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Apex Legends guns/weapons (1.1.1): best guns, weapon stats, Apex Legends weapons tier list

I got Havocs to the left of me, Longbows to the right...

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Respawn have done an admirable job balancing all of the Apex Legends weapons to present an increasing curve of rarity and power. With 20 guns currently on offer, each with their own stats, quirks, and spray patterns, there’s a lot to learn – even more now that the 1.1.1 update has changed so much. But fear not, for our Apex Legends guns/weapons guide will walk you through each weapon in turn, with detailed stats and opinions on every single one.

If you’re looking for more general tips and tricks on how to improve your Apex Legends skills heading into Season 1, our Apex Legends tips/guide is the best place to start. We’ve got top tips for every level of play, along with links to other areas of our ever-expanding guides series, from tips on playing as each of the Apex Legends characters to our Apex Legends reviving and respawning guide.

Apex Legends guns – Apex Legends weapons guide [Season 1]

Each of the Apex Legends guns and other weapons are, predictably, very different from one another, with unique stats, behaviours, and attachments that can fitted onto them. Below we’ll walk you through every gun currently in the game (as well as one of the upcoming guns that will soon be added to the game!). Click any of the links below to skip to the section of your choice.

Apex Legends Weapons list (full stats, TTK, tips and strategies)
Apex Legends Aiming/Firing Basics - Frequently Asked Questions
Apex Legends Weapon Rankings Chart
Assault RiflesSMGsLMGs
Sniper RiflesShotgunsPistols

Apex Legends weapons list (full stats, TTK, tips and strategies)

If you’re more interested in getting into the nitty-gritty for a specific weapon such as the Wingman, or the Peacekeeper (or perhaps the not-yet-released L-Star EMG?) then just click on any of the links below to head over to our individual weapon guides. These pages go into much more detail about individual stats for each weapon, from damage per second (DPS) and fire rate to the time-to-kill (TTK) against enemies wearing different levels of armour and helmets.

Assault RiflesSMGs/LMGsShotgunsSnipersPistols
VK-47 FlatlineAlternatorMozambiqueG7 ScoutP2020
HavocProwlerPeacekeeperLongbow DMRRE-45 Auto
HemlokR-99EVA-8 AutoTriple TakeWingman
R-301 CarbineM600 SpitfireMastiffKraber .50-CAL
Devotion
L-Star EMG

Apex Legends weapons guide – frequently asked questions

Weapons and bullets in Apex Legends work a little differently from other battle royale games such as PUBG and Fortnite. I know lots of people are going to be asking the below questions, so I’ll just go through them quickly now:

  • Are any of the guns hitscan? – Just the one.
    • Unlike Fortnite, there is generally no hitscan in Apex Legends. All bullets have a travel time, no matter what gun they’re fired from. So you do need to lead with your aiming for longer ranges. The only exception is the new Havoc Assault Rifle, whose single-shot beam is hitscan.
  • Is there bullet drop? – Yes.
    • Fire some bullets into the distance with any gun and you’ll see that eventually they will drop. The bullet speed (and therefore the amount of drop) is variable between weapons.
  • Is there damage drop-off? – …Not in the traditional sense, no. Except in one case.

    • An interesting find. Unlike Fortnite or PUBG, there’s no direct reduction in damage depending on how far a bullet travels. Even a shotgun pellet will hit for maximum damage over great distances; but of course, you’ll never hit a distant target with more than one pellet at a time. However, there is a maximum point (which differs for each gun) after which headshots no longer deal bonus headshot damage, and are treated just like a shot to the body.
      The Havoc’s single-shot beam is, again, the only exception to this rule, with the beam dealing less damage the further it has to travel.
  • Does each gun have a predictable spray pattern? – Yes.
    • Much like CS:GO, a large part of learning how to play well with each weapon in Apex Legends is learning the spray pattern of each gun. A good way to do this is to fire at a wall and see from the bullet holes the direction the gun pulls you in, and perform the opposite movement with your mouse to counteract the pattern while firing. In the tables below you’ll see I’ve added links to screenshots of the spray patterns of each gun, so you can learn how to counteract it.
  • Is there aim drift? – Yes.
    • Aim down sights with any gun in Apex Legends, and after a moment your aim will start to sway and shift around automatically, making it more challenging to land your shots over longer distances. There is a brief moment of stillness the moment you first aim down sights (the duration of this “no aim drift window” varies from weapon to weapon) so it’s all to encourage quick aiming and shooting, and faster-paced gunplay in general. Fortunately for many, you can equip Stock attachments to many of Apex Legends’ guns, which will minimize the aim drift you experience. For more information on this, check out our detailed Apex Legends attachments guide.
  • Do different guns reduce movement in different ways? – Yes.
    • No matter what gun you’re holding you’ll always move and run at the same speed without aiming down sights. But while aiming down sights, your movement speed is reduced by a specific amount depending on the gun you’re using. See the tables below for more details on this.
  • Does taking damage slow you down? – Yes.
    • Taking damage from any weapon (not just a Heavy Rounds weapon, which many players seem to believe is the case) will cause a very brief slowdown, which is compounded when you take damage from many bullets in a short space of time. This is why learning to effectively “A/D strafe” or “dance” around during a fight is so important. Of course, certain types of damage, such as from Arc Stars, will cause a much greater slowdown for a longer period of time.

Apex Legends weapon tier list chart (1.1.1) – best guns to worst guns

Below I’ve created a handy chart of our rankings of every gun in Apex Legends within their weapon class. If you’re struggling to get to grips with which weapons to take over which others, I’d recommend keeping this chart on a second monitor or printing it out, and refer back to it whenever you need.

Bear in mind that this is based on un-upgraded guns bereft of attachments, and Hop-Up guns in particular, such as the Prowler and the Havoc, can get pretty stonking amazing with a nice array of attachments – so take this chart for what it is (a guide) and make your own decisions from there.

Now, let’s get stuck into how we came about these rankings, by taking an in-depth look at every weapon’s stats and behaviours in turn. Click on any of the guns’ names to be directed to our dedicated guide for that weapon (yes, we have one for every gun; no, I do not have a life).

Assault Rifles (including Havoc)

NameHavocVK-47 FlatlineHemlok Burst ARR-301 Carbine
Spray Pattern
AmmoEnergy AmmoHeavy RoundsHeavy RoundsLight Rounds
Mag Size32201818
Tactical Reload/Full Reload3.20s/3.20s2.40s/3.10s2.40s/2.80s2.40s/3.20s
DPS201.6160108189
Body/Head/Leg DMG18/36/13.516/32/1218/36/13.5
(Per Burst: 54/108/40.5)
14/28/10.5
Fire Rate (SPS)11.2 (1.7 in single-shot mode)1015 (6 including downtime between bursts)13.5
Att. SlotsOptic, Stock, Hop-UpMag, Optic, StockBarrel, Mag, Optic, StockBarrel, Mag, Optic, Stock
ModesAuto, Single (with Hop-Up)Single, AutoSingle, Burst (3-shot)Single, Auto
Projectile Speed30500260002750029000
Draw Time0.60s0.60s0.60s0.60s
ADS Movement Speed
(% of non-ADS speed)
50%50%50%50%

Havoc

The first gun to be added to Apex Legends after its release, the Havoc is a tricky gun to make up your mind about. Like the Prowler SMG, it’s made or broken by whether it has a Hop-Up; but in the Havoc’s case you can choose either the Turbocharger, which eliminates the wind-up time before it starts firing in full-auto, or the Selectfire Receiver, which allows you to charge up single-shot hitscan laser shots (which makes the Havoc the only hitscan gun currently in Apex Legends). Bear in mind, however, that you can’t attach both Hop-Ups at once, so you have to choose.

Hint: use the Turbocharger, always.

The single-shot mode I find doesn’t deal enough damage per shot to justify spending 4 Energy ammo per shot, even after the buffs to damage it received with the 1.1.1 update. And while the fact that it is hitscan might trick you into thinking it’s easier to land shots, it’s actually more challenging due to the charge-up time between pulling the trigger and the gun actually firing.

But in full-auto, it’s a fast-firing AR that deals whopping damage once it gets going – as long as you can handle the very high vertical recoil. The big downside is the wind-up time before it starts shooting, which makes the Turbocharger a real necessity. With the Turbocharger, it dishes out the highest DPS of any Assault Rifle, but with that high recoil that you can’t mitigate with a Barrel Stabiliser attachment.

VK-47 Flatline

The VK-47 Flatline is what you might call the baseline Assault Rifle in terms of stats. With decent flat damage stats, a high clip size, and a mediocre spray pattern, you can’t go too far wrong with the Flatline at any range, particularly once you’ve kitted it out with decent attachments. Unfortunately in the eyes of many it’s left in the dust by most other full-auto weapons, but it’s still a weapon worthy of caution, particularly in the early-game.

Hemlok

The Hemlok Burst AR is – you guessed it – a burst weapon, firing 3 bullets in extremely quick succession, which means if you’re accurate with them you can deal over 100 damage in the space of about 0.2 seconds. Many players prefer to use the single-shot mode of the Hemlok and click rapidly to deliver an even higher rate of fire over time. Either way this punchy rifle has the ability to rip apart your enemies with the its very high damage-per-shot, which equals the Havoc and exceeds that of any other automatic weapon in Apex Legends besides the Spitfire.

Still, players will usually give up the Hemlok for a good ol’ Carbine.

R-301 Carbine

The R-301 Carbine is the best AR on offer at the moment (or at least on par with a Turbocharged Havoc), trading a bit of damage for a faster rate of fire and an easier ride in general. Low recoil and a high bullet speed makes the Carbine excellent at most ranges (it can even be used to great effect at long range if you switch to single-shot mode) and with a good extended mag, barrel, and stock, it’s like there’s no recoil at all on this beautiful bastard of a gun.

SMGs

NameAlternator SMGR-99Prowler Burst PDW
Spray Pattern
AmmoLight RoundsLight RoundsHeavy Rounds
Mag Size161820
Tactical Reload/Full Reload1.90s/2.23s1.80s/2.45s2.00s/2.60s
DPS130216122.78
Body/Head/Leg DMG13/19/10.412/18/9.614/21/11.2
Fire Rate (SPS)101820 (8.77 including downtime between bursts)
Att. SlotsBarrel, Mag, Optic, StockBarrel, Mag, Optic, StockMag, Optic, Stock, Hop-Up
ModesAutoAutoBurst (5-shot)
Projectile Speed195002100018000
Draw Time0.35s0.35s0.35s
ADS Movement Speed
(% of non-ADS speed)
86%86%86%

Alternator

Slow-firing but packing decent damage for an SMG, the Alternator has high vertical but very little horizontal recoil, which, combined with its exceptionally quick reload time, makes it an easy and versatile weapon for newer players. Put an extended mag and a holo on it and you’re good to go, but don’t expect it to out-DPS a good Assault Rifle or LMG.

R-99

The R-99 will outperform the Alternator at close-range due to its much higher fire rate, which ups the gun’s DPS by a considerable degree. And this trait alone is what makes it the currently most sought-after baseline SMG in Apex Legends. However, you really need the accompanying attachments to make this gun sing in your hands. It has high recoil, making a good Barrel Stabiliser a must-have item; and, possibly even more important, you’ll race through all your ammo in exactly one second, which means you need an Extended Mag on the R-99 as soon as possible to make full use of it. With these two attachments, the R-99 turns into one of the strongest weapons on offer in Apex Legends.

Prowler

This punchy burst SMG is… alright… until you manage to get your hands on an accompanying Selectfire Receiver Hop-Up attachment, after which it becomes one of Apex Legends’ most powerful weapons. Without this, it packs a punch with every 5-shot burst especially if you aim for the head/neck area, but you race through your ammo all the faster for it, and the overall reliability of the gun falls short compared to an R-99.

But if you manage to find the Hop-Up, then the Prowler will absolutely shred at close and even medium range, and is by far the best SMG you can hope to lay your hands on – particularly if you get a good extended mag on it too. Occasionally I find it’s worth taking a Hop-Up-less Prowler even over a good R-99, simply because if I can find a Selectfire Receiver and Heavy Mag later on, I’ll have a good contender for deadliest gun in the game.

Light Machine Guns

NameDevotionM600 Spitfire
Spray Pattern
AmmoEnergy AmmoHeavy Rounds
Mag Size4435
Tactical Reload/Full Reload2.80s/3.63s2.80s/3.33s
DPS255162
Body/Head/Leg DMG17/34/12.7518/36/16.2
Fire Rate (SPS)15 (at max)9
Att. SlotsBarrel, Optic, Stock, Hop-UpBarrel, Mag, Optic, Stock
ModesAuto (Wind-Up)Auto
Projectile Speed3350027500
Draw Time0.70s0.70s
ADS Movement Speed
(% of non-ADS speed)
41%41%

Devotion

The Devotion always holds a place near the top of many players’ rankings of all the guns in Apex Legends, due to its stupendous fire rate and DPS. However, you really need the Turbocharger Hop-Up attachment to make it shine, which reduces the gun’s sizeable warm-up period after you start firing. Without it, the Devotion is not a gun to rely on when you’re defending against close-range attackers, because by the time you switch and get the fire rate up to a decent standard, you’ll likely already be dead.

Another downside is that it eats through your Energy Ammo, which is often in short supply anyway unless you’re very lucky with your looting and killing. So if you take it, make sure you communicate with your teammates to give you as much Energy Ammo as possible.

M600 Spitfire

The Spitfire is one of the weapons that Respawn saw fit to nerf slightly in the 1.1.1 patch notes (read more about all the changes with our Apex Legends update guide), even though it was always meant to be a very powerful and rare pickup. Its base damage has now been reduced to only just exceed the Devotion’s, and while its base magazine size remains untouched its extended mag sizes have been reduced. But despite that, it still has the potential to have the largest magazine of any gun in Apex Legends, and it’s a reliable and punchy automatic weapon as long as you can master the kickback (which incidentally is dramatically decreased by a good Barrel Stabiliser).

L-Star EMG

Wait, what’s this? A third LMG?!

Yes, the L-Star has not yet been introduced into Apex Legends. I’m including it here because we do have some leaked information on this weapon that will undoubtedly be coming soon to Apex – perhaps even within the next week or so, considering Respawn’s roadmap for Apex Legends mentioned new weapons coming in March… Click on the L-Star subheader above to view the full stats for this upcoming beast of a gun.

Judging from the stats, the L-Star EMG looks like an extremely formidable weapon, with a DPS comparable to the Devotion, a higher base damage and fire rate than the Spitfire, and the largest mag size of any weapon so far. There’s bound to be some sort of colossal downside to this gun, like an overheating mechanic or something. But until the L-Star is released or further details are leaked, we’ll just have to content ourselves with stats and speculation.

Sniper Rifles

NameG7 ScoutLongbow DMRTriple TakeKraber .50 CAL
AmmoLight RoundsHeavy RoundsEnergy AmmoUnique
Mag Size10654
Tactical Reload/Full Reload2.40s/3.00s2.66s/3.66s2.60s/3.40s3.20s/4.30s
DPS1358886.25150
Body/Head/Leg DMG30/60/2755/110/49.523/46/20.7
(69/138/62.1)
125/250/90.625
Fire Rate (SPS)4.51.61.251.2
Att. SlotsBarrel, Mag, Optic, StockBarrel, Mag, Optic, Stock, Hop-UpOptic, Stock, Hop-UpNone
ModesSingleSingleSingle (3-shot spread)Single
Projectile Speed31500305003200029500
Draw Time0.60s0.90s0.90s1.20s
ADS Movement Speed
(% of non-ADS speed)
36%36%36%36%

G7 Scout

The G7 Scout is an underutilised and surprisingly versatile sniper rifle, able to perform well at long, medium or even close range (though obviously not as well as something built for the job, like a Peacekeeper or an R-99). It deals less damage than its fellow snipers, but has a very high rate of fire and benefits much more from extended mag attachments, so pre-firing with this weapon is a piece of cake.

The 1.1.1 update has blessed the sniper rifles class (minus the Kraber) with increased leg shot damage (so as not to penalise long-range shooting) and reduced weapon sway, meaning a Stock is even less necessary than it was before for these weapons. Check out all the latest patch notes over on our Apex Legends update page.

Longbow DMR

Oh me, oh my, the Longbow is strong now. In addition to the above changes, the Longbow received a sizable increase to its rate of fire (its main drawback before) and an increased magazine size. It was already a weapon capable of knocking your teeth out from 250 metres away, and now the Longbow is more viable than ever. Before it was seriously outmatched by the quicker and much more versatile Wingman, but now we’re likely to see a great many more Longbow players taking this towards the endgame.

Triple Take

It took me a good long while, but I’m really starting to like the Triple Take. Unique and versatile, it can be used to great effect at close range as a makeshift shotgun, and it’s a fantastic mid-range choice if you slap a 3x scope on it. Its three-shot spread makes longer-range shots more difficult – until you get a Precision Choke Hop-Up attachment for it, after which you can charge each shot up to reduce the spread dramatically. It’s still not ideal, because it slows down the rate of fire, and a Precision Choke should always go to a Peacekeeper first before a Triple Take. And what’s more, now that the Longbow has received such a substantial buff I’d probably take the Longbow for my long-range sharpshooting every time.

Kraber .50-CAL

One of two legendary weapons in Apex Legends, the Kraber takes no attachments, and sports its own unique ammo – meaning you only get 8 shots, full stop. But it’s a phenomenally powerful bolt-action sniper, capable of dealing 250 headshot damage in a single shot, and it sports a built-in 6x-10x scope for perfect accuracy over immense distances.

Shotguns

NameEVA-8 AutoPeacekeeperMozambique ShotgunMastiff Shotgun
Spread Pattern
AmmoShotgun ShellsShotgun ShellsShotgun ShellsUnique
Mag Size8634
Tactical Reload/Full Reload2.75s/3.00s2.50s/3.50s2.10s/2.60s1.03s/1.70s
DPS126106.799187.2
Body/Head/Leg DMG7/10/5.6
(63/90/50.4)
10/15/8
(110/165/88)
15/22/13.5
(45/66/40.5)
18/36/18
(144/288/144)
Fire Rate (SPS)20.972.21.3
Att. SlotsOptic, BoltOptic, Bolt, Hop-UpOptic, BoltNone
ModesAutoSingleAutoSingle
Projectile Speed16000160001000012000
Draw Time0.45s0.45s0.45s0.45s
ADS Movement Speed
(% of non-ADS speed)
91%91%100%91%

EVA-8 Auto

Probably the most forgiving shotgun in Apex Legends, a startlingly fast rate of fire is what sets the EVA-8 Auto apart from the rest. Its damage per shot can’t compete with that of the Peacekeeper, but the EVA’s flexibility allows you to get in more shots than your opponent, often winning you the fight.

Peacekeeper

The Peacekeeper has always been the best Shotgun in Apex Legends, with the exception of the Supply Drop-only Mastiff. Fantastic damage in a large spread pattern, a Hop Up which dramatically increases its effective range, amazingly ammo-efficient… It’s no wonder the devs nerfed it with the 07 March patch notes (read all about the balance changes on our Apex Legends update page), increasing its overall rarity across the map, and nerfing the fire rate increase provided by its Shotgun Bolt attachment. But even so, this is for sure the most powerful Shotgun you can get your hands on outside of the Gold tier of guns.

Mozambique

The laughing stock of the Apex Legends weapons roster, this shotgun pistol has even been acknowledged by the devs at Respawn as being underpowered. Still, in the early game it’s capable of killing you, so don’t be too quick to laugh. The compact triangle formation of its 3-shot burst gives it a slightly longer effective range than the others, and its rate of fire exceeds even that of the EVA-8. But still. It’s pretty awful.

Mastiff

The other legendary weapon in Apex Legends, the Mastiff comes with its own unique shotgun shells, meaning you will only ever get 20 shots with this colossal weapon. But it’s by far the most powerful of all the shotguns at close-range, dealing a whopping 36 damage with each of the eight bullets it fires with every pull of the trigger. That makes for a potential 288 damage in a single burst.

Pistols

NameP2020RE 45 AutoWingman
Spray Pattern
AmmoLight RoundsLight RoundsHeavy Rounds
Mag Size10154
Tactical Reload/Full Reload1.25s/1.25s1.74s/2.12s2.10s/2.10s
DPS102143117
Body/Head/Leg DMG12/18/10.811/16/9.945/90/40.5
Fire Rate (SPS)8.5132.6
Att. SlotsMag, OpticBarrel, Mag, OpticMag, Optic, Hop-Up
ModesSingleAutoSingle
Projectile Speed185001950018000
Draw Time0.25s0.25s0.25s
ADS Movement Speed
(% of non-ADS speed)
100%95%100%

Wingman

The Wingman was always meant to be a top-tier weapon, but its dominance has been so clear-cut that it has so far received two major nerfs to bring it more in line with the rest. The 1.1.1 update has dramatically reduced this powerful hand cannon’s magazine size to 4/6/8/10 (with extended mags), meaning you really need to hit your shots if you want to succeed with this weapon.

It’s still an absolutely lethal Apex Legends weapon, particularly if you find an Epic Extended Magazine to go alongside it (the Hop-Up is nice but not a necessity in my book), but with the new buffs to the sniper rifle class, we might actually start seeing fewer players keeping the Wingman to the end of the game. But then again, as a pistol it offers excellent ADS movement speed that snipers cannot hope to compete with, so it really depends on your own preference.

P2020

The bog standard pistol and probably the all-round weakest gun currently in Apex Legends (with the exception of the Mozambique), the P2020 is a passable early-game weapon but nothing more. It’s very quick though, and if – IF – you hit your shots, then you can still deal a lot of damage to an enemy at close or medium range.

RE-45 Auto

The RE-45 trades a little damage and a little bit of reload time on the P2020 in order to be fully automatic, which means all you need to worry about is aiming the gun in the right direction. A larger clip size is always good as well. But be warned – the RE-45 features as much horizontal recoil as it does vertical. Take a look at the spray pattern above and learn to counter it in order to use this gun effectively.

 

Hopefully this has given you an idea of what to expect no matter what weapon you pick up in your next Apex Legends match. But that’s not all we have to offer! Check out our Apex Legends loadout guide for high-level tips and strategies on putting together the perfect combination of weapons to handle your every need.

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