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XCOM Chimera Squad weapons: how to craft in the assembly

How to upgrade your agent's equipment

Featured post XCOM Chimera Squad assembly

One way to upgrade your agents in XCOM Chimera Squad is via the assembly. Here you can invest time and resources into improving their equipment, improving field team ranks, and tons more. It can be daunting to know what to start off with first, so we’ve prepared a table with all the available research.

XCOM Chimera Squad weapons guide

Our XCOM Chimera Squad weapons guide will go over all the upgraded weapons and armour available to make in the assembly and the requirements you need to achieve to research them. You’ll also learn about epic weapons, where to find them, and which agents are the best ones to equip each one to.

XCOM Chimera Squad assembly list

Creating new items for your squad to keep up with the new enemies that will appear during the campaign is vital for their survival. You’ll primarily use Elerium to invest in new tech, which can be found by using the Spec Ops, or completing certain missions or situations on the city map. You do not need to assign an agent for the assembly project to be completed initially, but it may be that there is a requirement for more advanced tech.

While your available upgrades are few initially, you’ll unlock tons more as you progress through the campaign or unlock assembly upgrades. To that end, we’ve created this table that includes all of the research your squad can unlock that we know of so far. It includes the costs, what it unlocks, and all the requirements needed to research the project.

Training Effect Time Elerium Prerequisites
Android Personnel Grants one Android Tactical Unit
Android units (Supply)
1 day 0 N/A
Modular Androids Agents can equip Android Mods
Ballistic Foam Lining (Supply)
Polymer Sheathing (Supply)
Servoharness Mk.I (Supply)
3 days 0 Android Personnel
Enhanced Android Processing Lidar Mk I (Supply)
Quadcore CPU (Supply)
Tactical ASIC Mk I (Supply)
2 days 0 Modular Androids
Perfected Android Mechanics Impact Gel Lining (Supply)
Titanium Sheathing (Supply)
Servoharness Mk II (Supply)
4 days 0 Enhanced Android Processing
Perfected Android Processing Lidar Mk II (Supply)
Octacore CPU (Supply)
Tactical ASIC Mk II (Supply)
4 days 0 Enhanced Android Processing
Modular Weapons Agents can equip Weapon Mods
Expanded Magazine (Supply)
Stock (Supply)
Auto-Loader (Supply)
2 days 25 Android Personnel
Modular Armor Agents can equip Armor Mods
Infiltrator Weave (Supply)
Extra Padding (Supply)
Mach Weave (Supply)
2 days 25 Android Personnel
Weapon Optics Laser Sight (Supply)
Scope (Supply)
3 days 0 Modular Weapons
Enhanced Assault Rifles Enhanced AR (Supply) 6 days 55 Modular Weapons
Mastercrafted Assault Rifles Mastercrafted AR (Supply) 12 days 90 Enhanced Assault Rifles
Enhanced Submachine Guns Enhanced SMG (Supply) 6 days 55 Modular Weapons
Mastercrafted Submachine Guns Mastercrafted SMG (Supply) 12 days 100 Enhanced Submachine Guns
Enhanced Shotguns Enhanced Shotgun (Supply) 6 days 55 Modular Weapons
Mastercrafted Shotguns Mastercrafted Shotgun (Supply) 12 days 90 Enhanced Shotguns
Enhanced Pistols Enhanced Pistol (Supply) 6 days 55 Modular Weapons
Mastercrafted Pistols Mastercrafted Pistol (Supply) 12 days 90 Enhanced Pistols
Enhanced Armor Enhanced Armor Upgrade (Supply) 8 days 70 Modular Armor
Breach Explosives Cease Fire Bomb (Supply)
Smoke Bomb (Supply)
Flash Bomb (Supply)
4 days 0 Modular Armor
Breach Tactical Equipment Medipatch (Supply)
Holo Scanner (Supply)
Target Analyzer (Supply)
4 days 0 Modular Armor
Mastercrafted Armor Mastercrafted Armor Upgrade (Supply) 15 days 125 Enhanced Armor
Improved Medikits Upgrade all Medikits to Nanomedikits 2 days 0 Enhanced Armor
Improved Field Teams Field Teams can be upgraded
to Rank 2.
3 days 25 Recruit 1 field team.
Android Personnel
Expert Field Teams Field Teams can be upgraded
to Rank 3.
6 days 45 Improved Field Teams
Improved Assembly Allows two agents to be assigned to Assembly duty. 5 days 40 Expert Field Teams
Build a rank three Technology Field Team.
Improved Training Allows two agents to be assigned to Training duty. 5 days 30 Expert Field Teams
Build a rank three Finance Field Team.
Improved Spec Ops Allows two agents to be assigned to Spec Ops duty. 5 days 30 Expert Field Teams
Build a rank three Security Field Team.
Gray Phoenix Equipment Overdrive Serum (Supply)
Hellweave (Supply)
Regen Weave (Supply)
6 days 0 Complete Gray Phoenix investigation
Gray Phoenix Poison Gear Gas Grenade (Supply)
Venom Rounds (Supply)
5 days 0 Complete Gray Phoenix investigation
Progeny Equipment Talon Rounds (Supply)
Relocation Disc (Supply)
Mindshield (Supply)
6 days 0 Complete Progeny Investigation
Progeny Psi Grenades Turncoat Grenade (Supply)
Lift Grenade (Supply)
5 days 0 Complete Progeny Investigation
Sacred Coil Equipment Bubble Grenade (Supply)
Bubble Weave (Supply)
Kinetic Screen (Supply)
6 days 0 Complete Sacred Coil Investigation
Sacred Coil Fire Gear Incendiary Grenade (Supply)
Dragon Rounds (Supply)
5 days 0 Complete Sacred Coil Investigation

Chimera Squad epic weapons

Aside from the research weapons and other gear you can get, you’ll occasionally find epic weapons. These are rewards found for completing missions or items available to buy in the Scavenger Market with Intel. All these weapons stats scale up as you research better gun classes, so equip and keep them on your squad.

Every epic weapon has an ability which seems tailor made to certain agents. We’ll be listing all of the epic weapons in a list below, before giving recommendations as to which agent you should equip these weapons to.

Weapon Type Base clip size Base damage Weapon ability
Crucial Symmetry SMG 4 3-5 Chain Shot
Take a shot with an aim penalty of -15. If you hit the target, take another shot on the target automatically. Three turn cooldown.
Surly Constant SMG 4 3-5 Hail of Bullets
Unleash a hail of bullets that is guaranteed to hit your target, but uses a lot of ammo. Three turn cooldown.
Callow Ember Shotgun 3 4-6 Rapid Fire
Fire twice in a row at an enemy. Each shot suffers an aim penalty of -15. One use per mission.
Lonely Herald Shotgun 3 4-6 Run and Gun
Take an action after dashing. Three turn cooldown.
Endless Brevity Pistol 5 3-4 Fan Fire
Fire the pistol three times at the same target. One use per mission.
Artful Fathom Pistol 5 3-4 Lightning Hands
Fire your pistol at a target as a free action. Three turn cooldown.
Impetuous Spire AR 4 3-5 Banish
Fire at a target until you run out of ammo or it dies. One use per mission.
Fortunate Blossom AR 4 3-5 Serial
When used, for every kill made with your AR, your actions are refunded. One use per mission.

Best agents to equip epic weapons

  • Crucial Symmetry: Terminal or Shelter
  • Surly Constant: Terminal or Shelter
  • Callow Ember: Axiom or Claymore
  • Lonely Herald: Godmother or Axiom
  • Endless Brevity: Blueblood or Cherub
  • Artful Fathom: Blueblood (Preferred option)
  • Impetuous Spire: Verge
  • Fortunate Blossom: Verge or Patchwork

XCOM Chimera Squad training

XCOM Chimera Squad guide series

Thanks for reading our XCOM Chimera Squad weapons guide. Now you know more about how to kit your troops with the best stuff. Do check out the rest of our guides below, which includes details on agent builds, as well as other key info.

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Dave Irwin

Former Guides Writer

When Dave was guides writer for Rock, Paper, Shotgun, it was his privilege to understand how to play certain games well, so that newer players can understand the more complex things about them.

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