Cultist Simulator will be summoned on May 31st

Cultist Simulator

As someone who spends a good chunk of their time “meditating on my goal of earthly knowledge” and “studying esoteric philosophies”, I’m excited to see that digital board game Cultist Simulator will offer me the chance to do both. It’s an upcoming game from Alexis Kennedy, the former creative director at Failbetter who worked on Fallen London and Sunless Sea. Cultist Simulator starts you off living a normal humdrum life, then sends you off into a dark world of perverse rituals and unspeakable terrors. Just like games journalism, then.

As the trailer below reveals, you can delve into that world on May 31st.

To be more specific, you:

“Play as a seeker after unholy mysteries, in a 1920s-themed setting of hidden gods and secret histories. Perhaps you’re looking for knowledge, or power, or beauty, or revenge. Perhaps you just want the colours beneath the skin of the world.”

The marketing blurb also calls it a “roguelike narrative card game”, which has me intrigued despite the obvious differences between this and Slay the Spire. I’m not sure I’m completely sold on that minimalist UI, though there some neat touches like that eye on the “reason” deck that occasionally winks at you. Wait, is it winking when you only have one eye and close it, or blinking? One of the “unholy mysteries” you’ll have to solve, perhaps.

It reminds me of the board game Arkham Horror, and not purely because of the shared Lovecraftian theme. Both takes on surviving in a world of cosmic horrors seem to involve a tension between atmosphere and fiddly numberwang. It’s a set up that I can see falling apart without consistently good writing and a strong commitment to tying every mechanic into the theme, though Alex Kennedy has already shown he’s a dab hand at that kind of thing. I’ve already spotted one card that demonstrates exactly what I think is needed: “Despair is the wolf that devours thought. (You can defeat despair by feeding it contentment, otherwise it will destroy you when it reaches 3 dread or injury)”.

Budding cultists will have to wait until May 31st. Developed by Weather Factory and published by Humble Bundle, it’ll be on Steam, GOG,, and Humble.


  1. Grizzly says:

    Eko Eko Rossignol… Eko Gillen…

  2. Nelyeth says:

    Intriguing. I’ll wait to see the pricetag before I make any plan, but this sounds right up my alley. I’m definitely curious about the “20-40 hours” of “narrative” game the steam page promises, since this is a roguelike an’all that, but I’m really digging the aesthetics and the board game feels.

  3. deadz00 says:

    The artwork style and basic ide looks a little like the under-rated android “cultist card game sim *” Underhand

    link to

    (* as this is a genre now I guess)

  4. Hieronymusgoa says:

    thats a numberwang!

  5. TillEulenspiegel says:

    I played the beta a lot a few months ago, and I thought it was a very good idea that was far too fiddly, both in moving tokens around and moving the camera to properly read text.

    Just checked the latest build and I see one tiny improvement (a “collect all” button), but it’s essentially the same. Good minimalist concept, but the UI is lacking.

  6. Arglebargle says:

    Kickstartered it because I like Kennedy’s other work. So far, I mostly shuffle off the mortal coil rather quickly. Guess I don’t have what it takes to be a clever cultist yet.

  7. unraveler says:

    Neat, always wanted to play as the bad guys in a Lovecraftian theme game!

  8. Harlander says:

    Hm, was there a prototype for this, in rather minimalist web-game form, drifting around a while back?