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Anthem factions: Sentinels, Corvus, Cyphers, Arcanists

Featured post Sharing a drink with a friend in Fort Tarsis.

Anthem’s Fort Tarsis is the hub for all of your upgrade needs, but it is also home to several factions. How they play a role in the game is up for speculation at the moment, but it’s heavily implied that each have a different agenda that is at odds with each other. In our guide to the factions of Anthem, we’ll go over each of the four factions, their philosophies, and how they see the Freelancers.

Four Javelins on a mission, under an arched piece of land.

Anthem factions guide

Looking for help with missions, or how to get to grips with navigation in Anthem? Be sure to check out our Anthem guide for everything you need to know about Bioware’s latest space adventure. Each of the factions in Anthem are separate groups with different objectives to further their agenda. This will inevitably put them at odds with each other, meaning that you need to balance your relationships with all four.

While we don’t know much about how they affect the game at this stage – such as if they are part of some PVP mode that’s not been officially revealed or if they give bonus items by furthering your reputation with them, they can all be found in Fort Tarsis to give you new missions via contracts – more on what contracts are in our Endgame (including Strongholds and Contracts). As the game is released, we’ll get more details on answering those questions, but for now here are some brief introductions to each of the factions.

The Sentinels

These are the sheriffs of Anthem. Believing in justice and maintaining order above all others, they see themselves as the protectors of the colonies humanity inhabits. They seem to find Freelancers untrustworthy, due to their independence resulting in an element of unreliability. It is perhaps your job to convince them otherwise.

Corvus

While the Sentinels are about maintaining order, the Corvus uses subterfuge to scout out and remove threats without confrontation. Their ranks include intelligence agents, spies, and diplomats; yet they’re not above using Freelancers to take care of some of the more “messier tasks”.

Cyphers

Able to communicate over long distances using their minds, the Cyphers are a highly intelligent faction that can also process a huge amount of information and perform complex analysis of the situation. They use this to support Freelancers in their missions, though they rarely get directly involved.

The Arcanists

If Cyphers want to relay information psychically, the Arcanists want to store it in files or books. These librarians wish to research the natural and technological frontiers, with their goal being to preserve a complete knowledge bank that anyone can reference.

It’s still early days as to what interaction the Freelancers will be having with the four factions, but you can check out more about each of the four types of Freelancer in our various guides. You can step into the Ranger, Colossus, or Interceptor, and Storm guides respectively to learn more about their skills, and their place in the team.

 

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Dave Irwin

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As guides writer for Rock, Paper, Shotgun, it is my privilege to understand how to play certain games well, so that newer players can understand the more complex things about them.

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