Counter-Strike: Global Offensive reworking Negev again

Valve are again tinkering with the Negev light machine gun in Counter-Strike: Global Offensive, trying to find its role as a support weapon. The changes are relatively minor on the scale of things, but I’m still fascinated by the fact that CS has held basically the same form for almost 19 years yet the developers are still tinkering with fine details. Samuel Horti was jolly excited when the initial Negev rework in 2017 turned a joke gun into a murderous bullet beam intended to deny areas to enemies, but the devs are not quite happy with its suppressive fire. And so, changes!

Last year’s Negev changes resulted in a weapon which had useless accuracy in bursts, but after an initial wild spurt would focus into a tight and accurate beam of bullets. It was rubbish if you stumbled into a fight, but great for holding down fire to ward enemies away from certain areas while shouting “RRRAAAAAHHHHHHH!”

Or if you were a tricky git, like Samuel, you might sometimes catch people off-guard and commit horrendous murders. But obviously, once the initial novelty and surprise wore off, players became more aware of the strengths and weaknesses of the gun – making it weaker.

The devs are still trying to find a “supporting role” for the Negev, they explained in last night’s blog post:

“At this point it’s clear that the upside of the weapon isn’t enough to compensate for its downsides, so we’re making additional adjustments. The goal hasn’t changed, but the implementation is a little different.

“First, the good news: the Negev is now a little cheaper, a burst of several bullets is now more useful (at short and medium range, at least), and the ‘beam’ starts a little sooner.

“The bad news: the Negev now has lower armor penetration (no longer lethal to a helmet) and movement speed has been cut in half while firing; no more moving turrets.”

How will this pan out? We’ll see. The changes are currently in a public beta build, and are due to hit the main game client “in the coming days.”


  1. HiroTheProtagonist says:

    Stop trying to make Negev happen, it’s never going to happen!

    Unless they make it as cheap as a high-end pistol and reduce the movement penalties, it will still be considered a joke gun, especially with its pissweak armor penetration. Suppressing fire doesn’t really work as a mechanic when the range is short enough that your enemy can easily outmaneuver you and counterfire with a starting handgun.

    • ZippyLemon says:

      I’m now contemplating the futility of pissing at people clad in armour.

  2. zulnam says:

    All that tinkering and CS championship teams still only use ak/m4a1/scopes almost exclusively when in a good economy.

  3. Troubletcat says:

    I really wish they would just revert it to how it was before the beam. It was a fun gun to buy if you had a lot of extra cash and genuinely useful on a couple of the less competitively-viable maps.

    Now it has this bizare mechanic that doesn’t fit with anything else in the game and serves no actual purpose – It’ll always be better to hold down angles with a rifle that you don’t need to be firing constantly, giving your position away.

    With the current mechanic, they could make it cost $800 and it’d still only be bought occasionally. A lot of ecoing players would prefer a deeg.

    They took a gun that was fun to buy every now and then and turned it into something that isn’t fun to use and still serves no actual useful purpose.

    • Faxmachinen says:

      The only place Negev was a good option was in deathmatch anyway, so turning it into a camping weapon made no sense whatsoever. To make the Negev and M249 have any serious use in casual/competitive games they must cost less than the AK-47, since the AK-47 is always a better alternative (same power, more flexibility).

  4. xerohertz says:

    Im glad the DEVS are changing the competitive meta finally…. fucking joke.