Have you ever had a phone call from a private number when it’s not a convenient moment? Chances are that you have and if it’s during a game of Tom Clancy’s Rainbow Six Siege, the most likely culprit is Dokkaebi. Her logic bombs can give your position away when you really don’t want them to, but they’ve recently been heavily nerfed. This guide will go over everything that she can do to make the defensive team’s life that much harder, as well as the weapons and gadgets she has to use in a pinch.
Dokkaebi operator guide
Spam phone calls are no laughing matter, but for Dokkaebi they tell her a lot about the enemy’s position. Not only that, she can pick up the phones of fallen foes to make things that extra bit more annoying for the defending team. Should this sound appealing and you want to get back into Rainbow Six Siege after a long hiatus, feel free to check out our Rainbow Six: Siege guide hub for some tips on how to get the most out of each game.
Dokkaebi‘s Weapon Loadouts
Dokkaebi’s primary loadout includes the Mk 14 EBR marksman rifle, and the BOSG.12.2 shotgun. This shotgun fires slugs, so are focused on damage rather than destruction. That said, the big damage drop for the marksman rifle does also come with a bigger capacity and decent recoil pattern, especially if you attach the muzzle brake and a foregrip. Her secondary weapons are the C75 Auto machine pistol and the SMG-12 machine pistol, with the differences being that the C75 Auto has an extended magazine/foregrip combination that’s permanently attached, while the SMG-12 is more customisable at the cost of damage.
Neither of Dokkaebi’s gadgets really combine well with any of her abilities, so you can choose the smoke grenade or the stun grenades depending on play style and the map itself. There’s no real right or wrong choice.
Dokkaebi’s mobile phone is dual purpose. She has a couple of Logic Bombs that she can deploy which uploads a virus to force the enemy’s mobile phones to vibrate. These can be stopped manually with a short animation that leaves them vulnerable. Echo is however completely immune to this ability and the phone call will automatically end for all players after 12 seconds.
She can also pick up the phones of fallen enemies and hack the security system. All attackers will then be able to use the enemy’s security network against them, complete with a logo to show the enemy that their cameras have been compromised, while a different coloured light indicates an attacker is looking through the camera.
Should I pick Dokkaebi?
Dokkaebi’s intel that she can hack from a downed defender’s phone is ridiculous. The fact she can take over any of the security cameras, including ones made by other operatives’ skills, is the key detail. However, Echo on the defensive side is a constant thorn in her side since he doesn’t drop a phone when killed and can’t be affected by her logic bomb. Speaking of which, announcing when you’re about to use the logic bomb at least gives your team the opportunity to help plan ahead and time the virus upload effectively.
In the most recent update, Mute is now a direct counter to Dokkaebi. If he has his jamming device activated, not only does it grant immunity to the call, but it can also cure a phone that is currently being rung. If you’re part of the defending team and you suspect that a player is constantly playing as Dokkaebi, then consider running a Mute in your team.
You may be wondering what else Echo and Mute can do besides make Dokkaebi have a significantly harder time? If you are interested, go to our main Rainbow Six: Siege operators guide which has links to each individual operator, as well as an overview on the more universally useful ones and which ones beginners should consider learning.