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Fallout 76 event quests: how to complete them, getting the best loot

Featured post A Vault 76 resident looking up at a bridge. A ruined Mr Handy is desperately trying to get away with its one working jet.

Fallout 76 has certain quests that appear seemingly at random but can contain some of the best items available in the game. Since they’re all repeatable, it can be worth completing certain quests again and again until you manage to snag that coveted item you’ve always wanted. This guide will go over all the event quests in Fallout 76, including the ones that give out the legendary gear.

Fallout 76 event quests guide

If Fallout 76 is indeed working at the time of reading, or indeed if it’s not and you wish to put together your own list of things to do, take a look at our Fallout 76 guide hub for everything you need to know. Alternatively, you can head to the tables below to see all the event quests in the game, the locations to take them on, and the rewards you’ll get for completing them.

A statue of the Mothman.

Region 1: The Forest

Recommended levels: 1-9

Event Quest name Location Rewards Objectives
Back on the Beat Morgantown – the western edge. Responder Cop Uniform
Random ammunition
Random Aid item
Random Plan/Armour/Mod/Weapon
Start this event by powering up Steelheart – a Protectron owned by the Responders and join him in his patrol of Morgantown, defending him from enemies.
Collision Course Morgantown Airport Concrete
Random ammo
Random Aid item
Random Plan/Armour/Mod/Weapon
Chance for a random legendary weapon or armour.
Defeat several waves of Scorched to allow the Vertibot to drop a Government Aid Drop, which can be looted for more stuff.
Death Blossoms Appears at random in The Forest Corpse Flower Seeds
Random ammo
Random Aid item
Random Plan/Armour/Mod/Weapon
Chance for a random legendary weapon or armour.
Guard all five corpse flowers from enemies until the timer runs out.
Feed the People Mama Dolce’s Food Processing Processed Food
Random ammo
Random Aid item
Random Plan/Armour/Mod/Weapon
Chance for a random legendary weapon or armour.
Deposit canisters of food into the food processing machines. You’ll need to kill enemies and repair the machines when they break.
Fertile Soil Flatwoods (Head south of the Overseer’s CAMP) Fertiliser
Random ammo
Random Aid item
Random Plan/Armour/Mod/Weapon
Chance for a random legendary weapon or armour.
Robots have gone berserk. Kill them, then enter the Vault-Tec Agricultural Research Centre to debug them.
Leader of the Pack Tyler County Fairgrounds Random Ammo
Random Aid item
Marked locations will appear on the map where wolves will spawn. Kill their pack leaders.
Project Beanstalk Silver Homestead Buffout
Random ammo
Random Aid item
Random Plan/Armour/Mod/Weapon
Chance for a random legendary weapon or armour.
Protect the Pharmabot from harm while it “cares” for the crops on the farm.
The Path to Enlightenment Appears at random in The Forest Nuclear material
Random ammo
Random Aid item
Random Plan/Armour/Mod/Weapon
Chance for a random legendary weapon or armour.
Follow in Brother Moncrief’s footsteps and light the lamp at Landview Lighthouse to summon the Mothman.
Tea Time Giant Teapot Sweetwater Tea
Sweetwater Tea Recipe
Random ammo
Random Aid item
Random Plan/Armour/Mod/Weapon
Chance for a random legendary weapon or armour.
Protect the water pipes leading into the Giant Teapot while it brews some Sweetwater tea.

Region 2: Toxic Valley

Recommended levels: 10-14

Event Quest name Location Rewards Objectives
Dogwood Die Off Becker Farm Bleach Dogwood
Random ammo
Random Aid item
Random Plan/Armour/Mod/Weapon
Chance for a random legendary weapon or armour.
Find and repair the three aerosolizers around the region.
Grafton Day Appears at random in Toxic Valley Frag Mines
Random ammo
Random Aid item
Random Plan/Armour/Mod/Weapon
Chance for a random legendary weapon or armour.
Defeat the Grafton Monster. It’s a relatively high level, but enemies can attack it instead of you.
Jailbreak Eastern Regional Penitentiary Random Armour Mod
Random ammo
Random Aid item
Random Plan/Armour/Mod/Weapon
Chance for a random legendary weapon or armour.
A Super Mutant called Mad Dog Malone is locked up and his Super Mutant friends want him out. Repair the turrets and take them out to prevent them from doing so.
Manhunt Grafton Dam RadAway
Random ammo
Random Aid item
Random Plan/Armour/Mod/Weapon
Chance for a random legendary weapon or armour.
Take out the Super Mutant known as Mad Dog Malone, who’s hidden somewhere in the dam.
Protest March Grafton Random Weapon Mod
Random ammo
Random Aid item
Random Plan/Armour/Mod/Weapon
Chance for a random legendary weapon or armour.
Scorched protesters want jobs, but the mayor has sent Protectrons to “keep the peace”. Take them all out.
Patrol Duty Eastern Regional Penitentiary Random Ranged Weapon recipe
Random ammo
Random Aid item
Random Plan/Armour/Mod/Weapon
Chance for a random legendary weapon or armour.
Escort the guard on his daily rounds.
Swarm of Suitors Appears at random in Toxic Valley Mirelurk Eggs
Random ammo
Random Aid item
Random Plan/Armour/Mod/Weapon
Chance for a random legendary weapon or armour.
Kill all the Mirelurks heading towards their breeding grounds before they summon their queen.

Region 3: Savage Divide

Recommended levels: 15-24

Event Quest name Location Rewards Objectives
Distinguished Guests Appears at random in Savage Divide Random cooking recipe
Random ammo
Random Aid item
Random Plan/Armour/Mod/Weapon
Chance for a random legendary weapon or armour.
Kill the uninvited guests to the Halloween party, while at the same time get the robotic waiters back to work.
Guided Meditation Palace of Winding Path Addictol
Random ammo
Random Aid item
Random Plan/Armour/Mod/Weapon
Chance for a Gamma Gun
Chance for a random legendary weapon or armour.
Light the Brazier of Transcendence and protect the four speakers from attacks.
One Violent Night Appears at random in Savage Divide Beer or a Beer Hat
Random ammo
Random Aid item
Random Plan/Armour/Mod/Weapon
Chance for a Nailer Sword
Chance for a random legendary weapon or armour.
Make as much noise to lure the Nightstalker to you. Then kill it.
Uranium Fever Blackwater Mine Nuclear material
Random ammo
Random Aid item
Random Plan/Armour/Mod/Weapon
Chance for a random legendary weapon or armour.
Protect the Uranium Extractors from waves of Mole Miners. It’s highly recommended you wear a Hazmat suit to do this quest.

Region 4: The Ash Heap

Recommended levels: 25-29

Event Quest name Location Rewards Objectives
Battle Bots Mount Blair Trainyard Screws
Random ammo
Random Aid item
Random Plan/Armour/Mod/Weapon
Chance for an Assaultron Head
Chance for a random legendary weapon or armour.
Destroy the sentry bot and shut down the security systems that it was protecting in the nearby bunker.
Breach and Clear Appears at random in The Ash Heap. Random ore
Random ammo
Random Aid item
Random Plan/Armour/Mod/Weapon
Chance for a Meteoric Chinese Sword
Chance for a random legendary weapon or armour.
Kill the enemies before looking the mining apparatus for some decent loot.
Lode Baring Abandoned Mine Site Kittery Claim Tokens
Random ammo
Random Aid item
Random Plan/Armour/Mod/Weapon
Chance for a random legendary weapon or armour.
Enter the mine site and repair the Auto-Miner bots. Keep them safe and make sure you escape the mine before time runs out.

Region 5: The Mire

Recommended levels: 30-34

Event Quest name Location Rewards Objectives
Heart of the Swamp Appears at random in The Mire Rad-X
Random ammo
Random Aid item
Random Plan/Armour/Mod/Weapon
Chance for a random legendary weapon or armour.
There is a thing called the “Strangler Heart” in this location. Defeat it and its Mirelurk and Feral Ghoul cohorts. A boss monster will also appear when the Strangler Heart is at 25%. This can either be a Strangler Queen, a Mirelurk Queen, or a Grafton Monster.
Irrational Fear Appears at random in The Mire. Screws
Random ammo
Random Aid item
Random Plan/Armour/Mod/Weapon
Chance for a random legendary weapon or armour.
Protect Beckham from the waves upon waves of Raging Honey Beasts and Yao Guai, while he harvests honey from beehives.

Region 6: Cranberry Bog

Recommended levels: 35+

Event Quest name Location Rewards Objectives
Line in the Sand Fort Defiance Fusion Core
Random ammo
Random Aid item
Random Plan/Armour/Mod/Weapon
Chance for a random legendary weapon or armour.
Protect the generator by bolstering your defences, and repairing stuff in the fort, as a Scorchbeast wants to wreck everything.
AWOL Armaments Appears at random in Cranberry Bog Armor Mod
Random ammo
Random Aid item
Random Plan/Armour/Mod/Weapon
Chance for a random legendary weapon or armour.
Fight off the military robots.
Census Violence Appears at random in Cranberry Bog Random Plan
Random ammo
Random Aid item
Random Plan/Armour/Mod/Weapon
Chance for Marine Armour Mods
Chance for Marine Underarmour Mods
Chance for a random legendary weapon or armour.
Defend the robotic census taker by killing enemies.
Surface to Air Appears at random in Cranberry Bog T-51 Power Armor Piece
Random ammo
Random Aid item
Random Plan/Armour/Mod/Weapon
Chance for a random legendary weapon or armour.
Defend and repair the Surface-to-Air missile launcher from the Scorchbeasts.

Multi-location Events

Event Quest name Location Rewards Objectives
Always Vigilant Relay Towers Springs
Acid
Random ammo
Random Aid item
Random Plan/Armour/Mod/Weapon
Chance for a random legendary weapon or armour.
Repair the Eyebot and protect it for 5 minutes from enemies. Keep him repaired to keep the timer going down.
Distant Thunder Appears at random Random weapon
Random ammo
Random Aid item
Random Plan/Armour/Mod/Weapon
Chance for a random Power Armor piece
Chance for a random legendary weapon or armour.
Use the Recon Scope to mark the targets for an air strike, before sweeping in and taking care of the stragglers.
It’s A Trap Appears at random in the following locations:
The Mire
The Ash Heap
Cranberry Bog
Scorchbeast Parts
Random ammo
Random Aid item
Random Plan/Armour/Mod/Weapon
Chance for a random legendary weapon or armour.
Kill the Scorchbeast and its allies.
The Messenger Appears at random Stimpaks
Random ammo
Random Aid item
Random Plan/Armour/Mod/Weapon
Chance for a random legendary weapon or armour.
Repair and escort Mr. Messenger to his destination.

Power Stations

The final events that you can partake in are found in Poseidon Energy Plant WV-06, Thunder Mountain Power Plant, or Monongah Power Plant. These will net you the following rewards:

  • Power Box Power
  • Power Generator Plan
  • Nuclear Material
  • Copper
  • Fusion Cell ammo
  • Random aid item
  • Random Plan/Armour/Mod/Weapon
  • Chance for a random legendary weapon/armour.

To do this, you’ll need to find power boxes. They’re all around Appalachia and have a relatively low charge, but once you repair a Power Plant, they can be charged to maximum capacity, or even supercharged if done at a Power Plant. To do this, you’ll need to locate the plant’s cooling towers, turbine hall and reactor rooms. There you’ll find black and yellow pipes that are gushing out steam. To repair them, just activate them, which costs no materials. You’re initially left on your own to find these pipes, but once you’ve repaired around half of them, you’ll be pointed towards the remaining pipes. Once you’ve repaired all of them, turn on the Power Plant via the terminal in that plant’s control room. Finishing the job by repairing all three systems is tricky given the time constraints, but it will net you a much bigger reward.

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