Playerunknown’s Battlegrounds is heading to sunny Sanhok this week


Sanhok, Plunkbat’s third battleground, is set to launch on Friday. It’ll be accompanied by an update that will make performance tweaks, throw new weapons into the mix and update the UI. The map’s the smallest of the trio, so matches should shorter, but since you’ll still be duking it out with 99 other players, expect the actual battles to be larger.

Take a gander at the trailer below.

I’m all for maps that condense the last man standing experience, especially when I’m flying solo. If I don’t have anyone to take my mind off what can often be an uneventful march across a huge map, I usually call it quits after a match or two. At 4km x 4km, Sanhok is one fourth the size of the other two Plunkmaps, so exhausting marches are out.

The significantly smaller size has inspired other changes, too. The bluezone, for instance, has shorter waiting times and longer travel times, and it’s dynamic, checking player numbers before picking the next circle. Item spawn rules have also been changed, helping players gear-up faster. ARs, SMGs and DMRs spawn more frequently, and spawning in general has been increased by 5% compared to the fourth and final testing phase. 8x and 15x scopes are also no longer available to find in the wild, but you can still get them from care packages.

If you played during the testing phases, you’ll already be familiar with some of Sanhok’s locations, but the launch announcement also offers up a quick primer on the most interesting tourist attractions the island has to offer. We’ve also got our own Sanhok guide focused on helping you survive the claustrophobic island.


I suspect it will be the map’s striking cave that catches most people’s eye. The cave is an abandoned archeological site, but a massive hole in the ceiling offers entry to brave skydivers. “Parachute in through the open top for access to the best loot and a boat for a quick escape,” the developer suggests.

It’s not the only place that’s great for a spot of sightseeing and looting. The ruins are a bit on the dangerous side, warns the primer, with cramped spaces forcing explorers to engage in close-quarters brawls. You’ll be able to sneak your way inside by using the tunnels, but if you’re confident, you might want to drop in from above, guns blazing.

After a busy day, delving into ruins, you can take a load off by visiting the island’s one and only luxury resort. There’s a lovely courtyard with an elephant water feature, plenty of rooms and lots of places for killers to lie in wait.

Sanhok and Update 15 will arrive on June 22. In the meantime, take a gander at the patch notes. The patch is also available in the test server, along with the new island.


  1. Catweasel says:

    They’re taking out the ability to pick between the classic map and the desert map, adding in game advertisements everywhere for their esports junk, and they also just announced they’re bringing in premium passes to buy… God, why does the most popular game on steam need to keep forcing in so many fucking microtransactions? I’m still upset they’re charging to open 90% of the crates on offer after saying they wouldn’t, and they just keep heaping the shit on top of that sundae.

    • Kolbex says:

      Player base is half what it was in January. I think people are just really sick of their bungling basically everything. If Cuisine Royale gets group play in, I’m ready to jump ship, too. Fortnite sucks.

    • SaintAn says:

      It’s a dying game with big named games about to take what players Fortnite hasn’t yet taken. Sounds like they’re trying desperately to get as much money before the golden goose dies.

      I look forward to the documentary about how the developer was so incompetent that they managed to run the biggest game in gaming into the ground. They were so big they could have built a huge lasting corporation around this game like Blizzard or Valve. Such a crazy story.

  2. Massenstein says:

    Removal of map selection is a major bummer. The new map’s okay, but I still like Erangel better, so it’s back to the stupid old “oh its miramar, back to lobby” crap which I did not miss at all.

  3. WoodGuyThreepBrush says:

    Micro-transactions are just a symptom of the short sighted greed we see in the games industry/world today. Maybe the developers will get the message once the player base collapses some more. I wouldn’t hold my breath.

    I can’t for the life of me understand why they want to take the map selection out of it, they do realise that people just quit to menu if they don’t get the map they want? Which damages the experience for those who did get the right map as it hemorrhages players.

    • Catweasel says:

      It absolutely does ruin the experience for everyone. Before they added the map select I saw WAY more matches with playercounts of 50-70, instead of 100, because almost every game people would drop the second they saw it was a map they didn’t care for. When people in the server are there because they want to play that map it’s a different story and it’s always 100 or close to it.

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