Earthfall’s L4D-ish alien-blasting action arrives July 13

What if Left 4 Dead but aliens? Earthfall is what, a cooperative multiplayer first-person shooter about four peeps blasting across the Pacific Northwest and through hordes of aliens. It puts a little spin on the monstoblasting with deployable barricades and turrets but yep, mostly just shoot those nasties good. I’ve heard some encouraging things about Earthfall over its thirteen months in early access, and I fancy a look once it launches properly. That’ll come on July 13th, developers Holospark announced today.

So, aliens! They’re everywhere and they’re naughty. You and up to three pals (or AI-controlled bots) will romp through levels, shooting aliens in the face(s?), nabbing weapons from 3D printers (the future!), and occasionally fortifying positions when a big rumble’s brewing. It’ll continue a story across two multi-level campaigns, and of course an L4D-y AI director oversees the action to spawn baddies and pitch challenges at the right level. Left 4 Dead but aliens, yeah?

Changes planned for the launch version include adding the rest of the second campaign, improving performance, and generally polishing. Player reviews on Steam already seem pretty positive though, if you want more L4D-y action – with guns, rather than the melee focus of Warhammer: Vermintide 2. Or if you want both. All of them. Survive all of the cooperative monstoblasts.

Earthfall will cost £30/€30/$30 at launch but is still £11 right now on Steam Early Access. That’s a big jump, and those international currency conversions sound mighty cheeky.

9 Comments

  1. Artist says:

    More of the same difference.. Yay?!?

  2. xcession says:

    I’m confused. Having watched gameplay of this on youtube it is _literally_ “L4D Aliens”. Exactly the same mechanics, exactly the same alien classes. Exactly the same gameplay gimmicks. It just seems a bit…shameless? Anyone played this and can say how this differs?

    • Premium User Badge

      Drib says:

      I mean the article definitely mentions building defenses. That wasn’t in L4D.

    • Boozebeard says:

      Well, Vermintide straight up takes a lot of L4D’s mechanics too but it’s still super fun, one of my favourite games. Though it is much more melee focused in the combat, which is a fairly substantial difference. Still, not like there has been a recent L4D or even many L4D clones so if it’s done well can still be a good time.

      Edit: Vermintide is also helped by being in a really cool universe and having really colourful characters. The characters and aliens in the video do come across super generic and bland. Looks pretty meh.

    • pc_load_letter says:

      Seeing as L4D3 is vaporware….I will gladly take an alien based version of the game. I was hoping we would see an “Alien” movie based mod or something for the original game. This will do me just fine.

  3. racccoon says:

    I got nothing bad to say about the great 3d modelling and coders work, the game itself, the idea, isn’t a good one, its a been there, done that.

  4. Catweasel says:

    Doesn’t look quite as good as Vermintide 2, but I didn’t think vermintide looked too big an improvement over l4d either until I played it. Hopefully it turns out fun.

    • DeezPeanuts says:

      If it’s going to be anything more than an L4d game, which is derivative of several games itself, shoehorned into a “space”-asset accented and themed world, with KF2 graphics and zero community depth and culture like KF had/has, it’s got to have a meaty heart of story/background/community-driven interactions and not-dogshit gameplay. Vermintide 2 has fun/deeper moments with the characters saying good and appropriate bits of battle and post-battle banter with one another, so throwing some of that affectionate-feeling flavoring into the characters and their enemies would definitely be a boon and influence people to talk about the game on forums and sites like RPS…

Comment on this story

HTML: Allowed code: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <s> <strike> <strong>