LEGO DC Super-Villains turns baddies good

Seeing DC’s superheroes are as bad as villains these days, at least going by their movies, it’s perhaps no surprise that the villains are becoming heroes. Warner Bros today announced LEGO DC Super-Villains, the latest in the fight-o-build-a-platformer series from TT Games, and it’ll see baddies becoming goodies to save the day. We’ll get to build our own custom villain to lead the adventure, and if your go-to back-up pals aren’t Harley and Ivy then frankly you can just get out. The game isn’t due until October but, for now, here’s the announcement trailer.

Right, so, the setup: the Justice League have vanished, and in their place Earth’s mightiest heroes are a mob from an alternate universe calling themselves the Justice Syndicate. But oh no, apparently they’re really baddies. So our native baddies team up to stop these baddie-goodies, meaning… look, we play as DC baddies, okay? Players will create their own custom villain to lead the party, backed up by a roster including the Joker, Harley Quinn, Deathstroke, Lex Luthor, Gorilla Grodd, and so on.

Off we all go, jumping and punching and building in the usual TT Games way. It’ll support the usual two-player splitscreen cooperative multiplayer.

LEGO DC Super-Villains is due on October 16. WB have announced a DLC season pass alongside the game itself, because I guess that’s how it goes these days.

If you want goodies, hey, LEGO The Incredibles is coming before this. I’m a few LEGO games behind – what are they like these days?

13 Comments

  1. Premium User Badge

    Drib says:

    I wish DC could come up with alternate world settings that weren’t just variants on “X goes evil” or “Y goes good”.

    Though Injustice is fun anyway. It’s just a tired plot device.

  2. Janichsan says:

    I’m a few LEGO games behind – what are they like these days?

    A few changes aside, still as they were years ago.

    • Scurra says:

      A few changes aside, still as they were years ago.Which is not a bad thing. There has been unfortunate feature creep (which is inevitable when you get the formula right but still need to persuade the folk who only care about “new stuff”), but it’s still pretty much the only series of games I’m happy to buy full-price. (Mind you, it’s also worth noting that “full-price” is actually only about half of what everyone else charges these days.)

      • Janichsan says:

        Which is not a bad thing.

        I’m not disagreeing. I like the LEGO games: you can just pick them up, know exactly what to expect, and just kick back and relax while playing them.

    • Mara says:

      Basically this.

      A lot of small quality of life changes, especially for PC gamers who were shocked by the lack of settings for the first half dozen games.

      It’s still got its share of the usual problems as well though, mostly relating to pacing and backtracking.

  3. bambusek says:

    Well, if it is going to be as other LEGO games, then player would need to switch between different characters to reach every secret anyway.So sticking only to Harley and Ivy would probably not always work :D

  4. Mouse_of_Dunwall says:

    I still enjoy the occasional LEGO game, but I think they’ve lost quite a bit of charm since they went to full voice-acting.

    I want a LEGO Gotham Central game!

  5. chuckieegg says:

    Have they got the same scriptwriter as for Lego city undercover? That made me smile

  6. Megatron says:

    Honestly approaching burnout with these games now. The lack of innovation to the core gameplay mechanics means we really are playing the same games from about a decade ago, with new bells and whistles around the edges, and graphical upgrades to keep them shiny.

    The thought of having to endure the same stud-grind, collect-em-all treadmill for the 50th time just makes me weep.

    Do something different with the combat, for god’s sake. Also: no more waves of re-spawning enemies that I have to defeat repetitively with my two combat moves.

    Stop messing about with the control schemes. Or if you do, don’t make things like Flying WORSE than it was in a previous game.

    And if you could possibly address some of the many technical issues that plague PC releases, that’d be great.

    • Excors says:

      I’d assume the target audience for these games is largely people who weren’t even alive a decade ago, or at least were too young to play games, so it doesn’t matter that the gameplay is the same – there’s an endless supply of unjaded new players. And it’s dangerous to make changes just for the sake of change, since there’s a risk of accidentally ruining what makes the games fun. They’re good enough games to appeal to a much wider audience too, but that’s probably a bonus rather than the developers’ main focus.

      Maybe it should be viewed like Lego itself – Lego sets aren’t much more sophisticated now than they used to be, and if you’ve been playing with Lego for a decade then you’ve probably exhausted the possibilities and maybe should move on to something else, and there’s nothing wrong with that. (Although I thought I had moved on many years ago, until I recently saw the Lego Saturn V and couldn’t resist…)

      On the other hand, it seems there’s plenty of changes they could make that would unequivocally improve the games (including the technical issues), so it’s weird they haven’t done those after so many iterations.

  7. montfalcon says:

    A similar plot is used in the very excellent animated DC movie Crisis on Two Earths, where the leader of the Justice League from Earth-3 comes to Earth-1 to ask the Justice League we all know and love to help him defeat the Crime Syndicate, the evil alternate universe versions of themselves. It’s full of cute touches, interesting character work and some incredibly snappy one liners. The opening title sequence on youtube introduces quite neatly the concept of the DC Multiverse and alternate-world counterparts.

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