Seattle begins to recover in ambitious Fallout mod Cascadia

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The mod community is doing, what I think we can all agree on, better work in their fan expansions to the game Fallout 4 than maybe the game itself. We’ve seen so many great additions, including the recent mod to add Dead Space’s plasma cutter and limb dismemberment — two great tastes that taste great together! Now, we have a trailer for a long running mod that aims to bring the Fallout 4 to Seattle. And boy, does Fallout: Cascadia look great.

The team who has been plowing away at this is promising a whole lot of things: the return of the skill and dialogue systems from previous games, an 80 square kilometer map built from the ground up, and so much more. Kotaku has a great in-depth interview with members of the team about their vision for the game, and you should absolutely read it. Here was the most exciting part to me:

Whatever happens to Cascadia though, the current trailers and screenshots do a beautiful job of showing what a different sort of Fallout could look like. “In all of this greenery, the fate of the world still shines through, a skeleton in the dirt with roots climbing over it, the graffiti of the dying peering through some vines,” said Dr. Weird about the Cascadia’s post-apocalyptic Pacific Northwest. “The total destruction and annihilation of any and all constructs has always been clear in all of the Fallout games, instead we want to create an environment where you can wander into a area and forget what happened to the world for a little while while maintaining that ‘post apocalyptic’ feel we’ve all come to know and love.”

Couldn’t have said it better myself, Dr. Weird. I want to see a Fallout with a glimer of ecological hope in it. That’s way more exciting to me than where we’ve been. Why does the nuclear post-apocalypse have to be so DRAB!

Check out the trailer below:

And here’s a trailer from the one year production mark, which is equally great. I just adore how both of these really hit the tone and mood of actual Fallout marketing? I mean, no one put this much work in without knowing what they’re doing, but this trailers really sell that They Know What They’re Doing.

If you’re in the mood for another out of the ordinary Fallout experience, I highly recommend the strategy mod Old World Blues which we covered here. It feels like a Ludlum Dare 41 genre mash-up and I love it so.


  1. a very affectionate parrot says:

    This looks neat but that plasma cutter mod is for New Vegas, FO4’s nexus is still unfortunately a collection of nude textures and female companions to ogle said textures on.

    • SaintAn says:

      While the mod scene for FO4 is garbage compared to the others because of the game being awful and paid mods running off support for the game, there’s a lot of very good ones on Nexus.

    • brucethemoose says:

      Maybe 95% yeah… But there are some good gems.

      Decent starting point: link to

      If we’re talking megamods only, I would lump Old World Radio and Atomic Radio/Tales from the Commonwealth in that category. The music is one thing, but there’s an astonishing amount of high quality recorded dialogue (in the form of DJs, ads and radio shows/serials) in those mods.

    • Balance of Power says:

      I know it’s the ‘it’ thing to bash Fallout 4 among the neckbearded “intelligentsia” especially on this website that seems to attract the creme de la creme of smug nerds but saying that FO4’s Nexus Site is all nudes skins is not just hyperbole it is evidence of how far you people gaslight yourselves to cling to your beliefs.

      Fallout 4 has a great mod scene and quickly eclipsed the NV modscene within a year of release. Fallout’s mod scene is second only to Skyrim, which also received Creation Club and there are no signs of modding abating or “running off” as you assert without a single shred of evidence.

      I’ll just remind you losers that Fallout 4 won the BAFTA for Video Game of the Year, over that of Witcher 3, meanwhile NV was nominated for its year but lost. Just let that sink in and let it burn your collective behinds.

      You may now back to your echochamber where you tell yourselves Fallout 4 was a commercial and critical failure lol

      • DawnSword says:

        as said by many many people it wasnt specifically a bad game but it was a bad fallout game, other than that BAFTA awards and critical or commercial success in this day and age isnt the best of evidence that a game or movie is anything that well,FO4 reached commercial success not because it was an amazing game but because it came after Skyrim and from bethesda, skyrim has been on the mind of every casual or non casual gamer’s mind since release, its one of those games that is still getting new articles about it nearly 7 years after release, and there is a reason that under every twitch announcement stream there is somebody in the chat saying “Why no skyrim 2?” its just a matter of continuaty with success, oblivion was big and skyrim got bigger, at the same time gaming became a much bigger industry so its only fair to expect a much bigger audience to be there to buy your amazing or awful game.
        also new vegas and skyrim had some amazing game changing mods from the get go, skyrim got apocalypse spells even before the actual mod tools were out. and it is fair to say that the current fallout 4 mod community is much more filled with just armor and weapons and yes skins for the female companions of the game to have rather than the stuff found for skyrim or FNV, even still I do not think the first person was right to say that there is nothing else, because fallout 4 even through the hardships of its optimization at release and the rather casualized gameplay has had some amazing mods, I just do not see as many things worth of highlighting or being under the spotlight in the FO4 mods when compared to how much joy Skyrim and FNV mods brought

        • c-Row says:

          and it is fair to say that the current fallout 4 mod community is much more filled with […] skins for the female companions of the game to have rather than the stuff found for skyrim

          Funny, I got the impression it’s quite the other way around. Skyrim on Nexus gets more hits when searching for CBBE than Fallout 4 does, and the most endorsed images for F4 don’t feature a single boob until late into the Top 40, whereas Skyrim’s features a heavily modded female in hilarious armour right in the Top 10.

          • brucethemoose says:

            Yeah, I’d say Skyrim has a bigger “skimpy mod problem” than FO4.

          • LexW1 says:

            That reflects the age of Skyrim and why some people are still playing it though. I guarantee that when FO4 is a similar age to Skyrim, it will be the same way.

            Mod-wise that dude claiming FO4’s mod scene “eclipsed” that of NV has to be fucking kidding. FO4 has a ton of mods, but most of them are total junk, and a lot of ones which could have been good were given up on by the authors in a way that’s not really true of FO3, NV, or Skyrim.

      • SaintAn says:

        Maybe you shouldn’t talk about subjects you don’t know anything about?

      • Werthead says:

        Fallout 4 is a solid, enjoyable game. If it was advertised as what it was – a FPS spin-off from the Fallout series with almost no real roleplaying elements – that would be fine. I mean, Far Cry 5 is more of an actual RPG than Fallout 4 is. As it stands, it’s not a very good Fallout game. Very limited player choice, almost no freedom to go out of the very narrow, linear path the designers laid down and some extremely illogical results coming from you mixing and matching faction missions. Even by Bethesda’s low standards of main storylines, FO4 was a bit of a car crash. Some of the side-missions were pretty good, though (the Die Hard in a Supermutant-infested skyscraper quest was fun), and the companion characters are the best Bethesda have ever created.

        In terms of atmosphere, writing, genuine roleplaying opportunities and player freedom, though, New Vegas takes a very large dump from a very large height over FO4. It’s a much less accessible game and the opening couple of hours can be rough, but ultimately it’s a far more impressive and accomplished work of art, something you could never accuse Fallout 4 of being.

      • a very affectionate parrot says:

        I literally just based my comment on what the current top mods on the FO4 nexus page are. I didn’t intend to cast judgement on the game itself. I think if you’re going to delve into an NV vs 4 fanboy war you’re on completely the wrong website.
        There are indeed some decent mods for FO4 but even some of the ones that provide actual quests and new locations are absolute fucking dreck full of sexist nerd bullshit and incredibly sharp nipples.

    • Smaug says:

      The Bethesda games modding scene is supported by Nexus, it is disingenuous to say it’s just “a collection of nude textures and female companions”.

  2. buzzmong says:

    You know, the extreme post apocalyptic setting of F03 and onwards never made much sense, considering how far in the future they were set after the war.

    It made sense for F01 as it was only 84 years on, F02 was only a bit on and it addressed that by started to actually add more new civilisation in places like San-Fran and NCR.

    F03, NV and 4 though? Basically showed no signs of rebuilding even after all that time

    • April March says:

      Yeah, that annoys me to no end as well. Vegas gets a little more slack because it’s meant to be more of a frontier area, it’s basically a wild west story. But it’s still way too post-apocalyptic for a location that’s between a century-old democracy and an empire the size of, what, two Frances?

      • mitrovarr says:

        I remember more civilization in New Vegas. There were some farms, for instance. Some of the civilization was also gone because of the war zone, like that village that you find wiped out early on.

        • fearandloathing says:

          That’s actually a part of the dissonance. If you go by information provided by texts, dialogues etc. Areas in the NV are relatively developed and are in the process of rebuilding. But visually, they’re way too poor and ruined. Even the New Vegas itself is full of dirt and ruin. That was my main gripe with NV: in-word populous towns had 5 inhabitants, an army of clowns who brought spears to a gunfight were ruling much of the US and giving a hard time to conscripted army like NCRs etc etc.

          • mitrovarr says:

            Yeah, I just tend to lump that in with technical limitations. Civilization takes a lot of effort to put in and tends to be boring as a playspace in a game like that, so I don’t mind if it happens ‘offscreen’.

            As far as the Legion they had a lot of melee weapons but it’s not like they didn’t also use guns.

          • malkav11 says:

            Well, everything in the series from 3 onwards has the issue that apparently nobody has made any effort to spruce up or repair anything ever. Even the “cities” are full of random decaying junk just sitting around in buildings and housing. Assembling most of your stuff from scrap and not having the technical resources to do assembly lines and whatnot, that’s fair. Just leaving 200 year old trash lying around in your living area seems…odd.

          • Zenicetus says:

            The complete lack of transportation infrastructure could explain why more rebuilding isn’t seen in these games. No cars, no trucks, and all the highways are broken up. No working trains or ships. No way to move anything heavy like concrete mix, glass, and steel girders. Everyone gets around on foot. The only goods you see transported are on the backs of those two-headed cows led by merchants.

            It is a bit weird that new buildings aren’t being made from wood, 1880’s Wild West or log cabin style, since that level of tech should be available, and there are plenty of trees around. Probably more good lumber sources than pre-war. But maybe people just prefer living in bombed-out concrete than in log cabins. Concrete does a better job of stopping bullets and laser blasts.

    • Werthead says:

      I think it was Tim Cain who said that Fallout is post-post apocalyptic, about the rebuilding after the apocalypse and the problems that take place when you start trying to rebuild and no-one can agree on how to do it. The NCR wants to fulfil the promise of the USA that it never lived up, the Enclave just wants to put the same system back in charge and the Legion just wants to go full-on Darwinian fascism. The Fallout series was meant to go more in that direction, but when Bethesda got their hands on it they immediately thought Mad Max instead.

      There is a rumour that Fallout 3 was supposed to be set much closer to the apocalypse, before the first two games and Tactics, but this was changed mid-development because they really wanted the Brotherhood of Steel and other FO factions in there, and mandated that New Vegas and FO4 look equally immediately after-the-bombs despite it being 200 years later. This would explain quite a bit.

    • modzero says:

      Except it makes sense — even though most likely accidentally. There are plenty of reasons to believe that if we, as in “humanity”, fall down, we’re going to stay down.

      We have extracted most of the “cheap” fuels. We no longer have coal and oil anywhere we poke a stick at. That takes millions of years to recover, and more sustainable power sources often require either of those to bootstrap. We’ve also caused considerable soil damage, to the point where crops often depend on artificial fertilisers to just grow. Sure, forest would come back, but we’re not getting large scale agriculture back.

      If we ever nuke ourselves into oblivion Fallout-style, we’re going to stay in a hole for a long, long time.

      • Amstrad says:

        See, I accept this sort of reasoning. But then you get people in the game who are living in houses and buildings that still have skeletons just lying around.

      • malkav11 says:

        Not that I disagree with you necessarily, but it’s worth noting that Fallout’s universe had gone well past ours in at least some technological aspects, before the bombs fell. Including having mastered nuclear fusion to the point where they could run cars and personal powered armor on fusion reactors. So while they don’t go into enough detail to realistically evaluate the impact that would have on recovery, it’s entirely possible it would have some.

        • modzero says:

          It also cites resource exhaustion explicitly as the reason for the war, and nuclear fusion tends to have extraordinary bootstrap costs, even if your reactor is already built, which it generally isn’t.

          There are inconsistencies, but if anything, Fallout is overly optimistic about our post global warming nuclear apocalypse outlook.

      • LexW1 says:

        On the other hand, it would be extremely easy to get basic electric generators and wind (and to a lesser extent hydro) power back up and running, because those materials are all pre-extracted and electrical motors are trivial to rebuild out of the components of other electrical motors, and they don’t particularly need hugely complex controls or anything, and given almost everyone would be dead (like, seriously almost everyone, starvation being the main cause from the nuclear winter), they would probably provide enough power to start rebuilding quite reasonably. There’s no coal so you can’t leap back to the same sort of industrialized “steel everywhere” society, but by using the remains of the dead society, you could have an pretty advanced “recycling society” pretty quickly. Radio would never even go away, for example.

        I think you overestimate the extent and impact of soil damage worldwide, too. Given that less than 1% of the population would likely survive the war (far less than 1%) in the sort of areas where that’s the case, they soil would likely be in pretty good condition again by the time populations got large enough for “large scale agriculture” to be remotely relevant (which would be what hundreds of years? A thousand?).

        Your global warming comparison is a bit off because part of the er… problem (not quite the right word) with global warming is that it is likely to kill off the population slowly rather than abruptly going from, say, 8 billion to “a few million” (or a few tens of millions, maybe).

        • modzero says:

          You need rubber for these, which deteriorates. You can get some from natural sources, but it’s not particularly common. You also need plastic parts, which may be tricky to replicate. Not everything can be easily recycled. I’d expect people to recycle electric motors for a few years, then run out of materials to keep them up and running. Good luck getting a synthetic rubber/oil factory up and running without some sort of fossil fuels to start you up.

          Soil damage largely involves nutrients flushed into the ocean (and causing damage there as well, yay!). While restoration isn’t in the scale of millions of years, it can easily be a hundred. Civilizations far smaller than 1% of ours collapsed exactly due to this reason.

          Global warming is pertinent because despite being slow, it can also end up restricting our ability to use resources at a rate that is necessary to sustain us. Once that happens, the population may collapse rather unpleasantly fast. Especially as we may end up dependent on air conditioning for *survival*.

  3. FredSaberhagen says:

    I didn’t get a very Seattle vibe from the trailer except for that one building and “trees” but excited to check it out regardless!!

    • Zenicetus says:

      Yeah, same here. I live in the remote outskirts of Seattle and go into town occasionally. The trees are good. Weather, maybe good. No sense of the downtown area and surrounding areas, but maybe they can lean on just modeling the Space Needle building, the coastal vibe, and the weather.

  4. c-Row says:

    I know it’s only a couple of keystrokes away, but would it have been so hard to add a link to the mod’s actual homepage?

  5. GallonOfAlan says:

    Pain in the ass that mods like this don’t appear on console.

  6. pookie191 says:

    Wastelander 1.. “What the F**K is that?”
    Wastelander 2.. “I read in a history book once that it was a colour called green”

  7. Gillador says:

    What is the ‘size’ of the city itself in this mod? (80 km2 for the map, i read..). I mean, FO4 had a big enough map but 90% was desert.

    I was excited for Boston, big city i thought. Lots of opportunities for a city-based FO. But with a 2-minute sprint you’re from one end of the (main) city to the other.

    So how big is this mod compared to the original game? City/forest/wasteland

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