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Monster Hunter: World performance guide: Get your PC Iceborne ready

How to get the best settings for the best performance

Featured post Monster Hunter World Iceborne PC performance guide

Monster Hunter World PC performance: Asus ROG Strix GeForce GTX 1070 Gaming

Asus’ take on the Nvidia GeForce GTX 1070 is slightly beefier than most. Not only is it absolutely ginormous thanks to its three fans, but it’s also one of the fastest GTX 1070s around, boasting a base clock speed of 1632 MHz and a boost clock of 1835 MHz. Nvidia’s reference spec, for comparison purposes, starts at just 1506 MHz base and 1683 MHz boost. It’s also faster than the reference specification for its more powerful sibling, the Nvidia GeForce GTX 1070 Ti, too, which has clock speeds of 1607 MHz and 1683 MHz respectively.

As such, this version of the GTX 1070 is probably one of the better-case scenarios for this type of card, so don’t be surprised if other models can’t quite match it frame-for-frame. That said, even this one struggled to get much beyond 40fps on higher graphics settings at 2560×1440, so those after true 1440p perfection will have to push the boat out even further to get that all-important 60fps on Highest.

Can I play this at 1920×1080?

Yes indeedy. This particular GTX 1070 did a brilliant job handling Monster Hunter: World‘s Highest setting, producing a stable 60-65fps in the hub world of Astera and between 55-60fps out in the jungles.

I saw a few dips to 50fps when tussling with some of the game’s more jumbo monsters when they were surrounded by dozens of little mini ones in the same area, but it’s not something I would have noticed without the aid of a frame rate counter. For those after the best frame rates, though, I’d recommend setting the resolution scaling to prioritise resolution, rather than its default position of High.

Can I play this at 2560×1440?

Yep, and you can even do it on High without taking a massive hit on the frame rate. Settling between 50-60fps depending on the size and scale of the scene at hand, resolution scaling made little difference here – it was a touch faster set to resolution priority rather than High, but we’re talking a difference of one or two frames – so you can pretty much leave it as is and still get those buttery-fast speeds.

Naturally, Mid was even better, reaching as high as 70fps when noodling about the canteen and armoury in Astera, but I still saw a few dips to 50-odd fps in the heat of battle, so you might as well go for High and savour those prettier graphics.

Highest, on the other hand, is doable, but not nearly as smooth as High. Here, I saw a perfectly playable range of between 30-45fps with resolution scaling on High, which then shifted up to 35-45fps when I prioritised resolution.

That’s pretty good as far as I’m concerned, and there’s always the option of dropping the volume rendering to inch it up a bit higher, too. I certainly didn’t fell much of a loss when playing on this graphics setting, but if 60fps is the be all and end all for you, I’d advise sticking to High.

Can I play this at 4K?

Just about, but why settle for an average of 36fps on Mid, when you can get a much smoother looking game at 1080p or 1440p?

Want to see what other graphics cards make of Monster Hunter: World? Here’s a handy list of links:

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Who am I?

Katharine Castle

Hardware Editor

Katharine writes about all the bits that go inside your PC so you can carry on playing all those lovely games we like talking about so much. Very partial to JRPGs and the fetching of quests. She's also RPS' resident deals herald.

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