Having to wrap your head around a sizeable arsenal of different guns is pretty much par for the course when you start playing a new battle royale, and Apex Legends is no exception. With their latest title and their first foray into the genre, Titanfall creators Respawn Entertainment have injected nineteen different guns, all with unique stats, quirks, attachments slots, spray patterns, and much more.
Our Apex Legends guns guide will go over every single weapon currently in Apex Legends, from the lowly Mozambique to the magnificent Kraber, with full stats and opinions on how each one ranks against the rest. We’ve also included a handy chart of all Apex Legends weapons ranked from worst to best in their respective classes.
If you’re looking for more general tips and tricks on how to improve your Apex Legends skills, our Apex Legends guide is the best place to start. We’ve got beginner-friendly explanations and links to other areas of our ever-expending guides series, from tips on playing as each of the Apex Legends characters to our Apex Legends reviving and respawning guide.
Apex Legends guns and weapons guide
All the guns in Apex Legends are (predictably) very different from one another, but thankfully they can be easily categorised into familiar weapon classes, such as Assault Rifles, Snipers, Shotguns, and more. We’ve organised this guide in the same way, so just click the links below to browse through the weapon type of your choice.
|Apex Legends Aiming/Firing Basics – Frequently Asked Questions|
|Apex Legends Weapon Rankings Chart|
Weapons and bullets in Apex Legends work a little differently from other battle royale games such as PUBG and Fortnite. I know lots of people are going to be asking the below questions, so I’ll just go through them quickly now:
- Are any of the guns hitscan? – No.
- Unlike Fortnite, there is no hitscan in Apex Legends. All bullets have a travel time, no matter what gun they’re fired from. So you do need to lead with your aiming for longer ranges.
- Is there bullet drop? – Yes.
- Fire some bullets into the distance with any gun and you’ll see that eventually they will drop. The bullet speed (and therefore the amount of drop) is variable between weapons.
- Is there damage drop-off? – No.
- An interesting find. Unlike Fortnite or PUBG, there’s no direct reduction in damage depending on how far a bullet travels. Even a shotgun pellet will hit for maximum damage over great distances; but of course, you’ll never hit a distant target with more than one pellet at a time.
- Does each gun have a predictable spray pattern? – Yes.
- Much like CS:GO, a large part of learning how to play well with each weapon in Apex Legends is learning the spray pattern of each gun. A good way to do this is to fire at a wall and see from the bullet holes the direction the gun pulls you in, and perform the opposite movement with your mouse to counteract the pattern while firing.
- Is there aim drift? – Yes.
- Aim down sights with any gun in Apex Legends, and after a moment your aim will start to sway and shift around automatically, making it more challenging to land your shots over longer distances. There is a brief moment of stillness the moment you first aim down sights (the duration of this “no aim drift window” varies from weapon to weapon) so it’s all to encourage quick aiming and shooting, and faster-paced gunplay in general. Fortunately for many, you can equip Stock attachments to many of Apex Legends’ guns, which will minimize the aim drift you experience. For more information on this, check out our detailed Apex Legends attachments guide.
In the tables below you’ll see I’ve added links to screenshots of the spray patterns of each gun. Take a look!
Below I’ve created a handy chart of our rankings of every gun in Apex Legends, sorted by weapon class. If you’re struggling to get to grips with which weapons to take over which others, I’d recommend keeping this chart on a second monitor or printing it out, and refer back to it whenever you need.
Now, let’s get stuck into how we came about these rankings, by taking an in-depth look at every weapon’s stats and behaviours in turn.
The Flatline is what you might call the baseline Assault Rifle in terms of stats. With decent flat damage stats, a high clip size, and a fairly easy to control spray pattern, you can’t go too far wrong with the Flatline at any range, particularly once you’ve kitted it out with decent attachments. Unfortunately in the eyes of many it’s left in the dust by the R-301, but it’s still a weapon worthy of caution.
Hemlok Burst AR
The Hemlok Burst AR is – you guessed it – a burst weapon, firing 3 bullets in extremely quick succession, which means if you’re accurate with them you can deal over 100 damage in the space of about 0.2 seconds. But the Hemlok’s burst mode can’t hope to compete with the short-range DPS of many other weapons, so it’s often picked last of all the Assault Rifles on offer. Many prefer to use it in single-shot mode, as it’s more controllable and ammo-efficient over longer ranges.
The R-301 Carbine is the best AR on offer at the moment, trading a bit of the Flatline’s damage for a faster rate of fire and an easier ride in general. Low recoil and a high bullet speed makes the Carbine excellent at most ranges (it can even be used to great effect at long range if you switch to single-shot mode) and with a good extended mag, barrel, and stock, there’s no Assault Rifle deadlier.
Slow-firing but packing decent damage for an SMG, the Alternator has high vertical but very little horizontal recoil, which, combined with its exceptionally quick reload time, makes it an easy and versatile weapon for newer players. Put an extended mag and a holo on it and you’re good to go, but don’t expect it to out-DPS a good Assault Rifle or LMG.
The R-99 will outperform the Alternator at close-range due to its much higher fire rate, which ups the gun’s DPS by a considerable degree. And this trait alone is what makes it the currently most sought-after SMG in Apex Legends. However, at longer ranges the R-99’s high recoil will often let you down unless you have a lot of experience with this weapon.
This burst SMG is only worth it if you manage to find its associated Hop-Up attachment, which allows you to switch to full-auto instead of burst. Without this, it packs a punch with every 5-shot burst, but you race through your ammo all the faster for it, and your overall fire rate and DPS suffers too. If you manage to find the Hop-Up, then the Prowler will shred at close range and is probably the best SMG you can hope to lay your hands on.
The Devotion is currently at the top of many players’ rankings of all the guns in Apex Legends, due to its stupendous fire rate and DPS. However, you really need the Hop-Up attachment to make it shine, which reduces the gun’s sizeable warm-up period after you start firing. Without it, the Devotion is not a gun to rely on when you’re defending against close-range attackers, because by the time you switch and get the fire rate up to a decent standard, you’ll likely already be dead. Another downside is that it requires Energy Ammo, which is often in short supply unless you’re lucky with your looting and killing. So if you take it, make sure you communicate with your teammates to give you as much Energy Ammo as possible.
I’m a big fan of the Spitfire. Surprisingly accurate for an LMG, with decent DPS (though nothing like the Devotion’s) and a much easier ride than the Devotion once you’ve mastered the spray pattern. The first few shots are a bit of a bumpy ride, but after that this LMG gets much easier to manage even at medium ranges. This is another gun very often found in the hands of the top players in Apex Legends at the moment, and if you had to choose between a Spitfire and a Hop-Up-less Devotion, I’d urge you to pick the Spitfire.
|Name||G7 Scout||Longbow DMR||Triple Take||Kraber .50 CAL|
|Ammo||Light Rounds||Heavy Rounds||Energy Ammo||Unique|
|Tactical Reload/Full Reload||2.40s/3.00s||2.66s/3.66s||2.60s/3.60s||3.20s/4.30s|
|Fire Rate (SPS)||4.75||1.2||1.25||0.5|
|Att. Slots||Barrel, Mag, Optic, Stock||Barrel, Mag, Optic, Stock, Hop-Up||Optic, Stock, Hop-Up||None|
|Modes||Single||Single||Single (3-shot spread)||Single|
The Scout is an excellent and surprisingly versatile sniper rifle, able to perform well at long, medium and even close ranges. It deals less damage than its fellow snipers, but has a much higher rate of fire and benefits much more from extended mag attachments, so pre-firing with this weapon is very easy. The trick, of course, is that you have to land multiple shots with it in order to deal the same damage that a Longbow, Triple Take, and Kraber can all deal with one shot.
The Longbow is an excellent long-range choice opposite an SMG or Assault Rifle. Nearly twice the damage per shot of the Scout, and a fairly decent rate of fire (though nothing like as fast as the Scout) combines into an easy to use death-dealer. The icing on the cake? Adding a Hop-Up attachment gives the Longbow extra headshot damage. It’s probably the best long-range gun in the game, minus the Kraber.
My friends and I sometimes call the Triple Take the “firework” for its very distinctive firing audio. This strange weapon could be described as a long-range shotgun; each pull of the trigger fires three shots in a packed triangle formation, making this an excellent mid-range damage dealer, but – bizarrely for a sniper rifle – not that great at extreme distances because the shots spread out too fire to deal good damage. This reason, combined with the fact that it takes hard-to-find Energy Ammo, makes the Triple Take the least sought-after sniper rifle in Apex Legends.
One of two legendary weapons in Apex Legends, the Kraber takes no attachments, and sports its own unique ammo – meaning you only get 8 shots, full stop. But it’s a phenomenally powerful bolt-action sniper, capable of dealing 250 headshot damage in a single shot, and it sports a built-in 6x-10x scope for perfect accuracy over immense distances.
Probably the most forgiving shotgun in Apex Legends, a startlingly fast rate of fire is what sets the EVA-8 apart from the rest. Its damage per shot can’t compete with that of the Peacekeeper, but the EVA’s flexibility allows you to get in more shots than your opponent, often winning you the fight.
The Peacekeeper fires 11 pellets in a star formation with each shot, allowing it to deal phenomenal damage up close. It’s also the slowest shotgun on the list, so the question is whether your twitch-aiming is good enough to hit your shots, or whether you’ll be danced around by an enemy with the more nimble EVA-8. You can equip a Hop-Up to the Peacekeeper, which enables you to hold down ADS in order to slowly gain a tighter spread on your shots. All in all the Peacekeeper is the best Shotgun around, with the possible exception of the Mastiff – though the Peacekeeper has longer effective range, so even there the Peacekeeper has a claim to the throne.
The laughing stock of the Apex Legends weapons roster, this shotgun pistol has even been acknowledged by the devs at Respawn as being underpowered. Still, in the early game it’s capable of killing you, so don’t be too quick to laugh. The compact triangle formation of its 3-shot burst gives it a slightly longer effective range than the others, and its rate of fire exceeds even that of the EVA-8. But still. It’s pretty awful.
The other legendary weapon in Apex Legends, the Mastiff comes with its own unique shotgun shells, meaning you will only ever get 20 shots with this colossal weapon. But it’s by far the most powerful of all the shotguns at close-range, dealing a whopping 36 damage with each of the eight bullets it fires with every pull of the trigger. That makes for a potential 288 damage in a single burst.
The bogstandard pistol and probably the all-round weakest gun currently in Apex Legends (with the possible exception of the Mozambique), the P2020 is a passable early-game weapon but nothing more. It’s very quick though, and if – IF – you hit your shots, then you can still deal a lot of damage to an enemy at close or medium range.
The RE-45 trades a little damage and a little bit of reload time on the P2020 in order to be fully automatic, which means all you need to worry about is aiming the gun in the right direction. A larger clip size is always good as well. But be warned – the RE-45 features as much horizontal recoil as it does vertical. Take a look at the spray pattern above and learn to counter it in order to use this gun effectively.
The Wingman is to Apex Legends what the Hand Cannon is to Fortnite: punchy, powerful, and slow to fire. It’s a high skill-ceiling weapon, and is best used by someone who trusts their own precision and sharpshooting capabilities. If that person is you, you’ll be rewarded with 90 headshot damage per shot, which is more than enough to make your enemy pause for thought (that is, if they still have a brain after such a headshot). You can also attach a Hop-Up (the same one which you can add to the Longbow Sniper, in fact) which increases its headshot damage even further. If not for the fact that it can’t take any scopes beyond a 1-2x, it’d outrank many of the actual sniper rifles in Apex Legends.
That’s everything we currently have to offer on the myriad weapons available in Apex Legends. The best thing to do in order to get to grips with each weapon is practice in the game’s Training Mode, and learn to counter the spray patterns of each weapon in turn. I hope you gleaned some useful info from this guide, and check back soon for all the most up-to-date tips and stats!