The Elder Scrolls VI announced

You will, I am sure, be astonished to hear that Bethesda Game Studios are making another Elder Scrolls game. Today, during their E3 pressblast, they announced that The Elder Scrolls VI is now in pre-production. And… that’s about it. The game is a long, long way away, coming after Bethesda’s all-new Starfield – which is itself so far out that we don’t even know what it is. But! The Elder Scrolls VI exists. Bethesda don’t say where it’s set, but perhaps you can sniff some clues out in the teaser trailer below?

Is it Love Island? It’s probably not Love Island.

Check out our E3 2018 tag for more announcements, trailers, news, and goodness knows what else.


  1. Top Hat Zebra says:

    It looks like it might be High Rock to me. Possibly Hammerfell, but I’d think the teaser would focus more on desert for that.

    • brucethemoose says:

      Yeah, my first guess was southern High Rock.

      Funny enough, Iliac Bay (aka southern High Rock) looks like the next big release of Beyond Skyrim.

    • Ejia says:

      I’ve been wondering about this. There’s a coast, but no sand, and it doesn’t look jungle-y, so it probably isn’t Hammerfell or Elsweyr.

      • Alien426 says:

        I would have hoped for Elsweyr. Weirdly I never played as a Khajiit, but always liked them.

        “May you walk on warm sands.”

    • lofaszjoska says:

      Well, shoot. I was really hoping for Hammerfell, so I was worried Bethesda would go crazy and pick Black Marsh or Elsweyr.
      Looks like I’m still not getting Hammerfell, but it is because Bethesda picked the safest location they have.

    • vexis58 says:

      I don’t think you’re thinking big enough. I think we’re going to Akavir.

  2. geldonyetich says:

    An extremely rudimentary teaser at this point. We know Elder Scrolls VI is a confirmed thing, but I’m feeling like they’re still on the drawing board about a lot of it. I’m thinking we’re at least a couple years out from release.

    As such, I feel like any guesses I could glean from this teaser is bound to be wrong on the grounds that it’s too soon. It’s not there to inform us about the content of the game. The only thing it reliably tells us is that they’re planning on great graphics and a huge world.

    If I were to go out on a limb, maybe a world will be the size of the whole continent this time? Daggerfall did it, after all. Time will tell but, if you ask me, it’s sort of telling that they’re not calling it by region. They could have easily dropped a region’s name and people’s imaginations would have run wild. Instead, they’re just laying out as, “Elder Scrolls VI.”

    • Evan_ says:

      ‘Sir, TES fans are enrgaed since the F76 announcement!’
      ‘Make them a TES6 reveal!’
      ‘But sir, we didn’t even decide..’
      ‘Don’t you know what font to use? Just put it on something pretty, vast and generic. And start rendering already, announcement tomorrow!”

      • Premium User Badge

        particlese says:

        “But sir, trailers need music, too!”
        “Just get the Revenants to doot something out, then autotune it to the usual.”

        • Artist says:

          “Sorry Sir, but it seems our autotune licences just ran out..!”
          “My gosh, then just use some of the unused material from Skyrim! What are we paying you for, ffs?”

    • Sakkura says:

      That’s pretty much what preproduction is, it’s where you brainstorm what will be in the game as well as how you’re going to build it.

      So Bethesda themselves probably haven’t even decided on many of the things people are curious about.

    • ObiDamnKenobi says:

      What are you talking about, I learned lots! It will have rocks! And grass! Maybe water! Preorder confirmed!!

      Bonus; there are mountains that look too steep to climb!

  3. mitrovarr says:

    Yay! I thought the series was dead forever after they made ESO! Hope they don’t over-streamline and homogenize it – Skyrim was a bit silly in that one character could become good at everything. I played a sneaky bow sniper that nonetheless got to become head of the mage’s college.

    • brucethemoose says:

      I mean, Oblivion was like that too. You could become head of pretty much every guild, Champion of Cyrodil, champion of every daedra, and BE Sheogorath.

      The trick is to limit yourself if that part of the RPing is important to you. Do different questlines in different playthroughs.

    • Evan_ says:

      It was the same in Morrowind. Well, roughly the same – some skill combinations provided godly effects instead of the usual demigodly.

      Though I felt that justified after a certain point in the plot.

    • Xerophyte says:

      Yeah, those limits have been off since Daggerfall, where you inevitably become an incredibly deadly daikatana-wielding assassinwizard with superhuman everything, loved in every guild and country except that small one where you chose to depopulate a city for loot and Dark Brotherhood points. You could choose to make a gimmick class that couldn’t cast spells if you wanted a hard mode, but that’s not what most people did.

      Arena was also pretty open, but it had forced classes that and limited who could use what gear and who had mana. If you were a sane person you played spellsword, who got 75% of the mana of a pure mage, could use all the weapons in the game and all but the heaviest armor (which was limited to 3 of the entirely magic-less warrior classes). If you were a masochist you could play monk, who couldn’t wear any armor, couldn’t cast any spells and had to face the game naked. The 90s: an innocent and more stupid time.

  4. Premium User Badge

    Aerothorn says:

    One of these days I’d love the big behind-the-scenes reveal on what happened to/at Bethesda post-Skyrim. If they are only now entering pre-production on their two big single-player games, what on earth have they been doing for the last 7 years? Concept art and high-level design decisions only take so much time and use so many staff.

    • Seyda Neen says:

      Why do you think Starfield is just now entering pre-production? I’d guess it entered full production alongside Fallout 76 right after Fallout 4 was finished.

    • mitrovarr says:

      “If they are only now entering pre-production on their two big single-player games, what on earth have they been doing for the last 7 years?”

      Probably making ESO. :(

      • Premium User Badge

        Aerothorn says:

        It was hammered over and over again that ESO was made by Zenimax, not Bethesda. Also, while I have a lot of problems with Bethesda’s writing and quest design, ESO’s was notably worse, so…I really hope it wasn’t them.

    • Hyena Grin says:

      If we’re lucky, maybe they were working on a new/upgraded engine. The Creation Engine seems like it’s held together with duct tape and old screws, at this point.

    • brucethemoose says:

      Skyrim DLC, then Fallout 4, then Fallout 4 DLC (which finished pretty recently), then Fallout 76. All while doing real development on Starfield (or so they claim), and little side projects like the Skyrim ports, and the Fallout VR/mobile spinoffs.

      That’s plenty for a studio to juggle.

  5. Roest says:

    That could be anything. Like showing off some terrain shader effects for a 3D engine. Very low effort trailer.

  6. M0dusPwnens says:

    I feel weird saying this, but I sincerely hope that trailer is as throw-away as it looks.

    It looks a bit like they know they’re making TES 6, they know people are hungry for the announcement, and they decided to throw together a last-second trailer to generate some attention for Fallout 76 and, especially, Starfield – they clearly want to hype Starfield, but this kind of “Ooh, what is it? So mysterious!” angle only works if people look at it and wonder, and “Bethesda has announced a game called Starfield and that’s it” is not going to get many eyeballs on their presentation.

    At least that’s what I hope. I pray that it does not indicate that they’ve decided to do another generic fantasy setting instead of something a little more unique, like the Elsweyr a lot of people have been expecting. A lot of people have lamented TES games becoming increasingly streamlined and “safe”, and that would be truly sad.

    To probably read way too far into it, I’m also really, desperately hoping that the emptiness and ruined castle do not hint at a “re-imagining” of TES where they eschew all the characters and dialogue and complexity in favor of more empty, solo “freeform exploration”. It’s not impossible to imagine them going for something like that after how seemingly everyone has been gushing over that sort of thing in Breath of the Wild(ly Overrated). I’d happily take a less-scripted, less-directed, more immersive TES 6 – more Morrowind, less Skyrim – but I will be sad if it’s less Morrowind and more BotW. Even for those who love Breath of the Wild, TES doesn’t need to be that.

  7. pistachio says:

    That’s the sixth Bethesda article in a row. Office need a repaint? <3

    • Excors says:

      That’s kind of what happens when a company holds a press conference and makes multiple significant announcements – the gaming press reports on them, because that’s their job. There were about 17 articles in a row from Microsoft’s one.

      • Artist says:

        Wait a second… when did Microsoft made any significant announcements at all? Oh right, their was this announcement that they would still care for PC gaming.. like 15 years ago..?!

        • Sakkura says:

          I get the Microsoft hate, but new Metro game, Cyberpunk 2077 trailer, new Halo game coming to PC… they did have some news worth looking at. Just ignore the XBOXXX F*** YEAH hype from the presentation.

      • Shadow says:

        Is it even a significant announcement, though? The trailer shows absolutely nothing, and to effectively say something as evident as “we’re working on a new installment of a hugely successful series that’s already had 5+ incarnations and never showed any sign of dying”, might as well wait until there’s something to show.

        This kind of obvious announcements need meat to their bones, because they’re otherwise worthless.

    • airmikee99 says:

      $20 says if they combined every single one of these game announcements into one post you’d whine about there being too much news to contain in such a limited space.

  8. satan says:


    Very early pre-production, so maybeee three years away?

  9. Premium User Badge

    particlese says:

    I happened to be rummaging through old files yesterday to start a backup and refresh of my computer, and I came across the screenshots which astounded me at the times of TES3+’s releases. Morrowind was Vivec, Vos, et al, and my reaction then and now was “Ooo, what strange and cool architecture! And so many polygons!” (Okay, so the polygons are visible now. :) ) Oblivion showed some forests and rocks: “Omg, that looks like a photo!” then; “Hehe, I thought that looked like a photo. Does look really pleasant, though. I actually forgot Oblivion was that dense with trees!” Skyrim had that picture of the sneaking Argonian in a shop: “OMG you can be a velociraptor! And there’s tons of stuff everywhere!” then and now. Here, it’s more or less “Yay, it has trees! Well good, they haven’t forgotten and at least don’t seem to be in a hurry to finish whatever it is.” I’m honestly happy to spend another couple years playing other stuff and recharging my TES batteries for another deluge of whatever sort of nature trails they come up with this time.

    • Premium User Badge

      particlese says:

      I should probably point out that this is a teaser video of something a long ways off rather than screenshots of a near-finished game, so it’s not exactly a fair comparison. :)

  10. Ham Solo says:

    I predict it will be fixed by modders 1 year after release.
    Cautiosly optimistic, though…

    • Evan_ says:

      I prefer a more fleshed out modding scene. I still intend to wait a year more or two before touching Fallout 4.

      Think I’ll love it.

  11. Kefren says:

    I’d love to enjoy one of these games again (I loved Morrowind) but the UI and inventory in Oblivion took away a lot of the fun, and it made Skyrim a chore (so I have given up on that three times – longest I lasted was two hours). But going from their trend, I can’t see them going away from the scrolling lists type that I can’t stand.

    • Sakkura says:

      Just use SkyUI. I understand if people want a fairly authentic experience and avoid most mods, but a few core mods like SkyUI are pretty essential in my opinion.

      • Kefren says:

        I tried it, but it didn’t fix any of my UI issues – it just swapped it from lists to being a spreadsheet. I wanted the Morrowind/Dungeon Master/Might&Magic/SystemShock2 interface, where you have your items in storage and can drag them to and from your character equipment slots. It feels a lot more like being the character to me.

        • Sandepande says:

          No inventory Tetris ever.

          • fish99 says:

            It’s fun though. It’s very satisfying to be able to organize your inventory visually and have things stay where you put them, and also to be able to fit a few extra things in by being creative.

            System Shock 2’s inventory was so slick. What takes you 30 seconds to do in Skyrim, you could pull off in 0.5 seconds during real-time combat in SS2.

          • Premium User Badge

            particlese says:

            And if not for any of fish99’s reasons, then for the relatively simple one that a spatially-constrained inventory is more interesting than a numerically weight/encumbrance constrained one.

            Even Morrowind, with its paper doll and mouse-exploiting interface, didn’t have any sort of Tetris going on, but Deus Ex sure did! Human revolution, too, if I recall.

    • fish99 says:

      Skyrims inventory is bad, but you don’t need it very often. Once you have your weapons, spells and potions on your favourites list, and the most often used of those mapped to your number keys, you rarely need your inventory.

  12. Seth_Keta says:

    When will we see the paid mods announcement? Creation Club becoming intrusive as they start seeking to tap those sweet moddable bucks?

  13. Neurotic says:

    I got a very ‘For the Horde!’ vibe from that music. :D

  14. Stone_Crow says:

    I mean… good, but yeah, we know. This is like Ubisoft “teasing” another Assassins Creed game. We know you are working on one. Somewhere in Bethesda they are probably chucking around ideas for the next ‘real’ Fallout too, you don’t need to do a teaser for it. We know.

    • Premium User Badge

      particlese says:

      In this case, though, it also serves as a sort of response to the eternally rumbling background noise of “Take your devs off ESO and give us TES, for Pete’s sake!”

    • mitrovarr says:

      I didn’t know! I really had thought that ESO was the entire future of the series and there would never be another proper one. So many series have died after the obligatory MMO move…

  15. fish99 says:

    It’s kinda depressing actually to find out TES6 is that far out. I didn’t get the impression Starfield was gonna be ready next year, so we could be looking at 5-7 years for TES6 given how long it takes Bethesda to make a game.

  16. Peppergomez says:

    it’s gonna be set in Colorado

  17. Premium User Badge

    Drib says:

    But will TES6 be an online-only multiplayer survival crafting game?

  18. Solly says:

    It does feel like the teaser was quickly assembled to calm the ire of TES fans still getting no announcement this year.
    They probably aren’t working actively on the title yet, but just wanted to confirm that it will come out someday, probably for the launch of the next generation of consoles would be my guess…

  19. Shinard says:

    Well, that was the flimsiest of flimsy trailers, but hey, I’m just happy to know it’s coming. And kinda hyped, despite nothing that could possibly get me hyped in that trailer. Oh, except the name Elder Scrolls. Which I guess is enough.

  20. vorador says:

    Well we knew it was going to happen. Skyrim is seven years old, and even after three re-releases (Original, Remastered and VR) and several coats of paint can’t hide the joints and rust by now.

    Hopefully THIS time they will do away with Gamebryo/Creation Engine. Let it rest.

  21. Jernau Gurgeh says:

    Yay. Skyrim 2.

    It looks like it might be set in High Rock. Yet more generic European medieval fantasylands? If so, hohum.

    I’m now looking forward to traversing the swamps, rainforests, jungles and deserts in The Elder Scrolls VII: Southern Lands in 2028.

  22. tryst46 says:

    That’s a teaser? Seems like Bethesda needs to consider their advertising, much like so many of their games of late, it’s missing a lot of content.

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