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XCOM Chimera Squad training: how to remove scars

Requirements for training

Featured post XCOM Chimera Squad training

There are plenty of ways to upgrade your agents in XCOM Chimera Squad, one of which is via the training facility. Training can either be used to increase the stats of your agents permanently, give them new abilities, or remove scars.

XCOM Chimera Squad training guide

Our XCOM Chimera Squad training guide will go over all the training available and the requirements you need to achieve to execute them.

XCOM Chimera Squad training list

Training is unlocked relatively early on in the game and allows you to assign one member of your team to increase their stats. Initially, you’ll only have basic training that everyone can learn, but as your agents are promoted to better ranks, more training options will be unlocked for them to learn. It’s worth noting that some training options have the same name, but give a squad member a different benefit.

Some training won’t appear on the list to begin with. This is because they are used to remove scars. All scars seem to take two days to be removed and do not take any resources to heal aside from time. Once you’ve got spare capacity in your squad, use the training facility to heal scars while you use other agents to take on missions. Here are all of the currently known training options in XCOM Chimera Squad:

Training Agent Effect gained Time to train
Basic Conditioning All +2 HP 2 days
Unlock Potential All Unlocks bonus stats specific to that agent.
+2 dodge: Verge
+2 mobility: Cherub, Shelter, and Zephyr
+1 mobility and +20 dodge: Torque
+1 mobility and +15 dodge: Godmother
+15 crit chance: Blueblood
+1 utility item slot: Terminal, and Patchwork
+1 armor: Claymore
+1 mobility and +1 armor: Axiom
3 days (Requires Special Agent rank)
Step Up Godmother Scoring one or more kills grants Godmother a free reload action. 5 days (Requires Principal Agent rank)
Return Fire Cherub Cherub fires back at the attacker when shot. 5 days (Requires Principal Agent rank)
Guardian Terminal Overwatch abilities trigger for multiple targets as long as ammo is available. 5 days (Requires Principal Agent rank)
Mind Lash Verge Mindflay deals an additional 1 damage to each enemy in the Neural Network. 5 days (Requires Principal Agent rank)
Writhe Shelter Psionically drains life from a target in melee range. This damages the target and heals the user. This is also usable by Shelter's Psi Fracture. 5 days (Requires Principal Agent rank)
Heavy Ordinance Claymore Grenade items gain a bonus use. Affects support grenades, not just offensive ones. 5 days (Requires Principal Agent rank)
Quick Reload Blueblood Reload is a free action. 5 days (Requires Principal Agent rank)
Storm Generator Patchwork Increases the chain range of Chaining Jolt 5 days (Requires Principal Agent rank)
High Impact Zephyr Crowd Control will apply a random debuff to each target. Potential outcomes include disarmed, rooted, and disorientated. 5 days (Requires Principal Agent rank)
Counterattack Axiom Axiom has a chance to counterattack any melee attack against him, ignoring the damage of the attacker and hitting the attacker. 5 days (Requires Principal Agent rank)
Tag Team Torque Using Tongue Pull on an ally grants that ally one action immediately. Does not affect the target's cooldowns. 5 days (Requires Principal Agent rank)
Mental Preparation All Remove "Unfocused" scar (Psi) 2 days
Heightened Reflexes All Remove "Sluggish" scar 2 days
Fitness All Remove "Hobbled" scar 2 days
Resolve All Remove "Shell-shocked" scar (Will) 2 days
Marksmanship All Remove "Blunted" scar (Crit chance) 2 days

XCOM Chimera Squad training

XCOM Chimera Squad guide series

Thanks for reading our XCOM Chimera Squad training guide. Now you know more about how to train your troops and how to get rid of scars. Do check out the rest of our guides below, which includes details on agent builds, as well as other key info.

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Dave Irwin

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When Dave was guides writer for Rock, Paper, Shotgun, it was his privilege to understand how to play certain games well, so that newer players can understand the more complex things about them.

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