Best PC games New PC games 2020 Best graphics card 2020 Best free games 70 Call Of Duty: Warzone tips Borderlands 3 characters & skill trees


How to pitch an article to Rock Paper Shotgun

A thing you should definitely do

Featured post

Hello! We regularly receive pitches from freelance writers. Many of these pitches are excellent, many of them are bad, and many more forget to include the article idea and just yell at us at length for stopping them from ad blocking on the site.

If you’re interested in pitching an article of your very own to us, read on, as we’re about to explain how to be in the first category of people. This page explains where and how to pitch, outlines our current freelance rates, and makes it extra easy for you by explaining the kinds of articles we’re currently looking for.

Where to send your pitch

We currently have two commissioning editors:

You can send your pitch to any or all of those people; they’ll confer and make the decision together anyway. Those links go straight to their email addresses, by the way.

What to include in your pitch

  • Start the subject with “Pitch: “, followed by a summary of your article idea. For example: “Pitch: Why Baldur’s Gate XIII-2 was the best in the series” or “Pitch: Hyper Light Drifter ate my dog”.
  • Start with an introduction of who you are, giving a quick sense of your experience, if we haven’t worked with you much or at all.
  • Explain your article idea in a couple of paragraphs. If you can’t summarise your topic or argument in that amount of space, you might need to focus your idea more. Also consider including a proposed headline.
  • Include links to writing samples, if we haven’t worked with you much or at all. It doesn’t matter if those writing samples are on a major website or your own blog, but we do need a demonstration of your ability to write the kind of work we publish if we’re to feel comfortable commissioning you. Keep in mind that the best samples will be representative of what we commission: 150 word Steam reviews or 16,000 word academic papers don’t help us much.

Things not to include:

  • Don’t write the article speculatively and send it to us in full before commission. We might say no, in which case you’ve worked for nothing, and we might have direction that would necessitate the total rewrite of the article anyway.
  • Don’t send a description of the article idea that is as long as the article.
  • Don’t say you’d let us run it for free: we pay for everything we publish.
  • Don’t pitch us articles about things that aren’t PC games.
  • Don’t send us a copy-pasted pitch that you’ve sent to every gaming site you know. We can tell, and it normally means you’re sending us something we’d never commission.

What we pay

Our standard article rate is £200 for an article in the region of 1000-1500 words. This covers most features, reviews, etc.

We occasionally adjust the rate according to the amount of work the article requires. Reviewing a particularly long game or interviewing multiple subjects might warrant £250, while an exceptionally short game might warrant us to offer £150 or £175. We’ll discuss this with you to agree on a rate. For Joy Of articles, which are not more than 500 words, we pay £60.

It also doesn’t matter to us where in the world you’re based: we work with writers all over the world, and the agreed fee is simply converted to your local currency using the conversion rates at the time.

What we’re currently looking for

What’s below is a list of some article types we currently need. It is not an exhaustive list of every kind of article we’ll accept. Often our favourite pitches are for wild, one-off ideas we would never have thought of, so if what you most want to write doesn’t fit the below, don’t fret. Use the advice above and send it anyway.

With that said, sending ideas of these types will increase your chances of us buying your pitch.

Community reports
We can’t cover every PC game ourselves, and we particularly need help with games that receive regular updates and have active communities. Do you have a story about an exciting thing developers or players are doing with games like The Sims, GTA Online, Fortnite, Elite Dangerous, RDR2 Online, Dota 2, League Of Legends, Fortnite, Hearthstone, Diablo, Destiny, or any other living game? We want to hear it. For example: What’s it like being the editor of a newspaper in EVE Online?, The biggest theft in EVE history.

Interview-led features
We’re not interested in straight Q&A transcripts, and we’re not particularly interested in ‘making of’ features. We are interested in articles that explain elements of the industry via research and chats with interview subjects. For example: A good snowman is hard to build.

Don’t see what you want to write on this list? As above: these are suggestions for things we need more of right now, not the only things we’ll commission. Don’t see your question answered here? Email one of the people mentioned near the top of this article and ask – we’re happy to help.

Tagged with , .

If you click our links to online stores and make a purchase we may receive a few pennies. Find more information here.

Who am I?

Graham Smith


Graham is to blame for all this.

More by me

Support RPS and get an ad-free site, extra articles, and free stuff! Tell me more
Please enable Javascript to view comments.

Comments are now closed. Go have a lie down, Internet.