Wargaming Seattle, aka Gas Powered Games, to close

Wargaming, the folks behind free-to-play mega-hit World Of Tanks, have confirmed that they are closing the Seattle studio formerly known as Gas Powered Games. Y’know, Gas Powered, the Supreme Commander and Dungeon Siege lot. 150 people had been working at Wargaming Seattle on an unannounced MMO, the company said, but the studio is closing as Wargaming restructures.

Wargaming bought Gas Powered in 2013, a time when the Redmond-based studio (I guess Seattle is more glamorous for a name) seemed to be on the verge of closing.

Gamasutra yesterday reported on rumours that the studio was to close, hearing from a former employee, and Wargaming have since confirmed it.

“Wargaming will be closing their Redmond development studio as part of the company’s restructuring process,” they told us in a statement today. “Every member of the 150-strong team that has been working on an unannounced MMO project will be offered a severance package.”

They say they’ll help people apply for other positions elsewhere in Wargaming, if they want, and add that “We would like to express our gratitude and thank everyone on the team for their hard work.”

Wargaming don’t say much more about their decision to close the studio.

Wargaming have another eighteen (!) offices scattered around the world, mind, so this is far from the end of them.

11 Comments

  1. shinkshank says:

    Someone, please, scoop up these folks and kickstart a new supcommish game. I NEEEEED IT!

    • DatonKallandor says:

      SupCom never went away – it kept being developed and still is under the Forged Alliance Forever name. The UI is better than it’s ever been, the balance is fantastic, the mechanics are improved and they’ve replicated all the awesome features of the old GPG online client (live-game joining, mod and replay vault, etc.)

      And if you get tired of that, Zero-K just came out on Steam, is free is basically a TA sequel with hands down the best UI any RTS has ever had.

      • Mara says:

        I can only heap on some more praise for Zero-K.
        It’s really astounding how many small quality of life UI/shortcut decisions they managed to come up with.

  2. FredSaberhagen says:

    Have you tried planetary annihilation? It is superb

    • Biscuitry says:

      The entirely free Zero-K is also worth a look.

    • DarkFenix says:

      Planetary Annihilation was thoroughly mediocre. And aside from that, it was a cool sounding concept that in practice translated horribly to gameplay.

      • SomeDuderr says:

        My biggest issue with PA was that it simply lacked the depth of Suprememe Commander. Simply look at projectiles. In SC, every shot was an independently simulated object in the game.

        Besides, PA is a cartoony mess. Sure, launching a planetoid into an enemy’s face is fun the first couple of times, but then it turns into just another tactic. Sending 2 tier 4 spiderbots into the enemy lines? Never gets old.

  3. Biscuitry says:

    Let’s remember GPG for what they were, not what they became. That studio was already long gone, but not forgotten.

  4. ludde says:

    Well that’s sad. I was completely enthralled by Dungeon Siege in my late teens.

    But they were probably dead already when Wargaming bought them, considering they make garbage pay-to-win games.

    • dr.denton says:

      As sad as it is to see a studio closed, your point about WG is objectively false. If anything, WoT (presumably among other games, which I don’t know of) established that F2P does NOT have to be P2W.

      You don’t have to like F2P, but when done right, it in no way has to stand for poor quality or unfair business practices.

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