Steam Machines “aren’t exactly flying off the shelves” but Valve are sticking with Linux

Steam Machines went nowhere, Valve have basically said (I’m paraphrasing a touch), but nah, don’t sweat it, they are still committed to improving gaming on Linux. After shuffling Steam Machines deeper into the labyrinth of Steam’s website menus, and the ensuing cybersquawking over Valve having done a thing, they’ve reflected a little on their PC branding partnership and the Linux-based SteamOS beneath it.

“Given that this change has sparked a lot of interest, we thought it’d make sense to address some of the points we’ve seen people take away from it,” Valve’s Pierre-Loup Griffais said. Internet, eh?

The Steam Machine is Valve’s scheme for dinky little gaming PCs that sit in a living room, like a console, ideally paired with Valve’s Steam Controller. While Valve are behind SteamOS, the Linux-based operating system running on Steam Machines (Windows works too, obvs), they don’t make any of the actual computers themselves. That’s done by folks like Alienware and Scan, computer manufacturers who get to borrow the Steam name. The first Steam Machines launched in 2015 and… that was the last time anyone really talked about ’em much. They’re just expensive little PCs.

Valve recently removed a link to Steam Machines from the front page of the store’s website (the section itself is still up), GamingOnLinux noted last week, then tongues started wagging. People are weird about Valve.

That link was “removed from the main navigation bar based on user traffic,” Griffin explained. I am unsurprised to hear that’s not a popular section. But while Steam Machines seem to be at a predictable dead end, Valve are sticking with Linux.

“While it’s true Steam Machines aren’t exactly flying off the shelves, our reasons for striving towards a competitive and open gaming platform haven’t significantly changed,” Griffais said. “We’re still working hard on making Linux operating systems a great place for gaming and applications.” And the whole process has been helpful.

“Through the Steam Machine initiative, we’ve learned quite a bit about the state of the Linux ecosystem for real-world game developers out there. We’ve taken a lot of feedback and have been heads-down on addressing the shortcomings we observed. We think an important part of that effort is our ongoing investment in making Vulkan a competitive and well-supported graphics API, as well as making sure it has first-class support on Linux platforms.”

They’ve helped bring Vulkan support to Mac, meaning that developers can build games on it for all the main PC operating systems. Valve are “continuing to invest significant resources in supporting the Vulkan ecosystem, tooling and driver efforts”, he adds.

“We also have other Linux initiatives in the pipe that we’re not quite ready to talk about yet; SteamOS will continue to be our medium to deliver these improvements to our customers, and we think they will ultimately benefit the Linux ecosystem at large.”

Great. Lovely. Thank you. Please continue to do that. I’m still firmly on Windows myself but am glad to see alternatives improve. Same goes for alternatives to the Steam store, of course (warmest regards to GOG and Itch.io).

I suppose, as with a lot of Valve’s efforts, there’s a dream to mourn. Valve had initially planned to make and sell their own Steam Machines (they stalled at prototypes), they talked about using biometrics in controllers, and it got minds buzzing with the possibilities of how Valve might be able to transform and spread PC gaming. They are one of the few companies with the interest and influence to affect change. Then Valve scaled their plans back down to something bland but achievable. Steam Machines are small, smart, pricey PCs with the Steam name – niche products with a big brand. But that’s fine. I don’t look to Valve to do and be everything.

68 Comments

  1. Premium User Badge

    buenaventura says:

    As a Linux gamer I am happy about Valve’s contributions – they have people working on our open source graphic drivers, and the improvements brought by them and others on the drivers my old laptop uses (radeon) has been great, my performance in games like has actually improved rather than deteriorated over the last couple of years, meaning I can now play many games I could not play before – performance is at least as good as with windows (I tried it before wiping the crap). I will never voluntarily install Windows on a computer, no matter how many fancy games I could have – I would rather spend 1 month trying to get it to work via WINE :P And most cool games either are released for Linux as well eventually, or they work well with WINE.
    SteamOS seems to have helped alot.

    • DanMan says:

      Btw. you can go to link to lgc.lysioneer.nl to check how many of your Steam games are compatible with Linux, either natively or via Wine.

      I got that from reddit the other day.

      • Premium User Badge

        particlese says:

        Cool! Thanks for that. Even looks like the dev takes well to suggestions.

    • subedii says:

      Yeah I made the switch to Linux around the time W10 was coming out and being pushy about upgrading.

      Still dual boot Windows from time to time, but honestly, between native linux ports and Wine’s ridiculous pace of improvements, I pretty much consider myself a Linux gamer now.

      It helps that I mainly play indie games and don’t care about the COD’s of the world, so realistically I’m not one of the mainstream. Fortunately for me the indie scene has seriously hopped on the Linux bandwagon and it’s common to see most major indie releases having a native linux port. On the rare occasions that doesn’t happen, they’re usually playable in Wine anyway.

      Heck, of the few mainstream titles of recent years I was after were XCOM 2 (and that had a day 1 linux port), Titanfall 2 (I do occiasionally dual boot for that) and Doom 2016.

      Doom’s actually a very interesting case. Because it’s based off of Vulkan instead of DirectX (anyone who’s been keeping up with Linux gaming knows how important Vulkan adoption is to all of this). Denuvo prevented it from working in Wine on release, but the moment that was removed, Wine was running it speeds almost up to the Windows level, which is pretty freaking impressive.

      Wish Zenimax would consider doing Linux ports, id software used to do them before Carmack left.

  2. brucethemoose says:

    Well of course they will. The writing is still on the wall: Microsoft wants to replace Win32 with UWP apps. The same apps only availible from the Microsoft Store, where Steam wouldn’t get their 30% sales cut.

    Pushing for the transition to Linux and Vulkan is a good thing, just don’t pretend that Valve’s motives are altruistic.

    • rustybroomhandle says:

      Definitely in their self interest. But a necessary fight to fight. If Microsoft manage to get their way with this, and I believe they will eventually, it will impact GOG, itch.io, even the likes of Origin and UPlay.

    • tekknik says:

      100% sure this will never happen. Have you noticed lately MS can’t force their hand anymore? The competition is working. Even Apple with their closed off garden isn’t stupid enough as to do something that disables binaries from other sources than their store.

      • rustybroomhandle says:

        All the more reason to keep the fight up.

      • carewolf says:

        Don’t underestimate how anti-consumer Apple can be, they just leaked they might switch to their own incompatible architecture. If we are lucky it will be standard ARM and side-loading still possible after a recompile, but only if we are lucky.

      • DanMan says:

        They don’t allow them by default and make you jump through hoops. Which isn’t all bad because security, but still.

    • MajorLag says:

      While not entirely altruistic, their interests and the gamer’s general interests once again align. And who else is making the effort?

      Trust me, getting Linux Destkop to be a worthwhile target for developers is a nigh-Sisyphean task because the community behind that environment is actively hostile not only to proprietary software, but –in my opinion– good ideas in general. I’ll refrain from spending 4 paragraphs ranting about it.

      The best way for Valve to get an open-source alternative to Windows as a gaming platform going will be to take the Linux kernel (actually pretty darned good), throw out everything Linux Desktop does on top of it, and build a whole new operating environment the way Android did. Give it a fancy name, a nifty logo, a hardware and driver certification program, and a stable driver ABI and base system. That’ll give them a pretty decent shot at being competitive I think.

      That’s right Valve: build GaldOS.

      • RabbitIslandHermit says:

        I’n not sure what you mean by Linux desktop? Linux is just the kernel. There’s already a lot of choice for almost everything else. Wayland really needs to get to the point where it can replace X11 though.

      • Thankmar says:

        Making such a blanker statement is just not ok. Tjere many helpful and friendly people in the Linux Forums. Some are not. Bear in mind that the most Linux pros simply don’t care about pulling average Joe to their system, why should they? They do not have commercial interests to do so, and they do not have to save them from evil corp. Everything runs on Linux (/Unix) to some degree except desktop systems, so theres no need to think that much about Windows at all. That being said, there are of course distributions that aim to make the transition easy, like Linux Mint.

      • Premium User Badge

        phuzz says:

        You’ve basically just described what Valve did to create SteamOS.

        • Baines says:

          Valve could probably promote a GladOS-themed build of Linux to enviable success, just off the goodwill of the name.

          Mind, after all the hype, Valve apparently couldn’t find itself to even be bothered to support SteamOS. Valve optimized Left 4 Dead for SteamOS (as part of the big promotion), and… wasn’t that it?

    • basilisk says:

      Except UWP apps do not have to be installed only from the Windows Store. In current W10 builds, sideloading is actually enabled by default.

      There’s already more than enough misinformation around UWP on the internet; please do not spread more of it.

      • rustybroomhandle says:

        The issue is not with how it is now, but with how Microsoft wants it to be and gradually working towards. With Windows phone DOA, there’s only the desktop left for them to have this type of ecosystem. I’mm sure they are already loving the heck out of it on XBox.

        • basilisk says:

          People have been doomsaying this ever since W8 came out, which was almost six years ago (“I think Windows 8 is a catastrophe for everyone in the PC space” – Gabe Newell, 2012). And lo and behold, six years later, the situation hasn’t changed one tiny bit. The catastrophe somehow completely failed to materialise.

          Apologies if I remain rather sceptical.

          • Don Reba says:

            I’d say, it is pretty likely it failed to materialize in large part thanks to people like Gabe Newell.

          • basilisk says:

            I dare say it’s much more likely because Microsoft simply knows that if they pulled the plug on Win32 out of the blue, it would mean the end of Windows. It doesn’t take a genius to see that this would be probably the single greatest shooting-yourself-in-the-foot act in the entire history of software development.

          • CdrJameson says:

            Windows 8 was such a catastrophe that Microsoft back-pedalled on it pretty fast.
            Since then they’ve had to water down the UWP stuff so you can now at least use some win32 libraries & DLLs, but it still has arbitrary restrictions that win32 doesn’t.

          • pekingduckman says:

            Gabe Newell is sometimes full of crap, and is not the god Steam fanboys made him to be. Remember when he announced Powerplay in 2000, tech which he claimed to eliminate lag, and quickly became vaporware? Or when he claimed that CSGO have PC and PS3 crossplay which was quickly shafted? Valve already lost Erik Wolpaw and Marc Laidlaw, and it has been a decade since the last Half Life game. The fact that Gaben wasted resources on tech which caters for nobody outside of delusional Linux fanboys shows how out of touch he is.

          • Son_of_Georg says:

            It seems to me that the big difference is that Steve “Linux is a cancer” Ballmer was Microsoft CEO then, and Satya “Microsoft loves Linux” Nadella is CEO now. I don’t see Microsoft walling itself in at the moment. However, things can change quickly, so it is definitely in the best interest of Valve and of gamers for there to be viable competition.

          • freedomispopular says:

            I don’t think anyone seriously thought this would occur in just 6 years. But 10, 15, 20 years from now, after we’ve had a whole generation of people grow up on smartphones, asking “What’s a computer?” you don’t think it’s even a remote possibility that Microsoft completely locks everything down in the name of “security”?

      • Don Reba says:

        In current W10 builds, sideloading is actually enabled by default.

        Is that right? That’s a pretty big deal! I didn’t expect it from Microsoft.

        • Don Reba says:

          Still, the developers have to live knowing MS can flip the switch at any time.

      • carewolf says:

        Side-loading is not enable by default on any Windows 10 installation I have had my hands on. I always have to go to settings and under “developer settings” enable running my own applications. No normal user would find that option as it is hidden as something for developers only.

      • brucethemoose says:

        Source? How new?

        I just fresh installed a Windows 10 fast ring build last week (17133), and sideloading is not enabled by default on my installation. I guess OEMs could enable it, but that seems very out-of-character for them.

    • mattevansc3 says:

      UWP apps are not really a thing anymore. Microsoft is following Google’s lead and embracing PWA’s (Progressive Web Apps).

      • AlienMind says:

        good luck with performance on writing a game as a web app

    • Sic says:

      If even a single application I’m interested in becomes exclusive to WinRT/UWP, I’ll stop using Windows for every single thing.

      When/(if) that happens, Microsoft has no role in the marketplace.

      There have been two reasons, and two reasons only, for Microsofts continued existence: (1) They’re good at taking care of developers, and (2) they’ve had the most open wholly commercial platform.

      If they turn into Apple, why not use Apple? At least they are halfway competent at some of the things they do. For everything else, there is Linux.

      I use Windows for gaming and for A/V production at the moment, but I could easily do A/V on Apple hardware/software, and gaming on Linux. It would just be a nuisance to set up. Yet, MS keeps pushing and pushing. It’s like they desperately need to become irrelevant. It’s utterly baffling.

  3. Maxheadroom says:

    Valve have the money to keep throwing at this till it pans out. They’ve probably made enough from trading cards and hats in the time its taken me to type this sentence to fund it till the end of the year

  4. Creeping Death says:

    Perhaps one of the reasons it’s becoming less and less popular is that they haven’t lowered prices or updated specs since 2015? Why pay a premium for an already outdated machine?

  5. EgoMaster says:

    The day Steam Machines prices were announced, I thought and wrote on several forums/comments sections that they were stillborn. While a living room PC may never be as cheap as a console because it has more horse power and capabilities, the prices were too high for the configurations offered. Living room PCs should be as easy as laptop hardware, minus the monitor, plus a decorative case.

    As for the Linux support, this can only be a good thing. Gaming is the only thing that’s keeping me from abandoning MS completely, and Linux came a long way in the past few years. One might argue (and I may be that “one”) its desktop looks better than Windows.

    • DeepFried says:

      you say that, but the problem is generally speaking laptop hardware is one of two things, shit, or expensive. A gaming machine needs to be good, so that just leaves expensive.

      • EgoMaster says:

        Shit or expensive? That’s laptops. Not hardware. Laptops are pre-built PCs. When you’re using parts however, you’re not paying for a logo. Plus, nothing keeps you from using desktop hardware if it’s more cost effective. A decorative case can be manufactured for everything.

        • ThePuzzler says:

          Good graphics cards aren’t cheap, desktop or not. If it can be used for bitcoin mining, it’s more expensive than it was a couple of years ago.

          • RabbitIslandHermit says:

            Even with an integrated GPU, it’s hard to push a small PC build with new desktop caliber parts below 400 dollars or so. You can definitely get cheaper than that, (i.e., a lower to mid end NUC), but capability drops off a lot.

  6. mattevansc3 says:

    “They WERE one of the few companies with the interest and influence to affect change”

    Fixed that for you. Valve hasn’t influenced much in a long time. If anything SteamOS and the Steam Machines highlighted how little influence they had.

    • DeepFried says:

      They’re in a position to influence, but even the mighty Valve can’t make a bad idea float.

      • mattevansc3 says:

        Are they? Realistically what was the last thing they influenced or what was the last idea they pushed that took off?

        • DanMan says:

          VR? The Steam Controller? Steam Link? I heard those sell well.

          They’re also working on improving the Vulkan and Linux ecosystem for game development and, funny enough, AMD drivers in regards to the former. It’s in the article.

          My point being that they’re hardly sitting on their hands.

          • mattevansc3 says:

            VR on PC was primarily influenced by the Occulus Rift KickStarter. HTC came in with a competitor but didn’t do anything different to the Rift. The Vive has less than 50% of the Steam market as of the last hardware survey. That doesn’t even take into account the PSVR which within a three month period demolished the Vive and Rift’s combined lifetime sales.

            While the Steam Link & controller have had decent sales, the Steam Link has not dented the console dominance in the living room. Likewise we haven’t seen the Steam Controller start a trend away from dual stick controllers or inspire copycats.

            Selling well does not equal influence.

            For all their pushing of Linux its seen minimal change in market share, especially on Steam hardware surveys. Vulkan is backed by a huge amount of companies and included in a considerable amount of developer tools. The big games supporting Vulkan don’t use Source so Valve’s influence there is also questionable.

            That’s the point, even when Valve have been successful from a sales point of view they have had no major impact in the overall market.

          • DanMan says:

            You’re holding them to ridiculous standards. Has anyone else revolutionized the market lately?

          • mattevansc3 says:

            EA introduced a refund policy on Origin that caused GoG, Valve, Microsoft and Sony to introduce them on theirs.

            AMD released Mantle that caused both DirectX and OpenGL to adopt low overhead APIs.

            Occulus Rift’s KickStarter started the VR push.

            Twitch changed the face of eSports.

            Sony pushing cross-play between their PS4 exclusives and PC ports pushed Microsoft and developers to adopt it as a standard.

            The bubbles burst but let’s not forget the impact of KickStarter on the resurgence of AAA indie games.

            The gaming scene has changed a lot over the past four years. There have been numerous companies influencing the market and making changes. Valve has not been one of them.

  7. djvecchitto says:

    They actually made steam machines?? I swear I haven’t heard the phrase “steam machine” since Valve announced steam machines back in the 1800s.

  8. DeepFried says:

    If Valve REALLY wants to support and push Linux the solution is both simple and obvious. They need to offer a reduced sales cut to for any game with Linux support. Say take 25% instead of 30% if a game fully supports Linux.

    Would solve the problem almost overnight. Nothing motivates people like money.

    • DanMan says:

      No, only on actual Linux sales. I don’t want studios to half-ass a Linux port only to reduce the cut taken off their Windows version.

      AFAIK, a sale counts towards the platform it was bought on, if it hadn’t been played, or towards whatever platform it was played the most on within a week.

      • brucethemoose says:

        That can’t work without separating Windows and Linux editions of games, which would be bad.

        • DanMan says:

          Why? Like I said, that’s already how it works. It doesn’t have to be 100% correct. 80% would already do it.

    • brucethemoose says:

      I don’t think Valve has the manpower to check if a Linux versions of every game are halfway respectable and worthy of the price cut. Hell, they’re swamped just curating the storefront as is. You could get the community involved, but that subject to dev manipulation and, again, look how well that’s already working out.

      Not checking would just make things worse for Linux, as it would get even more of a reputation of “games don’t work well on Linux”.

  9. FredSaberhagen says:

    Pierre loup has the most beautiful hands!!

  10. ResonanceCascade says:

    VR headset owners surpassed the number of Linux users on the last Steam survey results. We are talking about very, very tiny numbers here.

    Could it be that this is just about keeping pressure on Microsoft to not lock them out of Windows (or at least make any major moves in that direction)? As long as Valve has their own OS to fall back on, MS loses some of their leverage over them.

    I can’t imagine that Valve thinks Linux will ever take off as a gaming platform without a major, major fuckup from Microsoft.

    • mattevansc3 says:

      Lock Steam out? Microsoft added the feature so you can install a Linux distro and run it in Windows 10. You can literally get Linux distros from the Win10 app store.

      • mitrovarr says:

        I’m pretty sure the endgame Microsoft wants is an environment where all apps are obtained from their store, and no open platform exists. In such an environment Steam would not exist, or at best would be a key reseller (but most virtual storefronts are not as cooperative with key resellers as Steam is, so probably it wouldn’t exist at all).

        By making Linux gaming more of a thing (and really, they’ve made a lot of difference there) they are helping provide an out if MS does move in that direction. If MS moved openly and just banned apps not approved by them or something, demand for an open platform (probably linux based) would skyrocket, and the fact that steam provides a half-decent linux gaming platform would make the change far easier to accept for many people. This, in turn, helps prevent MS from actually doing it.

        • ResonanceCascade says:

          Exactly this. I wasn’t saying that Microsoft IS closing Windows as a platform, I’m saying that SteamOS and Linux support in general makes it much riskier for Microsoft to chip away in that direction (and it also makes it safer for Valve if they do). It’s a hedge on Valve’s part.

          Had they been left to their own devices, I believe Windows 10 would look a lot more like iOS right now. Pushback from other companies is keeping that from happening.

          • brucethemoose says:

            Ironically, if left to their own devices, I think Windows could’ve been overtaken.

            All those “old” Win32 apps from other companies are what keeps Windows afloat. Take them away, and why would anyone pay $100 over a free OS? Minesweeper is not THAT good.

        • mattevansc3 says:

          You’ve not heard of PWA’s I’m guessing. It’s something Google are pushing and Microsoft are supporting in the next update.

          They are web pages designed to behave like, and replace apps. They are platform agnostic and can be installed outside of/without an app store.

          So yeah, Microsoft’s plans are too force everything through the app store ;-)

  11. Halk says:

    People really, really need to think about they define success. Are Valve actually losing money with SteamOS and the machines? It doesn’t seem that they have spent much on it, so probably not. Are they making money on Linux? Well, yes: whatever little money is there to be made, they are the ones making it. Do they have a tiny alternative in the remote possibility that Microsoft pulls the plug? They have, and a little alternative is way better than no alternative. Perhaps their little alternative has been a small factor for MS not plugging the plug? Perhaps.

    So, I’d say that, in real business world, Valve is pretty much succeeding with Linux.

  12. wislander says:

    The obvious niche for Steam Machines is console gamers on the fence about getting into PC gaming. The biggest obstacle for those gamers to switch is complexity: not wanting to shop for and assemble parts, or compare specs from an endless array of manufacturers and hope that it will run the games you want to run well. So what the hell was Valve thinking in releasing the panoply of Steam Machines that they did?

    I have no criticism for their handling of SteamOS. But they should’ve tightly controlled the Steam Machine brand. There should only be one Steam Machine at a time. Pick a hardware partner, minimize their brand in favor of the Steam brand (because no one outside of the existing PC gaming market gives a shit about any of their existing partners) and make a little badge to put on games that can meet some performance benchmark on said Steam Machine (30/60FPS on the setting used for promotional screenshots, for example). That would also help developers write games for SteamOS/Linux, because they would have a single hardware spec to target.

    That’s not to say that a Steam Machine should be locked down for consumers. It would still be a PC, able to take standard components, and able to be homebuilt by the interested. The point is to give PC gaming novices an easy point of entry that doesn’t feel like the experience they’ve been previously turned off by. If they grow into enthusiasts, they’ve got a great starting computer that can be upgraded. If they want to keep their console gaming habits, letting Valve manage all the drivers and software updates, they can do so, and buy a Steam Machine 2 when its time to upgrade instead of opening the case.

    That Valve thought they could shotgun these things out into the world and sell them either to experienced PC gamers used to Windows, or to gamers who prefer the dead simplicity of consoles, absolutely boggles the mind. It’s a missed opportunity to grow PC gaming as a whole, as well as Linux gaming specifically.

    Also, if they aren’t already, they should really be pushing developers of games with couch multiplayer to release on SteamOS. I can’t imagine myself playing Civ or EUIV on anything other than a desk. Spelunky or Overcooked, on the other hand, are the exact sort of games I might bother to build a dedicated SteamOS computer for.

    • pekingduckman says:

      So having fewer games, and lower performance in general than Windows is “success” for you? Valve bet all on Linux due to to fears Window 8 built in store, but Windows 8 turned out fine. As such, SteamOS and Steam Machines are inferior in every way compared to the average Windows gaming PC.

    • DanMan says:

      No. Console gamers would expect the big names to be there. So the ideal group for Steam Machines are non-gamers, who can draw lots of entertainment from a 4000+ item strong gaming library without the need for CoD and GTA.

      • wislander says:

        I agree that a Steam Machine is probably not going to pull in a hardcore CoD gamer from a console. I guess when I said console gamers, I was thinking of the more casual portion of that market. To rephrase my original point: people who place a high value on customization, tinkering, or choice are most likely already happily gaming on a Windows PC, and very few of them are likely to pick up a Steam Machine. They should therefore be targeting people who don’t place a high value on those things, like non-gamers as you say or more casual console gamers, as I originally meant.

        Apple has already had a lot of success by controlling and tightly integrating hardware and software, and presenting customers with relatively few choices, and I think Valve’s best chance of success is to do something similar with dedicated gaming computers. Only without the conspicuous consumption/perceived exclusivity of Apple, and using standard PC components behind the curtain, to allow customers to easily take off the training wheels if they so desire.

  13. April March says:

    I don’t think I know a lot about this – does anyone think Steam Boxes would be flying out of the shelves if they run Windows?

    • FredSaberhagen says:

      Well yes that would be bettwr but they still don’t represent a good value. They are underpowered so more like an Ouya then a good pc gaming rig. Most people that i knew got steam machines ended up loading windows on them (me too). Also so many bugs !

  14. Dirk says:

    I always saw those steam machines more of a publicity stunt to make as many people as possible aware of SteamOS. As in “Look! You can even buy computers with SteamOS pre-installed! How confident of them and convenient for me! They must really mean business with this!”. Looking at the small percentage of people in the steam survey who are actually running linux boxes, it kind of makes sense. Maybe most people are simply not aware of how easy it has become to install a linux distro these days, and Valve are simply trying to give those people an easy and more inviting option. Instead of building your own small form factor PC and potentially struggling with the installation of an OS you have no experience with, just buy this box and be done with it.
    I’m running Linux Mint myself and can wholeheartedly recommend it. As of this moment 215 of my 492 games on steam work in linux and the number keeps going up. Just on the first page of my library you can see titles like Alien Isolation, Amnesia 1+2, Bastion, Bioshock Infinite and Borderlands 2, so it’s not just indie games we’re talking about.
    I do boot into win7 from time to time to play games like Elite Dangerous, but windows is becoming less and less of a necessity, especially for everyday usage, and I have no intentions of upgrading to win10 anytime soon (the more you try to shove it down my throat the more I reject it I’m afraid). Valve have started a beautiful thing here.