Doom Eternal is Hell on Earth

Id Software today announced Doom Eternal, a sequel to their unexpectedly great 2016 reboot of Doom. As in the series’ original run, the sequel is bringing Hell to Earth, and it looks pleasingly meaty in the announcement trailer. Click on through to watch.

Hell yes meat hell.

Details on Doom Eternal are thin for now, as Id Software are planning to host a livestreamed reveal event during QuakeCon on QuakeCon on August 10th. Id did note that it has “twice as many demons” though, so it’ll be nice to meet some of those meatmen.

“As the DOOM Slayer, return to take your vengeance against the forces of Hell,” Bethesda add. “Set to an all-new pulse pounding soundtrack composed by Mick Gordon, fight across dimensions as you slay new and classic demons with powerful new weapons and abilities.”

It is strange to see any sort of realistic Earth in Doom. The Earth-y levels in ye olde Doom II were strange, abstract places, building with the limited toolset to create things that don’t look much like cities at all – but Hell’s cities would be alien, wouldn’t they? I quite liked ’em.

Check out our E3 2018 tag for more announcements, trailers, news, and goodness knows what else.


  1. DevilishEggs says:

    No matter the context, an archie still makes me think, hide.

  2. MultiVaC says:

    Is anyone else very slightly worried that the title is a synonym for “Doom Forever”?

    Anyway this looks awesome. I felt like Doom 2016’s environments were a little by the book and didn’t really capture what my imagination drew from the original, which was more like a living mass of unthinkable horror than the sort of fire and brimstone vibe. This is definitely more what I had in mind.

  3. Mouse_of_Dunwall says:

    Heh, it’s awesome that the soundtrack is mentioned almost immediately in the description. The tunes in the first game were great.

    Looking forward to this!

    • KillahMate says:

      I think id understood very well how much Mick Gordon contributed to the game they were making, and even if for some reason they didn’t the fan reaction upon release made it clear to them. The soundtrack was already considered an all-time classic by most mere months after the release.

      • aircool says:

        Absolutely, the soundtrack was just as important as every other aspect of the game and certainly tied everything together.

        There’s a video out ‘there’ somewhere in the ether about how he approached his brief for the music which, among it’s caveats, was the stipulation for no guitars. In the end, some guitar was used, but, well.. you really need to watch the video.

  4. Ham Solo says:

    Hell yeah! Looking forward to it!

  5. aircool says:

    Tentacular appendages, Mick Gordon soundtrack, shotgun… If this game is as good as the last one, it’s going to be on my hard drive on a semi permanent basis.

    I enjoyed the indoor environments more than the outdoor ones in DOOM because DOOM wouldn’t be DOOM without those tight, corridor sections.

  6. unraveler says:

    So if this supposes to be like Doom 2, does that mean a proper modding tool?

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