A Total War Saga: Thrones Of Britannia delayed into May

If you’ve already ordered in a hog to roast in celebration of A Total War Saga: Thrones Of Britannia‘s launch, you might want to get your meat man on the blower. Developers Creative Assembly today announced that they will not launch the historical strategy game on April 19th, as had been the plan, as they want more time to polish it up. Thrones Of Britannia is now slated to launch on May 3rd, which isn’t much later really. But a fortnight is long enough that you probably wouldn’t want a hog in the shed the whole time. Give the butcher a bell.

Creative Assembly explain in today’s announcement that, y’know, they want more time to make it good – especially as this is to be the first of the new Total War Saga subseries. For those who demand more specifics (or perhaps had concerns after reading and watching previews), they detail some big things they’re working on.

“These changes will include some quality-of-life UI improvements, such as showing the player a breakdown of sources contributing to their current War Fervour level. We’re also implementing multiple shades of plus-and-minus effects regarding different levels of food, and how each level interacts with upkeep and supplies.

“We’re doing some more balancing work on the campaign AI, chiefly regarding its aggression levels on different difficulty settings, and the number (and composition) of the armies it recruits. Generals will also change in appearance as they age, which is reflected in their portraits.

“Perhaps the biggest area we’re focusing on is battle. We’re making some improvements to the AI’s flanking behaviour, and we’re addressing the way the AI targets enemy units, to better account for intervening units blocking charge pathways. We’re also tweaking certain animation sets so that soldiers now hold their shields out as they walk, reinforcing the shield-wall focus of the age, and ensuring they better maintain unit coherency on the move.

“We’ve looked at some of the default unit-states from Warhammer, and as a result we’re implementing toggles in the options menu so you can choose which states you wish to be on by default (such as always-run, skirmish and guard modes). On top of that, we’re making a whole raft of alterations to numerous aspects of battle, including (but not limited to): collision damage, unit stats, maximum drag-out widths, collision radii, unit mass and spacing, and we’ll be removing an experimental feature you may’ve seen at work in game footage where units were slowed by missile fire, as this was affecting the coherency of the targeted unit’s formation. In aggregate, these changes are making combat feel tighter and more attuned to the age.”

See? They want more time to make it good. I told you.

In the meantime, do read our Adam’s Thrones Of Britannia preview to see what it’s all about. “It might be the leanest and meanest game in Creative Assembly’s long-running strategy series,” he says. Fancy.

11 Comments

  1. Vacuity729 says:

    Twice in the past I’ve given up on the Total War series in disgust. Twice in the past I’ve been lured back.

    I’d say that CA is currently producing some of the finest content they’ve ever produced, with a surprisingly reasonable and responsible business model.

    If they want an extra few weeks to polish the game, good for them! Take the time, make the game better. Anything that avoids a repeat of Rome II’s launch woes and puts me back off the series again.

    Edit:
    Question: does the “never preorder” rule apply to dead hogs as well as games?

    • BobbyDylan says:

      Indeed. ToB is the kind of TW game that piques my interest. I’m hoping it’s more Shogun 2 and less Rome 2, but I’ll be waiting on post release reviews before buying.

      • Vacuity729 says:

        I personally think Rome II is in a pretty good place right now overall, but I’d agree that Shogun 2’s tight focus and excellent aesthetics make it a superior entry in the series. ToB has the potential to achieve something similar. Let’s hope they can pull it off; I do want them to make excellent games, and if they do so, I’m perfectly willing to give them some of my money.

  2. BobbyDylan says:

    “….get your meat man on the blower”
    Right now, all the Americans are giggling.

  3. GrumpyCatFace says:

    They were beat to the punch by EU4. lulz

  4. Zenicetus says:

    “…their current War Fervour level”

    Ugh, I haven’t been following it closely, but this sounds like the inverse of Stellaris’ “War Exhaustion” — a mechanic to slow down player steamrolling.

    I know this is important in singleplayer strategy games, but I’ve always preferred impediments like this to be buried deeper in the game mechanics, based on economic support for a war, and attrition of men and war materials. I’m not a fan of this trend in games to insert a more exposed and potentially arbitrary mechanic like “fervour” or “exhaustion” instead.

    Bah, humbug. I’ll buy this anyway (after reviews) because I like the setting, and prefer the historical games with guys hitting each other with pointy sticks and arrows.

    • Hedgeclipper says:

      It feels so lazy as if the devs are saying they couldn’t be bothered to implement elements like attrition and supply in what’s supposed to be a strategy game.

  5. Chek says:

    eeee cracking

  6. BobbyDylan says:

    Aren’t they? Come the late game I find the strategic game-play a lot more engaging than the tactic level. And Paradox do that so much better than TW do.

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