Fallout 76 is a multiplayer “softcore survival” game

Well then! The rumours were true: Fallout 76 is indeed a multiplayer game, one described by Bethesda’s Todd Howard as “softcore survival”. Huh. Weird. The online sandbox will send Vault dwellers out to rebuild America, 25 years after the nuclear apocalypse, and all these dwellers will be other players. Howard said that folks will be able to play solo, questing on their tod, but the focus is clearly on teaming up with other survivors to build bases, murder monsters, and fight for control of nuclear missile silos. It will launch on November 14th but, for now, he’s the E3 deet-o-rama.

Fallout 76 is an online survival sandbox, then. Howard explained that the world is four times the size of Fallout 4, though each instance will have only a few dozen players. The slice of West Virginia spans a number of biomes, as survival games will, each with particularly fancy landmark to take control of nuclear missile silo which can be used to, y’know, launch nuclear missiles. Rare resources will drop in the aftermath of a nuke too.

It sounds fairly gentle as survival goes, with death never meaning a loss of progression – no more waking up nude on the beach after someone caves your skull in, I suppose.

Servers will be seamless and invisible, and character progression will carry across all servers, rather than being linked to specific ones as in many survive ’em ups. The whole thing’s on dedicated servers, he says, and supposedly has “all-new rendering, lighting, and landscape technology” which allows them to have “16 times the detail.” Hmm! They do tend to overstate advancements of their technology, though.

Fallout 76 is due to launch on November 14th, preceded by a beta. Supposedly Bethesda’s RPGs are known to occasionally have a bug or two (who knew?) so they want to squish ’em before launch – which certainly sounds more sensible than their usual strategy of leaving bugs for modders to fix in ‘unofficial patches’.

Here’s RPS video person Noa picking out some secrets from the recent reveal. Lots of sneaky details here.

I like the giant mutant sloth.

Check out our E3 2018 tag for more announcements, trailers, news, and goodness knows what else.

70 Comments

  1. Mouse_of_Dunwall says:

    I think I saw the Flatwoods monster in the trailer!

  2. brucethemoose says:

    Even if players themselves are protected, I predict “builder” type players will be upset en masse when the griefers come to literally nuke their houses.

    And there will be A LOT of griefers.

    BGS is going to learn how PvP crafting survival games work (and don’t work) the hard way. Especially without any private server admins/mods to temper things.

    • Mokinokaro says:

      They mentioned dedicated servers so I’m sure private servers are possible.

      Their invisible lobby stuff probably means always online and no modding though.

    • geldonyetich says:

      Same way as all the other open-PvP survival games: you shouldn’t be playing in PvP mode unless you want other people to nuke your settlement from time to time.

      But yeah, they are opening the door to griefing for those who are interested in that sort of thing. To some extent, it’s sort of a slipshod solution to trying to provide players some higher purpose. Go wrestle in the mud a bit, lads.

      • brucethemoose says:

        Yeah, I missed those important tidbits somehow.

        Private servers or the single player option is what alot of people will go for.

    • vexis58 says:

      As one of those builder types who loathes PvP, my interest in this actually went down tonight. It’ll only go back up if they go into more detail about our ability to play solo PvE, and whether the “no lack of progress on death” includes the things we’re building.

      • evrtnzen says:

        The new CAMP system being introduced will *very* likely include a way for you to save your base, for reasons such as moving locations or rebuilding after an attack. In the E3 presentation, during the CAMP Vault Tec video, specifically the brick wall part, there are three tabs: “Recent”, “Stored”, and “Blueprints”. If that’s anything to go off of, it seems likely that your base progression is able to be saved and re-built!

    • tat2atco says:

      Haven’t we had enough stupid survival games full of no NPC’s, no story, Tons of griefers. All I want is the next single player Bethesda RPG that we have been waiting years for.

  3. geldonyetich says:

    Sounds like they’re going for an “invisible lobby” approach for it, so you could choose to go solo, meet random players, or team up with friends.

    Overall, Fallout ’76 is looking really slick. And I’m totally in agreement with them that it’s a pretty cool idea to have the only other humans be actual players, especially in this setting where you’re the first batch out of the vault.

    Bethesda had some great stuff to show this E3. They’re going to be a tough act to follow.

  4. Veav says:

    aaaand this has dropped to a $10 buy if private sessions are available, never buy if not. I can cope with Fallout as an unstructured open world e.g. Elite Dangerous but I will not be playing with YoloSwaggins420 ganking me at random intervals.

    • Stevostin says:

      I am with you there.

      4 times the size of F4… well actually F4 ain’t that big so meh.
      Multiplayer… If it was highly diluted in 95% solo experience, just a pinch of salt like in DS, good. But it doesn’t look like that, no save/load, respawn instead, co op (ie ruin immersion by making appointments, yay!).

      Also the green world is a hard sell to me. I want my burned out Fallout back.

      • Veav says:

        …actually, I’ve always preferred green post-apocs to desert. Nature takes over! Look at Chernobyl, Fukushima, or any old abandoned road.

        And yes, Fallout doesn’t have to go by real world rules, but it’s more appealing to me.

      • Jernau Gurgeh says:

        So close after the holocaust of ‘77, surely it should be *less* green, and the older games set in later post-Apocalyptia should be *more* green, as nature has yet to recover and adapt? The stark deathly greyness of FO3 got very oppressive and depressive to me.

    • Zenicetus says:

      I don’t think I’d buy it even at $10, since it appears there is no real game content for solo play other than shooting monsters. No NPC’s to interact with, no reason to build anything more than a basic shelter/base.

      Scratch this one off my list, I guess.

      • Veav says:

        Ehh, there are charms in a NPCless random dungeon crawl set in Fallout. Just think of it like Payday – log in, ransack some ruins, high-five, log out.

        • Zenicetus says:

          Maybe, I dunno. You’d have to headcanon why all the other vault dwellers disappeared. It would also depend on whether encounters designed for multiplayer groups can still be handled solo. If it’s not a PvP-focused Rust clone, then it may be a WoW-alike with extra-hard monster encounters that encourage people to group up.

          At this point, I’ve lost so much interest that it would have to offer something spectacular for solo mode to get me interested again. I don’t think I’m the target customer for this thing, along with many other former Fallout fans.

  5. Unruly says:

    Well, given that I generally dislike Bethesda because they have a history of not being able to ever find a bug even if it’s beating them to death, I was interested in Fallout 76. The only reason I was interested was because it was a Fallout game set in my home state, and with any luck Bethesda, being headquartered in neighboring Maryland, would treat us with at least a little respect because they should at least know that we’re an actual state that isn’t part of Virginia.

    But they killed my interest in the game with the words “online only” and the implication that the ability to play solo is just the ability to walk around on your own rather than the ability to separate yourself from the servers. I don’t need some jackasses running around trying to kill me, or blowing up whatever I built, or robbing all my stuff all the time. I got enough of that kind of shit when I played DayZ back in its mod days, the fun of it died off pretty quick, and I haven’t felt the need to play any other online survival games since.

    And I’m not alone. My friends and I were watching the release together, since it’s not every day you get a Fallout set at home, and all but one of us lost interest with the online only shit. One of them was practically addicted to The Forest for a long time, too, but he’s like me in that he doesn’t care for the online crap and having a bunch of random dickholes running around wrecking your stuff.

    If you can completely shut yourself off from the servers, or make your game an invite-only thing, then maybe we’ll change our minds. But I know 5 people that were not pleased with what was announced.

    • geldonyetich says:

      Solo mode is confirmed, but I am fairly certain you will have the option to play multiplayer with friends without leaving yourself vulnerable to the “random Internet dickhole” factor (e.g. “friends only” mode).

      Fallout ’76 is essentially a new Bethesda Fallout with multiplayer capability. There’s nothing wrong with that idea. Sure, my fellow introverts would not prioritize the multiplayer feature (complete with social media silliness!) but we could take the rest and be fairly content.

      I will say that those great big numbers on everything living strike me with slight apprehension. It seems that level progression is a thing in Fallout ’76. However, it’s only a grind if it’s no fun…

      • sosolidshoe says:

        Eh, no, “you can play solo” is confirmed. You can play MMO’s solo as well, but you don’t get to play them alone.

        This is Fallout, except with no mods(except the inevitable curated paid ones, because of course that will happen, why else do people think they’re trying to do a “live service” version of Fallout), and a 100% chance that trying to play it like a Fallout game(ie, a singleplayer RPG) will result in frustration and irritation as you try to build/quest/chill and enjoy the scenery while YoloSwaggins420 and xXxShadoKillahxXx, at best, jump around in front of you in the most obnoxious and distracting customisation options they can find or, more likely, repeatedly use sarcastic emotes whole shooting at you or your construction before nuking you.

        Yeah, Fallout76 may be a “softcore” survival game, but it’s a hardcore pass from me, Todd.

        • geldonyetich says:

          I am genuinely surprised there’s, not one, but multiple people here trying to argue that “you can play solo” does not mean there’s a way to actually disable having other players join your session.

          Seriously, who would do that? Would you announce, “you can play solo” without having a way to disable the multiplayer? I sure wouldn’t.

          It’s not like we don’t have plenty of examples of invisible lobby games that do have the ability to disable other people joining in.

          No, they’re almost invariably multiplayer systems that the player chooses to opt-in to. Fallout ’76 undoubtedly will be as well.

          “You can play solo” means you will be given a choice to play solo, and that means NOT let other people in.

          That said, I fully share your lack of enthusiasm to participate in the adventures of YoloSwaggins420.

          • Unruly says:

            Yea, but how many of those games also have press releases that tell you that there won’t be any NPCs? Todd Howard specifically said that. He says at around 2:21:30 in the video that all of the characters will be other players, because the game will be entirely online. Then he says “every person and character is real” about a minute later. He says you’ll be playing solo in a game with dozens of other players that is, in his own words, “entirely online.”

            Solo play isn’t the same as single player. I once soloed my WoW character to level 30, but that doesn’t mean I was playing a single player game. I was just ignoring the other people in an MMO and playing by myself. And from the wording that was chosen during the press conference, that’s exactly what they’re meaning by playing solo.

          • sosolidshoe says:

            Every MMO in the last fifteen years would rather disagree with this sentiment – they *all* push the “you can play solo if you like” line, and they always mean the same thing; you can try your best to ignore all the other people sharing the world with you. Given the explicitly “online only” nature of F76, I’d happily wager folding money this will be the same.

          • geldonyetich says:

            @sosolidshoe
            I don’t think Fallout ’76 is an MMO, though. I think it’s an invisible lobby game, which is more like a single player client that can be enabled to interact with a server to facilitate multiplayer. It’s a common model of multiplayer these days.

          • Unruly says:

            link to youtu.be

            At about 5:30 they start talking about Fallout 76, and Todd Howard specifically says that there’s no offline mode, you will always see other players, that you can’t turn off PvP, and that most of the quests will come from terminals and shit you find. The only NPCs will be robots, and there won’t be many of them.

            Guess those of us who were talking about there being no single player weren’t wrong.

          • geldonyetich says:

            @Unruly
            That video is gone. It seems like there’s conflicting information out there on if Fallout ’76 is an MMO is not.

            We’ll see as more details come to light, but I’m still leaning “you can play solo” means you can choose to play without interruption by other players. Because, if not, that’s a weird definition of playing solo.

          • Unruly says:

            It was a press interview of Todd Howard. He said something along the lines of “You’ll never be playing alone. Other players will always be in the game.” When they asked him about being able to turn PvP off, he then said something along the lines of “Not completely. We’re thinking about limiting PvP to certain areas, but it will always be something that happens and you can’t turn it off entirely.”

            So yea, he’s using the definition of “solo play” that’s been used by MMO games for over a decade. You can play by yourself, but everyone else will still be in the game and you’re only by yourself if they choose to leave you alone.

            Try this video. It looks to be the same interview, but from a more “official” looking channel than the one I originally linked, so hopefully it doesn’t get nuked.

            link to youtu.be

        • Mortomes says:

          This whole argument about whether there is “true solo” or just “solo in a multiplayer environment” argument is rather moot to me. Even if you could play completely offline, you’d still be playing a game catered to multiplayer play. With no serious storyline, presumably no NPC’s.

      • Unruly says:

        They never said you can play it as a single player game. They said “you can play solo” and then they went on to repeatedly talk about how you were meant to team up with friends and how playing solo would suck because it’s not how the game was designed to be played. That tells me that it’s got single player the same way that an MMO has single player. Sure, you can run off on your own and do whatever, but you’re still going to have to deal with random fuckery from other players and you’ll be locked out of some content because it will have been designed solely to have been run by a group of players.

        • geldonyetich says:

          As I said in the other reply, it seems really unlikely they would announce, “You can play solo” unless they meant it.

          Having randos jump in on you whenever they want is NOT anyone’s definition of solo play, and we’ve already a ton of invisible lobby games where you OPT-IN to the multiplayer, not just have it happen to you. Heck, even in Dark Souls you have to choose to restore humanity first, and that game is notoriously hardcore.

          They’re not going to take a lobby-based game and force players to endure other players if they don’t want to. There’s absolutely no reason for them to choose to lose customers by forcing them to deal with randos when they don’t want to. I can’t remember the last non-MMO that did that.

          Of course, they spent most of the time taking about all the multiplayer features anyway. They’re naturally excited about those features. This is the first multiplayer Bethesda Fallout ever. It’s the single biggest feature the game has… even if you can choose to play solo.

          • Unruly says:

            Dunno. He specifically said all the other characters will be other players. That says to me “no NPCs.” There’s like 3 Mr. Handys and a disembodied voice Overseer in the trailer and that’s it. Everything else is either enemies or other players.

          • aepervius says:

            “As I said in the other reply, it seems really unlikely they would announce, “You can play solo” unless they meant it. ”

            No they probably did it on PR reason. All fallout game, even fallout shelter, have been single player. Note that I said single player, not solo play there is a huge difference between both. Thus to try to avoid chasing away people which likes single player only (like me), they try to go for a sort of bastardized multiplayer game where you can play alone.

            “But what is the difference with single player then” you will ask ? Single player means you make the skeleton of the game, the mechanics geared toward the player, often resulting in the trope that stuff was waiting for you for hundred of year, but make no mistake all points of the game are geared toward giving YOU the experience. NPC. Treasure. Quests. YOU are the central points. With multiplayer where all the “player are NPC” (paraphrased), YOU are not the central point anymore, you are just a cog in a group. Story, everything is geared toward a group of player, not the central single individual. This usually result in a very hollow solo play. Yes MMO/WOW/Elite can be played solo. But having done it , the resulting experience rings hollow and is not that much fun compared to single player. Combine that with the fact they pretend the area is 4 times FO4 or something and you quickly see where the accent is : not solo play. Why would they too ? They want it to be multiplayer probably introducing additional content (loot box ;) just kidding. maybe) to get more money. If they concentrated on solo play more than a mere quick look, then it would be contra-productive to their product ! So you can already tell it will be multiplayer with solo as an after thought.

            TL;DR : solo play is a travesty. Think of it the same as unreal tournament exclusively with bots. I have yet to find a game which offer this solo play worth the time, and I hate multiplayer with a vengeance, I like only story rich games.
            At least for me I know now that the probability I am itnerrested into a fallout 76 is vanishingly small.

          • battles_atlas says:

            How on earth would a “no NPCs” RPG actually work? I don’t think you should take this “all characters are players” literally. If you remove all NPCs from a game like this it just means all stories are triggered by some object playing the role of an NPC, eg audio log. Mechanically it’s still an NPC.

            I can’t imagine how you would make an RPG otherwise. You’d have to create an entirely free form game in which all quests were built in-game by players. Which sounds an absolutely revolutionary game, but I suspect he’d have found time to mention that if it was the case.

          • Unruly says:

            From Bethesda.net – “Bethesda Game Studios, the award-winning creators of Skyrim and Fallout 4, welcome you to Fallout 76, the online prequel where every surviving human is a *real person*. Work together – or not – to survive. Under the threat of nuclear annihilation, you’ll experience the largest, most dynamic world ever created in the legendary Fallout universe.”

            Yea, so, looks like they’re certainly doubling down on that “every character is a real person” thing.

            My guess is that any quests are going to be given to you by the vault overseer, who was never more than a disembodied voice, and items you find. No towns, no traders, nothing that isn’t built by players. And you’ll get shot the minute you decide to build something yourself.

            Welcome to Fallout 76. It’s just like Ark, Rust, or DayZ but this time it’s Fallout themed! Hope you like sociopaths!

          • geldonyetich says:

            @Unruly
            Just because every surviving human would have to be another player doesn’t mean that every NPC is another player. In fact, we’ve already seen the Mr Handys and heard the Vault Overseer (who is probably a ZAX). So the existence of non-player characters has been confirmed!

            Imagine now that every mutant, ghoul, robot, or other non-human character could still be an NPC. It makes a lot of sense from a lore perspective, too, because Vault ’76 is the first vault to re-open in the area. There were zero humans in the area, they all died in the nuke. So basically all the other players had to come from the Vault.

            Now, as for how big a role the NPCs serve in Fallout ’76… well, if existing survival sandboxes are of any indication, not a very big role. But time will tell.

      • Crusoe says:

        Solo mode is NOT confirmed.

  6. teamcharlie says:

    My favorite part was seeing like 20% of the fans lose their shit at hearing that Fallout 76 will be online-only, and the other 80% sternly realizing that most sane people don’t actually want to play Fallout with other Fallout fans.

    Haaaaard pass.

  7. Ejia says:

    So it’s an MMO, but the first M stands for Mediumly?

    • Amstrad says:

      Moderately? Maddeningly?

    • Chrithu says:

      He (Todd Howard) specifically said it’s not an MMO in the presentation. He speaks of dozens of players at the most per server. And he also talks about dedicated servers and taking your progress from one server to the other.

      Infrastructure wise this sounds a lot like multiplayer survival games the likes of ARK, Conan Exiles or 7daystodie. I think it is very likels that we will see some officially run servrs as well as player run dedicated servers with custom rulesets and mods.

  8. Arglebargle says:

    Best to wait and see what actually turns up, as Todd Howard can bloviate hot air with the best of them. If Bethesda doesn’t have a way to deter griefers and gankers, they will have discovered another way to deter my purchase.

  9. Nauallis says:

    Wheeeee!

  10. Palindrome says:

    This really does sound like a Fallout version of Conan:Exiles and as such it may, may, be reasonable. The player nukes sounds like a terrible idea though.

    • Chrithu says:

      Can’t be worse than the ability to call a giant god upon your enemies as exiles does. I wouldn’t mind 76 taking some lessons from ARK, Conan and 7 days to die and follows in their footsteps of allowing player run servers with custom rulesets. Imho that is one of the key design decisions that led to the success of said three games within their niche and beyond.

  11. Netofacture says:

    It can be very cool in the end, buuuuut bethesda REALLY should give obsidian the chance to make another Fallout, using the actual engine *.*

    • Kokkojambo says:

      Nah, Obsidian is not Obsidian anymore. Would rather see the real RPG veterans at inXile take a crack at it.

      Fallout 76 will be the first fallout game i won’t buy.

  12. Ham Solo says:

    Rest in Peace, Fallout. Been nice knowing you.
    Multiplayer and Paywall means the game won’t be fixed by modders a year after release, which means it won’t be fixed ever. Because Bethesda sure as shit won’t fucking do it.
    RIP

  13. Tafdolphin says:

    This looks to be the Fallout 4 version of GTA Online, but packaged and sold as a separate game. There’s a new map, but apart from that the footage was stock F4 gameplay with chums.

    I hate the ‘Aw, they ruined x’ line amongst fan communities, especially when applied to games that we know very little about, but I can’t help but feel Bethesda are taking Fallout in a direction contrary to the aspects I fell in love with, down a more Fallout Tactics route than a Van Buren one. Considering this was a series whose hallmarks were great writing and innovative quest design, the fact that not a single line of dialogue was included in the reveal says a lot.

    Not a game for me.

  14. Rince says:

    What a waste. The trailer was nice, but an online game? No thanks.

    Call me when they do a Fallout 5.

  15. Turkey says:

    Well, it looks a lot more ambitious than what I thought it would be, I’ll give them that. The world still has that dead, clockwork feel that makes me bounce off all their games, though.

  16. Stevostin says:

    I won’t judge the quality of the game in advance, but I think we can all agree that it’s a game based on Fallout lore, but it’s not the kind of game that got ppl liking Fallout in the first place. At the very least it’s a distraction of the kind of games that crowd want, ie basically a new New Vegas.

  17. mwoody says:

    Multiplayer = no VATS
    No player servers = no modding

    I was one of those fighting back the tide of naysayers in the pre-E3 threads, but I gotta say, there’s nothing in this that excites me. Damn.

  18. Premium User Badge

    Lo says:

    I’m so tired. I’m so very, very tired.

  19. Vilos Cohaagen says:

    Noooooooooooooope.

  20. fish99 says:

    Since there’s no NPCs and you get quests in the vault, I’m guessing there’s almost no dialogue, choices or real questing in the game. Probably just some tutorial missions to teach you building, and then the equivalent of radiant quests. So in solo mode I’m guessing it’s very much like Ark, where there’s no real incentive to do anything apart from progress up the tech tree, build pretty bases and explore the (largely empty feeling) world, and all without Ark’s taming system.

    Admittedly I did play a lot of Ark solo, but I don’t fancy repeating that experience in the Fallout universe when I could just play Fallout 4 again and get some story/questing too.

    I think it will have an audience but they won’t be the same people who played Bethesda’s other RPGs.

  21. theoriginaled says:

    Fulltime online is just another Bethesda push to control and monetize the modding scene. Its just hidden better than their previous attempts. Pass.

  22. cardigait says:

    weell, adding multiplayer and online only to a title that is mostly loved by single player rpg players, developed by people notorius for having trouble killing bugs that will leave the online open to soo many interesting… features.
    Sound very good to me.

    EA Simcity send their regards.

  23. Crusoe says:

    Bethesda should stick to publishing.

    New Doom Looks great. Keeping what makes Doom, Doom.
    New Prey looks great. Sticking to the immersive sim formula.
    Fallout 4 and 76 are complete departures from everything great that people loved about the previous games.

  24. mitrovarr says:

    Since they’re probably too occupied making this to make a proper Fallout game, perhaps they could hand that off to another studio? Perhaps one they’ve had do it before (hint, hint).

  25. Chrithu says:

    I was instahyped actually. Cannot wait to get into the beta. The thought of building bases and hunting monsters in the fallout universe with bethesda level of polishing actually could tunr out a fun thing. I already have a group of friends I regularly play survival games with.

    • sosolidshoe says:

      “Bethesda levels of polishing” – I’m assuming this is very dry sarcasm, given that even the best games they’ve produced have required extensive patching, both official and from the mod community, to even begin approaching the general vicinity of a reasonable definition of “polished”.

      • Chrithu says:

        True. But even vanilla skyrim day 1 was miles ahead of 99% of what is found in the survival game niche. Don’t get me wrong I madly like 7daystodie in particular for the fresh perspective on design questions but they are still years away from having something finished simply because their budget is laughable compared to what BGS can work with.

  26. literarylottie says:

    Ugh, multiplayer online. I was actually intrigued by the trailer released yesterday; the idea of wandering around the lushly rendered ruins of a monster-ridden West Virginia – a familiar (to me) landscape made alien – strongly appeals. But I’ll never play an MMO unless the devs can guarantee a meaningful single-player experience. Even if soloing missions is a possibility, it sounds like those WV landmarks I was so excited about exploring will be inaccessible unless I’m rolling with a crew that has the manpower to take them over. No thanks. God, why even go through the trouble of making such a beautiful setting – particularly one based on a real region that people might have an attachment to or desire to tour in a game – and then lock the most impressive parts of that setting behind an MMO base-building mechanic? The mind boggles.

  27. morganjah says:

    If it is a game in which I can play Fallout with my son and a couple of his friends, only, then I will be very excited by it.

  28. NiteNinja says:

    Way I see it, anyone who has played Grand Theft Auto 5 for an extended period of time, can understand how an open world sandbox lobby-style multiplayer game mode will behave.

    Sometimes its good, you can get into sessions with cool people, work together, make friends, and whatnot.

    But then theres most of the time, where you have someone who is out to ‘feed on the tears’ of other players, kick over everyone’s sandcastles, and those who just straight up use mods and really ruin everyone’s fun.

    I cannot see a future in this game as a multiplayer co-op game if theres any kind of non-consensual PvP involved. Maybe if they make it behave like Elder Scrolls Online where they did find a nice way to keep the gameplay fun for those who want to enjoy the game, while giving the option to duel people and do fights and stuff for those who want that as well.

  29. evrtnzen says:

    Fallout 76 is a spin-off Fallout game, *not* a main game. God forbid Bethesda tries to do anything with this series that isn’t an exact carbon copy of New Vegas. This game is not the end of the Fallout franchise, it does not mean all future Fallout games will be like this. Please stop acting like this is the end of the world. There will be more singleplayer RPG Fallout games to be played after this, just as there will likely be a few more spin-off titles as well.

  30. fish99 says:

    Lots more info here – link to youtube.com

    Seems like you can’t play it without seeing other players or entirely without PVP, but they will limit griefing. Also no NPCs is confirmed but there will be some limited quests.

  31. Sunjammer says:

    This is a co-op loot shooter with griefing mechanics. I’m glad it’s not a numbered entry because if this is the future of Fallout the franchise is dead to me. No VATS, no dialog trees, ruckus and mayhem where there used to be room for solitude and contemplation, just zero subtlety of humor. I don’t use these words lightly, but good God is this the definition of dumbing down.

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