Street Fighter V’s new fortune reading system offers up exclusive cosmetics and rewards

sfv loot boxes

An update is coming to Street Fighter V on June 25 that will bring with it changes to the survival mode and introduce a new way to get cosmetics and consumables. The ‘Fighting Chance’ system will let you purchase fortune readings from Menat, containing random goodies. They’ll cost 500 fight money, which can be earned by playing the game.

If you buy a fortune reading from Menat, you’ll have a chance of netting yourself new colours, exclusive costumes like Cammy’s Cannon Spike costume and art from across the series. You’ll also get ‘Battle Goods’, a new type of consumable item that you can use to get a boost in Street Fighter’s survival mode. You can use up to five of them between rounds, but only in that mode.

Everything you unlock by shopping for fortunes is either restricted to single-player or cosmetic, so nobody will be getting an edge in competitive fights just because they shelled out a lot of fight money on some fortune readings.

While you won’t be spending any real money on these fortunes, to me they do resemble loot boxes. Indeed, the only thing that sets them apart is that they’re technically free, though you do have to earn fight money. It is, of course, a big difference, but still close enough to ruffle players’ feathers. Loot boxes have a bad reputation and it seems risky for Capcom to add them to a game that’s never really found its groove. You need a lot of good will to sell the idea of loot boxes these days.

Capcom could make them more appealing, though. One issue players have noted is that, while there’s now a whole extra system that costs fight money, there aren’t any opportunities to earn more. Hopefully some currency tweaks will be on the cards after the update arrives.

When the update goes live on June 25, check your inventory for a free loot box and consumables.


  1. wxsampson says:

    This is a welcome change, actually. Survival, even at Normal, could confound some really good players, so it’s good to have some leniency introduced. This’ll be fun to try again.

    The loot boxes aren’t any different than many other titles, say, but they’ve predictably caused explosive reactions among those folks who post comments on the internet. The real problem is that Fight Money is still too sparsely distributed, even for the reduced amount of cosmetics available (compared to a title like Heroes of the Storm). It could be better, but it isn’t terrible either.

    • juan_h says:

      I don’t understand how this is any different in principle than the loot boxes in Injustice 2 and those seem popular enough.

    • lashauk says:

      Sorry, but why welcome? I think that this mode is only to take the only little fight money that left for us, so we can’t buy the characters. Well, i just going to ignore this mode like the others mode.

    • Daemoroth says:

      Loot boxes are “welcome” now? I was worried that it would become normalised over a few years but not THIS quickly!?

  2. TheAngriestHobo says:

    It still blows my mind that Capcom couldn’t be arsed to come up with a better name than “Fight Money”.

    • Robstafarian says:

      “Capcom couldn’t be arsed” has been a running theme for several years now, most recently exemplified by the Street Fighter 30th Anniversary Collection. That particular failure is so grating precisely because Capcom has handled Street Fighter quite poorly following Street Fighter III: Third Strike, and the way they threw aside Street Fighter IV’s good points when designing Street Fighter V upset many people. It is openly acknowledged by many competitive players that the money available via the Capcom Pro Tour is the only thing making Street Fighter V interesting. The Arcade Edition overhaul of Fight Money brought that home to the rest of us.

      Playing Tekken 7, after more than one year of playing Street Fighter V, was somewhat heartbreaking. Though they are very different games, Tekken 7 is much more true to Tekken overall than Street Fighter V is to Street Fighter II through Ultra Street Fighter IV (obviously, the latter’s Omega mode is something of a Street Fighter V prototype), and it reminded me that—frankly—I should have known better than to buy Street Fighter V (it was about one year old when I bought it).

  3. lashauk says:

    This is already about 6 months since the launch of SFVAE, for my surprise, only to rip off the all modes which that served to earn fm, they promised that they would make challenges that would help with fight money, but only to find that they nerfed the prize of the weekly challenges and gold soldiers are rare cases of appearing, I’m not willing to pay $60(in my country) in a DLC with the characters in the session, so i just buy the characters the characters that interest me.

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