland were on Steam, so I could wishlist it.

  6. twaitsfan says:

    Primordia was Scifi gold. An underrated gem. Will be checking this out.

    Kindof glad they’re not going the wadjeteye route – their last several have been meh.