Warhammer 40K: Inquisitor delayed into June

You have a little extra time to polish your crotchskull up nice and shiny, as NeocoreGames have announced that Warhammer 40,000: Inquisitor – Martyr will not make its planned May 11th launch and will instead arrive on June 5th. The 40K action-RPG from the studio behind the Incredible Adventures Of Van Helsing games is being held up on PC by problems with the console versions and the desire for a simultaneous launch on all platforms. Sounds a bummer, but the game is already playable in early access and Neocore will use those extra weeks to keep working on it.

“The reason is simple, really,” NeocoreGames said in the delay announcement.

“Some technical issues were solved a bit late on one of the console platforms, therefore the release candidate version couldn’t be sent to manufacturing in time. We’d like to release the game – in agreement with our console publisher Bigben Interactive and our licensor Games Workshop – on all three platforms at the same time.”

That a bit of a raw deal for us on PC but Neocore say they’ll use the extra time for polish, sharing their progress in a new early access build on May 21st ahead of the June 5th launch. They say this “means that the game will be in a much better shape at release.” Ah sure, go on, polish away.

When our John played Inquisitor in September 2017, a few months after it first hit early access, he declared it “just the clunkiest festival of clunk since Professor David Clunkington invented his Clunkatron 3000.” That doesn’t mean it was bad, just… clunky. Steam’s player reviews since then seem pretty positive, mind.


  1. dawnmane says:

    It’s actually fantastic now. I do hope RPS will revisit it.

  2. Imperialist says:

    While it does need a bit of polish, its quite good. Im ok with the pushback, as they also stated us Early Access players are in fact getting a beta-build of the release candidate, which they earlier stated they wouldnt do. Early Access has been fairly smooth and productive, so i can only assume their finished product will have the same attention given.

  3. Nevard says:

    In return, we promise we’ll push this extra three weeks in 90+ hours per week so it’ll be very-very useful for Martyr.

    This line at the end dismayed me.
    Crunch time destroys people, the idea that a studio would decide to do a 90 hour work week, for three weeks, as self-flagellation to appease fans is a little sickening.

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      Drib says:

      Given that a delay due to console release would otherwise likely lead to steam reviews in the “overwhelmingly negative” for the entire timeperiod, they kinda have to autoflagellate a little.

      Whee, the internet.

      • Nevard says:

        But to the tune of 13 hours of work a day for 21 days straight?
        That’s just, gross.

        • MGreyson says:

          They have updated the news post to “work very hard” the last three weeks, and stated that the 90+ hours comment was meant as a joke.

      • Bull0 says:

        You’re right, but that’s just part of what makes it depressing tbh

  4. Bull0 says:

    I’m reserving judgement for the full release but so far from what I’ve played in Early Access I don’t like the game. It certainly has merit – it looks good and is fairly faithful to the setting – I just find it pretty plodding and unexciting, and the UI isn’t too great. For an example of a dungeon crawler with a grimdark tone I can’t recommend Grim Dawn enough; picked that up on sale the other night and can’t put it down. Like Diablo 3 but good.

  5. Okami says:

    Not only sickening, but downright stupid. There is no scenario in which working 90 hours a week for three weeks makes any kind of sense. They will spend a good portion of that time fixing the mistakes they make during it.

  6. RekiVariede says:

    It’s kind of sad that PC players want console releases to be held months so they can be released at the same time. But when a PC version is held for the console release…everyone destroys the reputation of the game to make sure it doesn’t sell.

    Please grow up and just wait like you expected everyone to do for you.