Resident Evil 4 HD’s remaster mod is due out this July

Resident Evil 4

Resident Evil 4 is one of those games I’m happy to call a classic. It was probably my single most played thing on the Gamecube back in the day, and I’ve re-bought it since for both Wii and PC. While its mechanics may hold up great, it’s hard to deny that some of its textures are little more than blurry splotches of colour, owing to RAM and storage limits of the era. This July, everything gets pulled into focus as the fan-made HD mod is due for its next major launch, re-texturing every single map in the game and giving the lighting system a significant overhaul too.

The HD remastering process has been a long, painstaking labour of love. While some changes have been necessary, every attempt has been made to maintain the art style of the original textures, up to and including tracking down the original source photography that was used to create the originals. It’s not just a texture project, either. The lighting has been given a significant overhaul, with shadows now cast relative to the many new light-sources in the game, as you can see in the trailer below, and the UI was given a fresh lick of paint recently as well.

While the version of the mod due out in July does look astounding, it’s apparently not quite the final cut. While the vast majority of the game is now enhanced to pin-sharp HD standards, there’s still a few things to tune up, including character models for both players and enemies. Still, the international two-man duo (one in America, one in Spain) behind the mod reckon that those don’t require tuning up quite as urgently, and are happy to let us run wild with this almost-complete version while they’re buffing out the last of the scuffs.

The mod is out this July 13th, and requires the more recent HD version of the game, rather than the original 2007 launch.


  1. Freud says:

    It’s a wonderful game even if the QTE parts are quite annoying. Luckily gaming seems to have largely moved past having games filled with them.

    As someone who hates escort quests can enjoy a game where half of it is an escort quest speaks to how well designed it is.

    • Kingseeker Camargo says:

      An escort mission in which you can tell the escorted part to quite literally stuff her ass in a dumpster while you do the important things –It can’t possibly get better than that.

      Poor Ashley paid for every escort mission I had ever been subjected too.

  2. Kingseeker Camargo says:

    Following these guys’ blog is fascinating. There’s a few things they sort of bumped into accidentally while messing with the code, and the moment they realized that new discovery could lead to further, completely unexpected tweakings, they committed to that even more than before.

    They’ve been at this for an eternity and with every update you can tell they’re still absolutely in love what they’re doing.

    And the results are mind blowing, too.

  3. Killy_V says:

    This game is a timeless masterpiece. Mad props to the modder teams for reviving the legend.

    I remember, back in 2004, I manage to get the game a day before at my LGS, ans snatched the projector at work for a weekend of human size zombie shooting.

  4. racccoon says:

    They messed up the plant! the plant is a marijuana plant! not a basil bush.
    Apart from that mistake they did an amazing job.
    hats off! :)

  5. Jernau Gurgeh says:

    Why wasn’t this high quality retexturing the standard for the official HD release?

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