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Apex Legends update [Season 1] - Apex Legends Season 1 patch notes analysed

Season 1 is here, and everyone is Octane

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Season 1 of Apex Legends has arrived, bringing with it a variety of long-awaited features. Our Apex Legends patch notes and update guide will walk you through all of the changes that Season 1 has brought with it, from the introduction of the Battle Pass and the new character Octane to much-needed quality of life features such as the new Report Player feature. So without further ado, let’s get started!

This patch notes guide is but one small section of our massive Apex Legends tips/guide series, which now features over 50 individual guides on everything from the various Apex Legends characters to stats on each of the Apex Legends guns/weapons and types of Apex Legends loot on offer across King’s Canyon.

Apex Legends update guide (Season 1 patch notes, 19 March)

We’ve got a lot to cover here with all the changes and features introduced with the release of Season 1. Click on any of the links below to be brought straight to the sections of Apex Legends patch notes that interest you.

Full Season 1 Patch Notes (19 March 2019)
Apex Legends Battle Pass released
Octane - new character
New Report Player feature
Apex Legends ability changes and balancing
No more fast weapon switching
Apex Legends previous patch notes

Full Season 1 Patch Notes (19 March 2019)

Click on the below box to expand it and reveal the full patch notes for everything that has been added with the arrival of Apex Legends Season 1! Once you’ve had a read, take a look below for our thoughts and opinions on some of the biggest changes we’ve found.

Apex Legends Season 1 Patch Notes (19 March 2019)

Introducing Battle Pass Season 1

  • Added Battle Pass tab to Lobby.
  • Cost: 950 Apex Coins
  • Earn over 100 unique items throughout the season – everything you snag before the season is over is yours to keep.
    • Updated dashboard images for Season 1 on PC and Xbox [PS4 is on the way!]
    • Updated Main Menu with new Season 1 art.
    • Updated the Lobby visuals for Season 1.
    • Updated Apex Legends site FAQ with info on Battle Pass.

Introducing the Battle Pass Bundle

  • Get the Battle Pass, plus unlock your next 25 levels for Season 1 instantly.
  • Cost: 2,800 Apex Coins.

Free Rewards

  • Everyone that plays Apex Legends during Season 1 can earn the following rewards:
    • 1 Wild Frontier Legend Skin
    • 5 Apex Packs
    • 18 Wild Frontier themed Stat Trackers

New Legend: Octane (High-Speed Daredevil)

If it doesn’t involve diving, leaping, plummeting, or racing, then Octane wants nothing to do with it. Always the life of the party, Octane truly believes winning the Championship isn’t enough… not if you didn’t cheat death at least twice to get there.

  • Passive: Swift Mend
    • While not taking damage, Octane restores 1 health every 2 seconds.

    Tactical: Stim

    • Move 30% faster for 6 seconds. Costs health to use. While active, Octane is affected less by attacks that cause slowdown. 2 second recharge.

    Ultimate: Launch Pad

    • Deployable jump pad that catapults players through the air. Takes 90 seconds to recharge.


    • 12,000 Legend Tokens
    • 750 Apex Coins

Stability & Performance

We’ve got some fixes in this patch that will improve stability on PC but we know there are still issues out there we need to address. We also added crash reporting so we can better understand how to tackle the issues we haven’t solved yet and address future ones.

  • Improved stability for various GPU configurations.
  • Capped PC FPS to 300 to balance improving stability but still letting you folks enjoy those sweet frames.
  • Addressed issue with PS4 crashes due to running out of memory.
  • Introducing better reporting when Apex crashes on PC without error message.
    • We really want to fix any crashes people happen to get on PC. We also respect our player’s privacy. So, if the PC game crashes, it will write “apex_crash.txt” to your “Documents” folder. This tiny file is plain text, so you can easily see for yourself that it has no personal information. If you choose to share this file with us, it will tell us whether the crash was in Apex or in third party software. If the crash was in Apex, our programmers can use the information to find and fix it. If you experience a crash, please include this file when you report.
  • Added Report a Player feature for cheating and abuse on PC.
    • Players can now report cheaters they encounter in-game and it’ll be sent directly to Easy Anti-Cheat. You can do this from either the spectate view after dying or when looking at your team’s Banner Cards in the Squad tab.
    • We have lots of other work going on behind the scenes and this remains high priority for us. We won’t be able to share many specifics of what we’re doing but we’ll strive to provide updates on progress for the things we can talk about.
    • As I’m finishing the notes this morning, 499,937 accounts and counting have been banned for cheating.
    • Speed hacking: We do currently have anti-speed hacking in Apex Legends, but it’s not being as effective as intended due to a bug that we believe we’ve identified and will be addressing in our next server update. Will provide ETA for it when I have it. Working to get it out ASAP.
  • Added Report a Player for abuse on Consoles
    • You can report players from the spectate view after dying or when looking at your team’s Banner Cards in the Squad tab.
  • Optimized skydiving to improve overall server performance.
  • Fixed bug where sometimes the client could crash when opening Apex Packs one right after the other.

Quality Of Life

  • Added “Swap LT/RT & LB/RB” / “Swap L1/R1 & L2/R2”) toggle in the Controller Button Layout settings.
    • Lets you quickly swap what your bumpers & triggers are set to, with any controller preset.
  • Added “Sprint View Shake” setting under the Video tab.
    • Setting this to “Minimal” can be especially helpful for players susceptible to motion sickness.
  • Added “Trigger Deadzones” setting under the Controller tab.
    • Customize how far you want to pull the triggers before they register.
  • Added “Advanced Look Controls” settings submenu under the Controller tab.
    • Fine-tune specific aspects of the look controls for a custom feel; such as Deadzone, Response Curve, Target Compensation (aim assist), and more.
  • When you relinquish the Jumpmaster position to another player you will now hear your Legend’s VO line in addition to the new Jumpmaster. The third player won’t hear it though.
  • Improved mantling from a grapple point.
  • Pathfinder can now grapple ziplines.
  • We’ve added D-pad navigation as a convenience in most of the menus. Our hope is this will speed up browsing and improve accessibility.
  • UI improvements to the KO Shield
    • Shield bar drains to indicate the remaining health of the shield.
    • When you have a Gold KO Shield and are down, we’ve added an effect to the label that reminds you that you can self revive.
  • We saw that the Ring indicator that appears when players are viewing the whole map wasn’t accurately showing the player’s position so we fixed that.
  • Character animations while taking damage now accurately reflect the direction the damage is coming from.
  • Fixed a bug where occluded sounds would sometimes sound unoccluded.
  • Patched up some issues with missing geo on Kings Canyon and fixed a few spots where players were getting stuck.
  • Fixed a script error that could happen when removing attachments on holstered weapons.
  • General polish to game UI fixing some grammar issues, improved navigation, and composition of elements.
  • Fixed PC users constantly switching weapons while scrolling through items in a Death Box.
  • Fixed issue where we were seeing server stability issues sometimes caused by purchasing items while matchmaking.
  • Fixed script errors that could occur during the skydive.
  • Reduced skybox fog.
  • Adjusted the code for Supply Bins so they are less likely to kill players. If you do still get killed by one please let us know!
  • Made it so push-to-talk is no longer on when a chat box is active.
  • LT/RT no longer switches between players in spectator mode while the map is open.
  • Updated the minimap to more accurately reflect the geo and points of interest on the main map.
  • Adding sound FX to the UI for the key binding menu.
  • Fixed issue where a player’s name would not show up when they send a message that reached the character limit.
  • Fixed bug where sometimes the Champion screen resolution would be stretched in widescreen resolutions.
  • Fixed audio bug where sometimes the zipline sounds FX would keep playing after disembarking.
  • Added accessibility option to modify the subtitle size.
  • Improvements / fixes for color blind players:
    • Added better color blind support for Blood Hound’s Threat Vision.
    • Colorblind colors per setting are now displayed in the settings menu.
    • Colorblind settings moved from Video Settings to Gameplay->Accessibility. They are now applied on the fly.
    • Enemy pings now use proper enemy color instead of only using red.
  • Audio:
    • Turned down volume when Wraith activates a portal.
    • Turned down the end sounds on the Peacekeeper charged shot.
    • Turned down the draw/holster sound slightly for thermite grenades.

Legend Balance & Hitbox Adjustments

  • Adjusted hitboxes for Gibraltar, Caustic, and Pathfinder to better align with their shapes.
  • Caustic:
    • Reduced cooldown of Traps 30 -> 25 seconds.
    • Increased radius and proximity radius by about 10%.
    • Removed a 1 second delay on the smoke dealing damage to players.
    • Reduced cooldown of Gas Grenade 2:30 -> 2:00 seconds.
  • Pathfinder:
    • Insider Knowledge
      • Increased the number of beacons in the world 10-> 12.
  • Bangalore:
    • Double Time
      • Reduced move speed bonus to 40% -> 30%.
  • Gibraltar:
    • Defensive Bombardment
      • Fixed a bug where your teammates wouldn’t be affected by Shell Shock. This was meant to be the same as Bangalore’s ultimate.


  • Fixed players being able to shortcut weapon swap by changing stance
  • Fixed players being able to shortcut Peacekeeper rechamber sequence
  • Fixed inaccurate auto ranging fullscreen (sniper) optics when base FOV is not set to default
  • Spitfire: fixed ADS view on Legendaries partially obscured by custom geo. (The Continuum, The Heavy Construct)
  • Fixed ADS view being blocked when using Caustic legendary skins with certain weapon/ optic combos
  • Digital threat optics: threat highlights are now more visible (slightly brighter; no longer affected by TSAA)
  • Fixed bug where Devotion audio sometimes wouldn’t accurately reflect rate of fire.

Additional Bug Fixes

  • Fixed rare issue where a player could get stuck on the drop ship and be invulnerable.
  • Patched up the hole we found in Gibraltar’s shield.
  • Fixed issue where Lifeline’s revive shield wouldn’t stay put while on a moving platform.
  • Fixed issue where sometimes players would get stuck in map geometry while skydiving from the dropship or Jump Towers.
  • Fixed bug where players could still shoot even after being downed.
  • Fixed bug where occasionally Lifeline’s D.O.C. drone would stay connected to a player but not heal them.
  • Limited the amount of Lifeline’s D.O.C. drones that can connect to a player to 2.
  • Fixed Pathfinder’s zipline not deploying when jumping.
  • Fixed a bug with the HUD where sometimes the Heal Bar would stay up if the heal was cancelled right after it was started.
  • Fixed a bug where sometimes the audio would continue to play sound FX for the Knockdown Shield even after it’s been destroyed.
  • Fixed issue where sometimes players could get disconnected when unplugging their controller during a game.
  • Fixed the exploit where you could do infinite wallclimb using Pathfinder’s Grapple.
  • Fixed bug where sometimes you couldn’t fire the Peacekeeper after riding a zip line.
  • Fixed issue where sometimes the skybox fog would not appear while spectating after you died.
  • Fixed bug where Banner Cards would show through walls occasionally when viewed through a very high FOV.
  • Fixed some odd light flickering that was happening on the ballon flags attached to Jump Towers.
  • Fixed bug where sometimes a player’s Banner Card would not show up after character select.

Razer Chroma Support

Apex Legends will now detect Razer Chroma peripherals and supported devices will now play animated colors that react to things you do in the game! Some examples:

  • Red lights during banner transitions.
  • While skydiving colors will tune to the color of your smoke trail.
  • Picking up loot.
  • Opening Apex Packs
  • Firing and taking damage.
  • Colors that flash when your Ultimate is ready.
  • And more!


Good? Good. Now let’s get into the meat of this enormous Apex Legends update.

Apex Legends Battle Pass released

The eagerly awaited Battle Pass has finally arrived, allowing players to purchase the Pass for Season 1 for 950 Apex Coins (which requires a purchase of 1000 Apex Coins for £7.99/$10.53 in the Apex Legends Store). As you increase your Battle Pass Level by playing matches and earning XP, you’ll unlock exclusive cosmetic items with each level, from skins to quips to Apex Packs containing more skins and quips.

The overall format of Apex Legends’ first Battle Pass is very familiar to those who have played Fortnite and purchased Epic’s own Battle Pass. There are numerous free items which you can unlock with or without the Battle Pass, but once you purchase the Battle Pass you’ll unlock many more cosmetics, and faster, too, thanks to the XP bonuses that are scattered in amongst these Battle Pass level rewards.

You can also recoup the cost of the Battle Pass if you play for long enough throughout Season 1 and manage to hit Battle Pass Level 97 before the season ends, making the Battle Pass for Season 2 free to purchase for those who sink more hours into the game. For full details on the Battle Pass and everything else that has arrived with Season 1, take a look at our brand new Apex Legends Season 1 guide.

Octane – new character

Octane, the High-Speed Daredevil and the ninth Apex Legends character, has finally arrived. We’ve known for a while of Octane’s existence thanks to a number of leaks that took place over February and March, and now everyone is clamouring to try out this new and unique Legend. So much so that you shouldn’t be surprised if your teammates leave the moment you pick Octane before they do.

We talk about Octane’s abilities and playstyle in far greater detail in our Octane guide (which, incidentally is also packed with useful and practical tips and tricks for those struggling to get to grips with him). But the premise is that he is an incredibly mobile Legend who can sacrifice his Health at any moment to gain a massive movement speed increase for a short time. He is able to do this with the help of his Passive, which slowly regenerates his Health over time whenever he is not in combat.

His Ultimate is bound to cause all sorts of havoc and mischief as well, as it allows him to deploy Launch Pads which can be stepped on by anyone (friend or foe) to catapult them through the air. There are a few tips and quirks about all his abilities, so again, take a look at the guide linked above to gain an edge on your opponents heading into the new Season.

New Report Player feature

Apex Legends may be a great game, but that’s only when your match isn’t ruined by cheaters. Always an issue with competitive online games (particularly free-to-play ones), Respawn and Easy Anti Cheat have been playing catch-up since release against the oncoming surge of hackers and cheaters, and have already banned 500,000 accounts since release.

Now, to make things easier for everyone, Respawn have added a new Report a Player feature to games, which can be accessed either from the Spectate view after you’ve died, or from the Squad tab in your inventory if you are still alive. This should definitely help Respawn and EAC in identifying genuine cheaters more quickly – and it also gives us the silver lining of feeling that we’ve done something about the hacker that just ruined our match.

I’d love to see a banner introduced at a later stage which keeps track of a player’s successful reports, or something. But for now, this is a great step forward in the fight against hackers and other unpleasantness in Apex Legends.

Apex Legends ability changes and balancing

We were given some information about upcoming Legend balance changes prior to the release of Season 1, which revolved mainly around reducing the size of the larger characters’ hitboxes, and some general ability-focused changes to bring all the characters more in line with one another.

Well now, those changes have arrived. So let’s take a look at them one by one:

  • Adjusted hitboxes for Gibraltar, Caustic, and Pathfinder to better align with their shapes.
  • Caustic:
    • Reduced cooldown of Traps 30 -> 25 seconds.
    • Increased radius and proximity radius by about 10%.
    • Removed a 1 second delay on the smoke dealing damage to players.
    • Reduced cooldown of Gas Grenade 2:30 -> 2:00 seconds.
  • Pathfinder:
    • Insider Knowledge
      • Increased the number of beacons in the world 10-> 12.
  • Bangalore:
    • Double Time
      • Reduced move speed bonus to 40% -> 30%.
  • Gibraltar:
    • Defensive Bombardment
      • Fixed a bug where your teammates wouldn’t be affected by Shell Shock. This was meant to be the same as Bangalore’s ultimate.

None of these changes are hugely impactful on the meta, but they may encourage a little more diversity in team composition as more players come back to Gibraltar and Caustic in particular now that they’ve received some much-needed buffing. The changes to hitboxes have yet to be fully tested, but you can see below a quick demonstration of how Pathfinder’s hitbox is now very precisely bound to his character model, whereas before it was noticeably bulkier.

All I needed from new patch honestly. from r/ApexLegends

There was mention previously of a nerf to Wraith’s Tactical ability cooldown speed, which is conspicuously missing here. Bit strange, considering Wraith is still the highest-performing Legend out there at the moment. And we’ve also yet to see any buffs to Mirage, who Respawn have admitted has diminished in power level now that players have become more used to his tricks. But hopefully future patches over the next month or so will address these issues.

No more fast weapon switching

Alas, the fast weapon switching exploit is now no longer a part of Apex Legends. Not surprising, really, considering it cut down on the weapon switching time by such a margin, and, y’know… it was very clearly an unintended exploit relating to animation interruption. So that’s gone, and people no longer need to worry about that being a part of the game. I’ll leave the below gifs here though, as a memorial to this uber-powerful exploit.

Apex Legends previous updates and patch notes

As time goes on we’ll move what’s on this page down here to make room for newer updates, so you can always find what you’re looking for very easily from this page.

And that’s pretty much everything for now! Hopefully you’ve emerged with a greater understanding of the changes that have been introduced with this new Apex Legends update. Keep checking back here for all the latest thoughts and facts about the current state of Respawn’s exceptional battle royale.

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Ollie is a staunch lover of words, games, and words about games. Some say he used to be quite good at Rocket League. His alter ego is an Excel spreadsheet and his favourite colour is tortelloni.

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