Mirage, the so-called Holographic Trickster of Apex Legends characters, is perhaps the most satisfying Legend to play as when things go right. When you pull off that perfectly timed bamboozle or distraction with your holographic decoys… Man, it feels great. What’s more, there’s a fair amount more utility to Mirage’s abilities than you might think, particularly now that Season 2 is out. Our Apex Legends Mirage guide will show you how to make the most of Mirage’s abilities, with a multitude of practical tips and strategies on each one.
For full details and opinions on all of the characters together, take a look at our Apex Legends characters guide for everything you need. Alternatively, if you’re looking for a focused guide like this one but on a different Legend, then simply take a look at the table below and click on a link to be taken to the hero of your choice. Each of these pages is fully up to date with the latest tips for the start of Season 2.
|Crypto (NEW CHARACTER)|
Apex Legends Mirage guide (Season 2) – tips, stats, abilities
In the following sections we’ll go through Mirage’s general playstyle, strengths and weaknesses, before delving into detailed information regarding hitbox sizes and each of his holographic abilities. To skip to any particular section, simply click on its corresponding link below.
|Mirage overview - character strengths and weaknesses|
|Mirage hitbox vs other Legends|
|How to play Mirage - top tips and strategies|
Mirage is the one-trick-pony-est of one-trick-ponies. All his abilities – his Passive, his Tactical, and his Ultimate – revolve around the use of holographic decoys to confuse and distract enemy players. For this reason, his abilities are often considered to be the weakest of all the characters in Apex Legends, because they lack utility and versatility; and also because, as time goes on, players learn to recognise Mirage’s decoys and you can no longer rely on your enemies being fooled every time.
So where’s the good news? Well, there are a handful of things that the average player doesn’t know or fully understand about Mirage’s capabilities, and this guide will teach you how to use them to your advantage. We’ll go into this in more detail later, but I tend to play Mirage much more aggressively than most characters. Upon first glance his abilities seem very defence- and self-oriented, designed to get you (and only you) out of sticky situations. And while this is true, Mirage has hidden utility when played aggressively, much like you would play a Wraith or Pathfinder, in fact.
Mirage hitbox vs other Legends
The above is a composite of various hitbox images created by YouTuber “SookieSpy”, which bring to light the incredible discrepancies in character hitboxes in Apex Legends. Season 1 brought with it some changes to the hitboxes of Gibraltar, Caustic, and Pathfinder to better fit their character models, but the fact remains that Gibraltar is about twice the size of Wraith, and thus, twice as easy to hit.
This is now addressed with two Passives which are shared among multiple characters; Fortified, for Gibraltar and Caustic, which reduces their incoming damage by 15% and grants them immunity from gunfire slowdown; and Low Profile, which affects Pathfinder, Wraith, and Lifeline, and increases their incoming damage by 5%.
Mirage abilities guide
As with all other Apex Legends characters, Mirage has access to three abilities: a Passive, which you benefit from without having to do anything; a Tactical, an activatable ability on short cooldown; and an Ultimate, which is (theoretically) your most powerful activatable ability, which must be charged over time before it can be used. Much like Caustic, Mirage’s abilities all make use of the same mechanic: that of generating holographic decoys to bamboozle the enemy. Let’s take a closer look at how each ability works.
Passive ability: Encore!
|Encore!||5s||Automatically drop a decoy and cloak for five seconds when knocked down.|
I’m just gonna come out and say it: Mirage’s Passive is the worst ability in Apex Legends. It’s easy enough to understand; if you’re knocked, then a decoy is generated in your place, while you cloak for several seconds. It’s meant to give you a little more time and a bit of a safety net against being finished off by enemies. But there are several big problems with this ability, and since there’s very little to speak of regarding how to use this ability properly, I will instead explain why I think Mirage’s Passive is in serious need of alteration.
First: your decoy is not at all convincing, because he doesn’t act like a knocked down player. Instead, he goes through this dramatic death animation that is unique to this ability, so everyone always knows exactly what is happening when they see it.
Second: you aren’t entirely invisible while cloaked. It’s fairly easy to see your outline shuffling away, and unlike, say, Wraith‘s Tactical, you can be shot while this is active. So it really doesn’t save you from anything.
Third: who in the hell wants an ability that only benefits you if you get knocked down? I’d prefer not to get knocked in the first place, if I’m honest.
Passive Ability Tips
- Your only hope for using this ability effectively is if you are near a sheer drop or window so you can shuffle quickly down and put some serious distance between you and your foe.
- You are not entirely invisible while cloaked, so you cannot rely upon this ability to save you from being executed.
Tactical ability: Psyche Out
|Psyche Out||15s||15s||Send out a holographic decoy to confuse the enemy.|
Psyche Out is a more useful ability, and key to playing as Mirage is to use it as often as you can. Seriously, don’t even let it off cooldown for any stretch of time. Simply put, it’s an ability which spawns a decoy and sends it running forward in a straight line for a short time. The intention here is clear: to confuse and distract the enemy. But there’s a little more to it than that.
If an enemy shoots your decoy, then you will be alerted to their exact whereabouts via a Ping-like notification on your HUD. This makes Psyche Out useful for reconnaissance purposes, as you can send a decoy out before your team heads into a building or compound, to see if there are any threats present. You can also use it to great effect alongside Bangalore‘s Smoke or Caustic‘s Nox Gas, because your decoy have their own footsteps audio just like a player, and so it can easily panic an enemy, perhaps even interrupting their heal or revive inside the Smoke.
There’s a pretty short cooldown on Mirage’s Tactical so you shouldn’t be afraid to use it multiple times in a fight. And for those complaining that it’s easy to spot the decoys by their movements and actions: the point isn’t to distract an enemy for seconds on end, because an experienced player will never be fooled that long anyway. But if you distract or confuse them even for just a quarter of a second, or long enough for them to shoot, then you will benefit from this ability.
Tactical Ability Tips
- Use for recon purposes or to reveal unseen enemy snipers using the ability’s highlighting effect.
- Decoys have footstep audio just like normal players, so can be used to panic or distract enemies.
- Using Psyche Out while sliding will cause your decoy to slide, helping to trick enemies for the split second you need.
- You can use Psyche Out while dropping at the beginning of a match; it will send out a holographic version of your rocket-boosting self, which will travel ahead of you wherever you point. This can be used to confuse enemy players and create the illusion of contesting their drop location, but make sure you don’t also fool your teammates.
- You can use Psyche Out while healing, and it will not interrupt your progress.
- There are no charges with Mirage’s Tactical ability, so you can only send out one decoy at a time using Psyche Out.
- Decoys can be used to safely activate Caustic’s Nox Gas Traps, and will notify you of the Caustic’s location (just as they are notified of your decoy’s location).
- The highlighting of enemies also works when your decoy is damaged by Thermite Grenades, or by Bangalore’s or Gibraltar’s Ultimates.
- Risky play: in certain situations, you can pretend to be one of your decoys by running (weapon holstered) in a specific direction without deviating, and then coming to a stop. Players who don’t shoot immediately out of instinct may well be convinced that you are simply a decoy.
Ultimate ability: Vanishing Act
|Name||Decoy Count||Duration||Charge Time||Description|
|Vanishing Act||5||5s||2m 30s||Deploy a team of Decoys to distract enemies while you cloak.|
Vanishing Act is a multifaceted ability, and there are two main ways you can use it. Using Mirage’s Ultimate will spawn 5 decoys in a star formation around you, while cloaking you for several seconds. On the face of it, this seems like a defence-only strategy: and it’s certainly true that Vanishing Act can be effectively used as a panic button. But many more experienced players prefer to use Vanishing Act in a different manner than intended.
As discussed, while cloaked you are not fully invisible; but you can still use this ability to great effect in order to initiate a fight against an enemy team, because they won’t specifically be looking for a cloaked figure, so often you won’t be spotted as long as you are smart about positioning and movement. You can’t use weapons, items, or throwables while cloaked, but you can still use that time to get into an excellent position for a fight, perhaps flanking the enemy while your teammates approach from a different direction.
Ultimate Ability Tips
- As of Season 2’s release, Mirage can cancel out of his cloak early – though doing so will require a short delay before he can act again.
- Using your Ultimate over cliffs, hills, or even slight declines will cause the decoys to start running rather than just standing still, adding greatly to their effectiveness and how convincing they are.
- Even better than the above: during the wind-up animation jump if you jump and move backwards at the right time, then it will trick your decoys into behaving as though they are on a decline, and is a reliable method of making all the decoys run every time rather than standing still.
- As with your Tactical, the aim is not to fool the enemy for several seconds; even a quarter of a second is often enough for you to make your escape and heal.
- Remember that you cannot use weapons, items, or throwables after using this ability until the cloak wears off.
How to play Mirage – top Mirage tips and strategies
Finally, let’s finish up with some more general tips and tricks on winning Apex Legends matches as Mirage.
- Play aggressively to get the most out of Mirage’s abilities. Mirage shines in unexpected ways the moment you abandon your initial impressions of how to play him, and adopt a more aggressive playstyle. Use you Ultimate and/or Tactical to initiate fights, sow confusion, and get up close from unexpected angles to end the fight quickly.
- Don’t expect more from your decoys than they can offer. I’ll say it again: this is no longer the first few days of Apex Legends, when everyone is still figuring out what’s happening. People are not likely to be fooled by your decoys for more than half a second at most. Don’t expect more than this. Plan your plays based on the fact that you only get a tiny window of confusion to operate within.
- Use your Tactical as much as possible. The good news is that you have lots and lots of these tiny windows, because the cooldown on your Tactical is so low. Use it as often as possible: when healing, when reviving, when initiating, when scouting, when dropping… If nothing else, it’s good practice.
And that’s all we’ve got for now on the Holographic Trickster that is Mirage in Apex Legends. Hopefully you’ve learnt a thing or two about how you can use (or augment) his abilities. He may not be the strongest character at the moment, but he’s certainly able to hold his own in a teamfight… and who knows what the future might bring?