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Fallout 76 weapons: making the best weapons

Featured post An irradiated Vault 76 resident with a hunting rifle.

Everything’s out to kill you in Fallout 76, so you’ll need stuff to defend yourself. Melee weapons, ranged weapons, maybe an explosive or two. Perhaps the only way to take down an enemy is to make them eat a Fat Man nuke. While the weapons you have aren’t massively different from Fallout 4, they now have levels in addition to the multiple mods you can add to them. In this guide, we will go over how to make them, finding and applying mods, and a weird quirk with condition.

Fallout 76 weapons guide

Those looking for a beginner’s guide to get started with the Fallout 76 beta and indeed the full game when it comes out should have a look at our Fallout 76 guide. Also keep in mind that the armour in this guide at this time is based on information from playing the beta, but that we will be fleshing it out when the game is officially launched.

How to make weapons

At any Weapon Workbench, you can make your own weapons provided that you have the relevant materials. These require recipes for the relevant weapon, meaning you’ll need to scavenge the world for notes with the relevant weapon, or to break down any copies of that weapon you have crafted. This is also conveniently where you repair items, which is important because broken weapons do nothing for you and perfect condition weapons can be scrapped for an increased chance to obtain the recipe for that weapon.

Keep an eye on condition

One of the stranger and unexplained things about Fallout 76 is no matter which weapon you create or find out in the wild, it will have a different maximum condition. For a visual demonstration of this click play on the GIF above. Note how the maximum condition will go up and down despite the fact that both weapons are the same type of weapon, have the same stats, and don’t have any modifications attached to them. That isn’t to say that modifications don’t do anything at all, they definitely affect your conditions, but

Obtaining mod recipes

The simplest way to grab modification recipes is to scrap weapons. You’ll get a random recipe for a particular mod that you can then craft to attach to your weapon of choice. These can do anything from putting a new sight onto a gun, to turning a machete’s blade into a serrated blade to add a bleed effect per hit.

A group of former Vault 76 residents enters Camden Park.

Crafting the best weapons

Not much is known about all of the weapons in Fallout 76, though there are a huge number of them that you can create at Weapon Workbenches. Each one has an associated level with it, so naturally the better the level, the better the stats. It’s also worth noting that the corresponding bullets for ranged weapons can be created at Tinker’s Workbenches. With these tables below, the first has all the ranged weapons discovered so far, along with the relevant stats. The second table solely relates to melee weapons and includes the base stats and weapon speed.

Ranged weapons

Weapon Name Base damage Base Fire rate Base Range Base Weight
.44 Pistol 49 6 84/156 4.3
10mm Pistol 16 43 120/228 4.3
10mm SMG 12 91 84/156 6.2
50 Cal Machine Gun 18 91 204/395 28.8
Anti-Scorched Training Pistol 12 75 108 4.4
Assault Rifle 17 40 120/228 13.2
Auto Grenade Launcher 118 91 395 18
Black Powder Blunderbuss 108 4 12 3
Black Powder Pistol 108 4 204/395 3
Black Powder Rifle 132 4 204/395 6
Broadsider 104 3 204/395 24.4
Combat Rifle 27 33 120/228 11.2
Combat Shotgun 61 20 72/180 11.9
Crossbow 100 4 168/359 7.2
Cryolator 14 (energy) 286 120/228 13.3
Double Barrel Shotgun 87 36 180 9.6
The Dragon 170 4 419 6
Enclave Plasma Gun 18 (+18 Energy) 33 120/228 4
Fat Man 473 4 117 20.5
Flamer 26 (Energy) 91 72 16.1
Flare Gun 5 6 147 2
Gamma Gun 33 (+50 Rad) 67 228 3.1
Gatling Gun 27 105 120/228 28.4
Gatling Laser 9 (Energy) 273 204/395 19.4
Gatling Plasma 16 (Energy) 91 204/395 30.6
Gauss Rifle 235 67 204/39 15.8
Handmade Rifle 20 40 120/228 13.6
Harpoon Gun 141 2 120 16.4
Hunting Rifle 45 3 132/240 9.6
Laser Pistol 10 (Energy) 50 120 4
Lever Action Rifle 82 5 123/231 9
Light Machine Gun 16 929 156/247 21.6
M79 Grenade Launcher 92 4 120/228 8.9
Minigun 25 273 395 27.5
Missile Launcher 124 4 395 21
Paddle Ball 1 25 12 2
Pipe Bolt-Action Pistol 40 3 92/168 3.2
Pipe Pistol 14 60 84/156 4.7
Pipe Revolver 40 6 84/156 3.2
Nuka Quantum Grenade 300 N/A N/A
Plasma Pistol 20 (+20 Energy) 33 120/228 4
Pump Action Shotgun 67 5 72/180 11.2
Radium Rifle 30 (+13 Rad damage) 40 120/228 11.9
Railway Rifle 99 10 120/228 14.4
Rose’s Syringer 1 4 156 1.3
Salvaged Assaultron Head 72 (Energy) 4 94 8
Single Action Revolver 45 6 204/395 6.2
Submachine Gun 12 91 84 6.15
Syringer 1 4 156 5.3
Tesla Rifle 48 (Energy) 40 120/228 8.2
Ultracite Gatling Laser 16 (Energy) 273 204/395 19.4
Ultracite Laser Pistol 24 (Energy) 50 120/228 4
Voice of Set 56 6 84 4.6
Vox Syringer 1 4/7 204/395 2.3
Western Revolver 67 6 120/228 5.3
Baseball Grenade 125 N/A 94 1
Cryogenic Grenade 100 N/A 94 0.5
Dross 5 N/A 94 0.5
Fragmentation Grenade 150 N/A 94 0.5
Fragmentation Grenade MIRV 100 N/A 94 1
Hallucigen Gas Grenade 1 (causes frenzy) N/A 94 1
Molotov Cocktail 50 (8 Energy) N/A 94 0.5
Nuka Grenade 250 (125 Rads) N/A 94 0.5
Nuka Quantum Grenade 300 (125 Rads) N/A 94 0.5
Orbital Scan Beacon 1 (Energy) – marks enemies N/A 94 0.5
Orbital Strike Beacon 1 – Throws an orbital missile platform at the designated location. N/A 94 1
Plasma Grenade 200 (200 energy) N/A 94 0.5
Pulse Mine 175 (175 energy) N/A 94 0.5
Pumpkin Grenade 80 (40 Rads) N/A 94 0.5
Throwing Knives 75 N/A 12 0.25
Tomahawk 100 N/A 12 0.7
Cryo Mine 175 N/A 94 0.5
Explosive Bait 200 N/A 94 0.5
Fragmentation Mine 150 N/A 94 0.5
Nuke Mine 250 (125 Rads) N/A 94 0.5
Plasma Mine 200 (200 Energy) N/A 94 0.5
Pulse Mine 175 (175 Energy) N/A 94 0.5

Melee weapons

Weapon Name Base damage Speed Weight
Ancient Blade 24 Medium 3
Assaultron Blade 32 Medium 3
Baseball Bat 35 Slow 3
Binoculars 7 (not intended as a weapon) Fire Rate: 1
Range: 117
2
Blade of Bastet 53 Medium 3
Board 31 Slow 3
Bowie Knife 17 Fast 1
Boxing Glove 23 Medium 1
Camden Whacker 6 Medium 2
Chainsaw 1 Speed: 45
Range: 12
12
Chinese Officer Sword 25 Medium 3
Combat Knife 15 Fast 1
Commie Whacker 6 Medium 2
Cultist Blade 29 Medium 3
Cultist Dagger 20 Fast 1
Death Tambo 28 Medium 0.5
Deathclaw Gauntlet 48 Medium 10
Drill 22 Very Fast 2.4
Fire Axe 42 Slow 3
Golf Club 31 Slow 3
Grant’s Saber 26 Medium 3
Grognak’s Axe 40 Medium 10
Guitar Sword 40 Medium 3
Hatchet 22 Medium 3
Knuckles 17 Medium 0.5
Lead Pipe 17 Medium 3
Machete 22 Medium 2
Meat Hook 25 Medium 2
Meteoric Sword 36 Medium 0.3
Mole Miner Gauntlet 33 Medium 15
Mr. Handy Buzz Blade 51 Very Fast 10
Multi-purpose Axe 31 Slow 4
Nailer 32 Medium 3
Pickaxe 37 Slow 3.5
Pipe Wrench 24 Medium 2
Pitchfork 24 Medium 2
Pole Hook 46 Slow 7
Pool Cue 31 Slow 1
Power Fist 48 Medium 4
Protest Sign 11 Slow 3
Revolutionary Sword 25 Medium 3
Ripper 4 Very Fast 6
Rolling Pin 15 Medium 1
Security Baton 23 Medium 2
Shishkebab 41 (+37 Energy) Medium 3
Shovel 17 Slow 6
Sickle 22 Medium 3
Ski Sword 35 Medium 3
Sledgehammer 46 Slow 12
Spear 25 Medium 2
Super Sledge 77 Slow 20
Switchblade 28 Fast 1
Tire Iron 22 Medium 2
Walking Cane 22 Medium 2
War Drum 45 Slow 20

These are all of the currently known weapons, but there are plenty more that will be unearthed over the coming weeks, so do check back with this guide as it will be constantly updated. In the meantime, but I’m confident that there will be plenty more to discover, so check back again for a more updated list. While you’re here, you can find all the armour sets discovered so far in our Fallout 76 armour guide, while there’s instructions for where to find Power Armour in our Fallout 76 power armor guide.

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As guides writer for Rock, Paper, Shotgun, it is my privilege to understand how to play certain games well, so that newer players can understand the more complex things about them.

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