Dead by Daylight dev’s Deathgarden looks familiar


Deathgarden, Behaviour Interactive’s next game after multiplayer horror romp Dead by Daylight bears more than a passing family resemblance. In the trailer within: A helpless player hanging from some sort of altar, a hulking great aggressor guarding his prey while several other players lurk in the shadows, preparing a rescue. The only real difference between the games at this point are some stylish sci-fi masks, and significantly better weaponry for all involved.

While no firefight erupts in the teaser trailer, the official site for the game is full of screenshots showing off the asymmetrical combat, with a gang of masked Runners (who look like Hunger Games extras) trading bullets for arrows with the heavily armed Hunter player. The running, jumping and dramatic combat-rolling shown in the trailer also hints at a much more mobile game, with the Hunter playing a more directly aggressive game against his smaller, lighter, less heavily armed targets.

The Hunger Games comparisons run deep. The marketing blurb for the game describes it as the world’s most popular TV show in the not-too-distant dystopian future. The Runners’ goal is to escape The Garden, a randomly generated arena, while the Hunter attempts to capture and kill the precocious swarm of hoodie-clad archers. One shot from the Hunter’s perspective shows the game looking like a more traditional first-person shooter, though I’d not be surprised if the Runners played the game in third person, giving them a defensive advantage.


Some other details we can glean from the screenshots: The Hunter player has a few tricks up their sleeve, with the UI showing what looks like some kind of deployable sentry gun in  their inventory, allowing them to defend multiple angles or targets simultaneously. Their gun also seems to take up an enormous amount of screen space, potentially opening up blind-spots.  Another shot shows one Runner scaling some kind of glowing green tech-obelisk (presumably some sort of objective) while under fire from the Hunter as the rest of the team provide cover.

Deathgarden will be debuting in playable form at PAX East this Thursday, for anyone able to get to the enormous convention. The rest of us can sign up for closed alpha access on the official site, helpfully avoiding the nigh-inevitable PAX Plague that will undoubtedly rip through the crowd and leave countless hundreds neck-deep in snotty tissues for weeks afterwards.


  1. Nelyeth says:

    I assume we all remember Evolve, and what happened to it? I think Dead by Daylight’s success was mostly due to the horror aspect, which made it extremely entertaining to watch, which in turn gave it the critical playermass needed for this kind of game to take off.

    Then again, maybe Evolve died because of its pace, and this game can avoid the same fate, since the devs obviously have some experience under their belt. Plus, Dead by Daylight being as successful as it is might grant Deathgarden a large playerbase right away.

    • ChiefOfBeef says:

      Evolve died because the gameplay-loop was either frustrating or boring, depending on which side was having the better time. If every Hunter knew their role well, the Monster couldn’t win and if just one person as Medic or Trapper was a bungler, the Hunters couldn’t win. It took ages to actually find this out in each match though because they had to first do the seek and chase sequence to initiate an actual fight.

      Arena mode cut out the middle-man, but also the tension, which is maintained in Dead By Daylight, at least it was early on before Killers became a joke.

      Killing food sources was given as a useful tactic from the tutorial for curbing the Monster’s growth effectively if tracking it was a problem. But it didn’t look like the game had been balanced to actually make this useful even though fights with some aggressive animals were interesting; it didn’t seem to help all that much, so people didn’t bother except for the few critters that dropped buffs.

      Evolve suffered from a lack of attention for balance and content, probably because 2K demanded Turtle Rock focus on producing DLC, a strategy which had already killed interest for the game among many people. This problem remained unsolved when Evolve was relaunched as F2P, with a lot of content stripped out and balance made even worse.

  2. grimgi says:

    For the record, I’m not sure how accurate it is to call Deathgarden a “Dead By Daylight successor,” as the DBD devs stated when it was announced that Deathgarden is being made by a totally new team; there’s no overlap. So while it’s still Behaviour, the DBD folks aren’t working on this one.

    There are some similarities as it’s still asymmetrical MP, but as others have already pointed out Deathgarden seems less like a new iteration of DBD, and more like they’re trying to do Evolve, but make it good this time.

  3. Kitsunin says:

    I really want a better Dead by Daylight. So badly.

    Like, right now the game is so fudged by awful balance (most frustratingly, stealth is almost useless, and to compensate killers have no fangs once they’ve found you). But it’s still fun because uuuugh multiplayer tag/kick-the-can presented as a horror game is such a wonderful idea. I just want it to be done better ffs.