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Making the most interesting character possible in Baldur's Gate 3

Purple rain, purple rain...

Featured post An example of what you can make while fooling around in the character creator for Baldur's Gate III: a Githyanki (a race of people who are sort of homicidal, slightly lizardy types with tiny noses and green skin) woman with bright purple double ponytail plaits and big blue tattoos over her eyes

Last week, Larian shamed us all because the data indicates we have all been making Generic Boringman in the character creation for their fantasy RPG epic Baldur’s Gate III. Their point is that they have given us access to tails and horns and the sort of eyes that you can only get if you order special custom contacts from the piercings and bong shop down the road. Yet our choices average out to a brownhair cleric boy.

In response, I have tried to make the most interesting character possible, both in terms of character build and lQQk. It was actually quite difficult.

In fairness to Larian, yer man does sort of look like if Clark Kent went into a phone box and, following a whirlwind transformation, came out as the ad model for a mid-range family saloon.

The average player character in Baldur's Gate III so far: a generic white man with brown hair

Also, I have to admit that the character I built intending to play as my ‘main’ was a pretty standard ranger/hermit type. So, appropriately burned, I decided to restart as The Most Interesting Person In The World.

The character creator does have a lot of options, but right now it’s not so detailed that you have a slider to change how fucking massive your nose is, for example. I can’t play through BG3 as a convincing version of [sweaty Googling for vaguely current reference that is easy target but not a politician] Simon Cowell. And besides, we’re trying to make someone interesting! Snh snh snh!

I was initially going to go with a Githyanki with purple hair for maximum contrast, but Larian’s reference to giving us tails to play with is a clear indication that they think Tieflings are the most interesting, so whatever, I guess. Tieflings are ‘planetouched’ i.e. they are a bit descended from demons and so have cool horns and shit. There are other types of planetouched, including Aasimar, who are the same but for angels, and I hope they end up in the final release too. I digress: point is, our statistically interesting character will be a big horny pal.

I would like to point out, though, that you are clearly not as zany as you want us to think, Larian, because this skin tone that is described as ‘Fey Tone 1’ and represents itself as neon pink on the list of swatches is basically a slightly sunburned fairy. If we were really switching things up, surely bubblegum pink or Cyberdog acid yellow would be in play?

Applying the 'Fey Tone 1' skin tone in character creation in Baldur's Gate III has resulted in a woman with slightly rose pink-tinged skin around her nose.



I settled on an intense purple for skin colour and then spent ages deciding on what combination of eye and hair colour to mix that with in order to create the most colour clashing. Like, obviously we have to be in green/orange/yellow territory for maximum statement clashing potential. It also took ages to decide on which horns were the most ‘interesting’. I ended up going with the biggest ones as a pretty reliable metric. Like, if you saw two people on the street with horns, you would be more interested in the larger ones, right? After the initial interest in both, I mean.

It also seemed reasonable to try and make the character build as interesting as possible. Like most people, I try and make my origin and class and race sort of line up to make decent sense: my ranger was a half-elf with a hermit background, which lined up her proficiencies pretty well with her class and abilities. Plus, y’know, you can imagine a ranger being a big weirdy who stomps around in the woods by themselves a lot.

The very interesting character is also a ranger, but they are a Tiefling with cold resistance and their favoured enemy is planetouched things, hohoho. Also their background is noble. They are from the nobility. Eat it.

Tav the very interesting person in Baldur's Gate III. They have purple skin, a long pointed tail, green shoulder length hair that is uncombed and interspersed with dreadlocks, and two large black horns extending up and back from their forehead. They have bright red-orange eyeshadow and tattoos of small black tentacles around their eyes. They eyes themselves are bright orange. They also have a small natural beard, but obviously it is also bright green. As a Ranger, they are wearing a simple leather jerkin over a green tunic, with leather arm guards, brown trousers and calf-high grey boots.

I almost made them a Fighter but the Ranger options were just funnier. Although I think this build may be a small annoyance to actually play. Also, they have tattoos of tentacles around their eyes, just ’cause. Honestly, I am having trouble reverse engineering their backstory from the character build, so any suggestions are welcome.

A close up of Tav's face in the Baldur's Gate III character creator. You can see Tav's tentacle tattoos in more detail. They have little suckers and everything.

“Anyway, here’s Wonderwall.”

Please don’t point out the colour scheme being like the Joker, because I only just noticed, it’s too late now, and it’s not funny.

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Alice Bell

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