Unbound: Isaac joins fighting game Blade Strangers

As an avid The Binding Of Isaac player and a fan of absurd disparity in fighting game crossovers, I’m delighted to hear that Isaac has joined the cast of Blade Strangers. Isaac, a murdered child who in his native roguelikelike top-down shooter fights sentient poos by crying on them, will face a roster of heavily-armed crossover characters including Quote, the warbot hero of Cave Story. A bit like watching Butt-Head fight Godzilla on Salty Bet. That said, seeing Isaac in action in the new trailer below, I am surprised by how much of a scrapper the wee guy is. Even if he does cheat by getting his mum to fight for him.

It is possible that moves I read as headbutts and bellybashes are the lousy baby falling over and accidentally hurting his foes. Though the angelic hyperbeam is less ambiguous, I suppose.

Being made by Studio Saizensen, Blade Strangers has a roster mostly made of characters from their other games, like the action-RPG Code of Princess EX and fishy platformer Sayonara Umihara Kawase. Blade Strangers publishers Nicalis are also hooking Saizensen up with other games they’ve published, which is how Isaac is in as well as Cave Story’s Curly Brace and Quote. Here’s Quote, also only just announced for the game:

And hey look, here’s Gunvolt from Inti Create’s Azure Striker Gunvolt:

Crossover: approved.

Blade Strangers is coming to PC via Steam this summer. It’s due to cost $40.

1 Comment

  1. Hypocee says:

    This pushed me into actually checking out Blade Strangers. I’d heard it mentioned as one of the more extreme of the current swing toward accessibility in fighters, or at least their controls. It apparently dispenses with motions for specials by assigning them to combinations of the four face buttons, placing it behind Rising Thunder and Fantasy Strike which literally map to single buttons, on par with Pocket Rumble which maps to a direction and slightly long-press of a button, and beyond a bunch of current anime/doujin games and Them’s Fightin’ Herds which increasingly restrict themselves to QCs.

    My quick reads and videos haven’t said anything about whether that includes directions, whether there are command normals to deal with etc. They put the complexity of their combos and frame math right up front in the marketing though, which is the other half of what the critics I admire and I have increasingly tended to file under Fighter Bullshit. Seems like a genuine effort but maybe a bit…uninformed? Schizophrenic? Like they’re trying to please an audience they had described to them by an intermediary.
    As chance would have it I had also just taken a spin back through the back and forth around SFV’s Rainbow Mika’s costume, with the general conclusion seeming to be that it could have been a largely harmless, playful bit of cheesecake and genuine character building if Capcom had imputed to their audience any taste whatsoever and reshaped it by centimeters in a couple directions.

    Then I met Solange, the cinematic and marketing lead character of Blade Strangers. On the bottom, chainmail bikini is already a joke. On the top, two steel fingers curling around from the back to put fleurs-de-lis over her nipples.

    I’ll at least give Saizensen credit – they have turned down or eliminated the jubbling sales pitch. I checked out her host game, also by them, Code of Princess. In that, those solid steel struts somehow can’t stop the massive, slow heave as she idles by bouncing up and down.
    I dig Emiko and her gigantic cat friend – it’s that angular, scrappy, sort of monstrous take on the feline that you get out of Japan sometimes.

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