It’s been over a decade, but nobody has learnt to jump like the N ninja. That’s just as well, because nobody has asked any other character for as much precision. Even Meat Boy demands less: less dexterity, but also less forethought. Less planning and patience, balanced against haste demanded by a lifebar that dwindles with each passing second.
A single level might take a hundred tries, but that’s why victory tastes so sweet. Each last second dodge, each escape at a hair-length from disaster, wouldn’t elate if N were easy. It’s a testimony to games that play better when they’re brutal.
I hope one day the devs go back and add Celeste’s accessibility support, though.