A forthcoming patch for Teamfight Tactics will introduce four new champions, all of which belong to the new Hextech origin. The Hextech origin’s ability has gone through some iterations in the PBE (Public Beta Environment) but it should be finalised soon. That’s not the only thing, as recent patches have also changed how a few TFT champion traits work since the game first arrived in beta – including a full rework of Void and big tweaks to Guardians, Knights, and Nobles.
Teamfight Tactics champions guide
Our TFT champions guide will go over all of the Origins and Classes for every champion, as well as a small explanation about drop rates and why they’re vital to understanding how TFT works.
TFT Hextech – new champions
With the introduction of patch 9.16 comes the Hextech origin. This new origin comes with a brand new trait ability, along with four new champions. Given that their ability has to do with disabling items from the opponent’s team, they’re sure to be a massive shakeup that will change the landscape of the TFT meta for the foreseeable future. This description is subject to change until the 9.16 patch notes drop.
- (2) When combat begins, the ally team launches and detonates a pulse bomb, temporarily disabling nearby enemy items for 8 seconds within 1 hex.
- (4) When combat begins, the ally team launches and detonates a pulse bomb, temporarily disabling nearby enemy items for 8 seconds within 2 hexes.
Here are today’s (7/1) #TeamfightTactics adjustments. Big highlight is the increase to Tier 2 and Tier 3 droprates. They’re live right now!
As always, feedback is greatly appreciated. Thanks so much to everyone who’s been trying out the beta! pic.twitter.com/3ZBmL27hjZ
— August Browning (@RiotAugust) 1 July 2019
TFT drop rates
Player levels affect what tier champions you’ll be seeing in the shop during each turn – referred widely as the “drop rate”. It’s something that’s been altered a fair bit in the past with the current drop rates were shared by Riot Games’s August Browning via Twitter.
Much like other auto-battlers, the champions that are revealed in each refresh of the shop are out of a pool of champions that have been distributed among all the players. So if you have been building up Vayne and notice that the supply of Vayne copies is drying up, the culprit behind the drought might be one of the opponents. If this is the case, you can sell off Vayne to get some much-needed cash.
The table below contains the current drop rates for each tier of champions. If you’d like to know more about the individual champions, check out our TFT tier list 9.16 guide.
|Tier 1||Tier 2||Tier 3||Tier 4||Tier 5|
|Lv2 - 100%||L2 - N/A||L2 - N/A||L2 - N/A||L2 - N/A|
|Lv3 - 65%||L3 - 30%||L3 - 5%||L3 - N/A||L3 - N/A|
|L4 - 50%||L4 - 35%||L4 - 15%||L4 - N/A||L4 - N/A|
|L5 - 37%||L5 - 35%||L5 - 25%||L5 - 3%||L5 - N/A|
|L6 - 24.5%||L6 - 35%||L6 - 30%||L6 - 10%||L6 - 0.5%|
|L7 - 20%||L7 - 30%||L7 - 33%||L7 - 15%||L7 - 2%|
|L8 - 15%||L8 - 20%||L8 - 35%||L8 - 20%||L8 - 5%|
|L9 - 10%||L9 - 15%||L9 - 35%||L9 - 30%||L9 - 10%|
As of the patch 9.15 (you can find the patch notes in our TFT 9.16 patch notes guide), player damage has been reduced from certain champion tiers and star rankings. This damage is taken if you lose or draw a round, and is dependent on what is left on the battlefield. You’ll be taking 2 damage, plus the following extra damage depending on the champions on the battlefield:
- Tier 1
- 1 Star – 1
- 2 Star – 2
- 3 star – 4
- Tier 2
- 1 Star – 2
- 2 Star – 3
- 3 star – 5
- Tier 3
- 1 Star – 2
- 2 Star – 3
- 3 star – 6
- Tier 4
- 1 Star – 2
- 2 Star – 4
- 3 star – 6
- Tier 5
- 1 Star – 3
- 2 Star – 5
- 3 star – 8
- Spiderlings/Elemental Golem – 1
I’ve seen a lot of confusion around how the gold drops work. Here’s a diagram for the first 3 PVE rounds and what can drop. (Ignore my MSpaint skills)
PVE rounds after (Krugs/Raptors/Wolves) are supposed to always either 1 or more items or 5 gold. We have a hotfix for this soon. pic.twitter.com/4CY1UDaCmg
— Riot Mort (@Mortdog) 18 July 2019
TFT Minion item spawns
As for items and when they drop during Minion phases of the turn, “Riot Mort” – a principal game designer at Riot Games, took to Twitter to show how items drop during the first three turns of the game.
Ideally, you’ll be hoping for item drops over extra gold per turn, but if you’re unlucky to not get a single item, you’ll at least have nine gold to spend on whatever you want.
After the first few turns, the next Minion rounds (Krugs, Wolves, and Raptors) will give you either five gold or item(s).
Once you’ve gone to the Minion stages that have the Dragon Rift Herald or the Elder Dragon, you’ll always get items, though these can be pre-combined items.
Some provide buffs to certain stats, while others fundamentally change the way a champion works. TFT has two different traits that it uses for categorising individual champions.
While Origins and Classes are thematically different, they’re functionally similar to each other in how they work. Origins point to the species of your chosen hero, while their Class is linked to the roles they perform.
You’ll need to build a team with the same Origins and Classes shared across your active roster. All Origin and Classes have different unlock criteria for their bonuses.
Some require just a few for all of their skills to unlock, but others require a full set of six. For example, if you want your team to comprise of Sorcerers, you’ll need to have at least three of them on the battlefield to get the first stage of the trait bonus.
These have to be different champions, meaning you can’t have three Ahri’s on the battlefield and expect them to synergise their traits.
Instead, you’ll need three different Sorcerers to unlock that bonus, then a further three to unlock the second rank.
Below are two tables that list each of the Origins and Classes that are available, as well as the bonuses for having multiple champions on the battlefield of that Origin/Class.
|Origin||Champions with Origin||Origin ability||Origin Synergies|
|Basic attacks from Demons have a 40% chance to burn 20 of the enemy’s mana and gain some mana||Two: 15% mana gained
Four: 30% mana gained
Six: 45% mana gained
|Dragons are immune to Magic damage||Two: Gain 83% immunity of magic damage|
|Exile||Yasuo||If an Exile has no adjacent allies at the start of combat, they gain a shield equal to 100% of their maximum health.||One: Gain a shield equal to 100% of max health|
|Attacks from Glacials have a chance to stun for 2 seconds.||Two: 25% Chance to Stun
Three: 35% Chance to Stun
Four: 45% Chance to Stun
|When combat begins, the ally team launches and detonates a pulse bomb, temporarily disabling nearby enemy items for 8 seconds.||Two: 1 hex radius
Four: 2 hex radius
|Imperials deal double damage.||Two: 1 Random Imperial
Four: All Imperials
|Ninjas gains attack damage and spell power.||One: 1 ninja gains +50 Attack Damage and +50 Spell Power
Four: All ninjas gain +70 Attack Damage and +70 Spell Power
|Nobles have +70 armor, +70 Magic Resistance, and heal 35 health per attack.||Three: 1 random ally
Six: All allies
|Phantoms curse a random enemy at the start of combat, setting their HP to 100.||Two: Curse a random enemy, set their HP to 100.|
|PIrates earn up to 4 additional gold after combat against another player.||Three: Earn up to 4 additional gold|
|Robot||Blitzcrank||Robots start combat at full mana.||One: Robots start combat at full mana|
|Void units now deal true damage.||Three: Void units now deal true damage.|
|Wild attacks generate stacks of Fury (up to 5). Each stack gives 12% attack speed.||Two: Wild Allies Only
Four: All Allies
|Attacks against ally Yordles have a chance to miss. Also dodges on-hit effects.||Three: 30% Chance to Miss
Six: 55% Chance to Miss
|Class||Champions with Class||Class ability||Class Synergies|
|Assassins leap to the farthest enemy at the start of combat and deal additional Critical Strike Damage||Three: +125% Critical Strike damage
Six: +350% Critical Strike damage
|Blademasters have a 35% chance to strike additional times each attack.||Two: One additional strike
Four: Two additional strikes
|Brawlers receive bonus maximum health.||Two: 300 Bonus Health
Four: 600 Bonus Health
Six: 1000 Bonus Health
|Elementalists gain double mana from attacks.||Three: At the start of combat, summon a Golem with 2000HP|
|At the start of combat, all Guardians and adjacent allies receive +50 armor per stack. Guardians don't buff themselves.||Two: At the start of combat, all Guardians and adjacent allies receive +50 armor per stack. Guardians don't buff themselves.|
|After attacking, Gunslingers have a 50% chance to fire additional attacks.||Two: Attack another random enemy
Four: Attack two enemies in range
|Your team ignores damage from all sources.||Two: 15 Damage Blocked
Four: 30 Damage Blocked
Six: 55 Damage Blocked
|Rangers have a chance to double their attack speed for the next 3 seconds.||Two: 25% Chance to Double Attack Speed
Four: 65% Chance to Double Attack Speed
|Shapeshifters gain bonus maximum health when they transform.||Three: Bonus Maximum Health|
|Sorcerers gain double mana from attacking and allies have increased spell damage.||Three: +40% spell damage
Six: +100% spell damage
Teamfight Tactics guide series
We have a whole host of other useful Teamfight Tactics guide pages for your convenience. Why not take a gander?
TFT guide [9.16] – Overview of TFT and top tips to win you games.
TFT item cheat sheet 9.16 – A collection of the item cheat sheet and item rankings.
Comps TFT – A collection of the best team comps to invest in.
TFT tier list 9.16 – The complete champion’s tier list with all the skills and stats.
How to play TFT – The basics of how to play TFT and an explanation of the user interface.
TFT gold – Tips for making money as quickly as possible in TFT.
TFT beta pass – Learn everything about the beta pass, upcoming champions, and eventually all about the upcoming Season Pass.
TFT 9.16 patch notes – Get info on the latest updates to TFT.